Professional :: Flash - Animation With Stream Sound Not Playing In Mac?
Jul 29, 2011
I have made a 5 min animation with stream sound. Its playing perfectly in PC. But in mac, its not playing. Stream sound starts from frame 60. So mac plays the swf plays till 60 frame, after that it pauses. I tried importing different sound format (wav, aif, mp3) and tried with all sound export setting but the problem remain same; its playing only till 60.When i removed the sound, it played till end. Even with event sound, it plays till end. But with stream sound, the problem. The problem is only in mac; in pc its perfect.I am using VMware Mac OS x leopard in window xp for testing purpose.
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Jan 23, 2011
I have a layout with narration and a nav bar. When I click a nav button for section 2, the audio from section 1 (set to stream) continues to play over the audio for section 2. This cumulates so if I click buttons for sections 3, 4 and 5, I get five audio files playing on top of each other. Sections are individual movie clips with embedded audio streaming on a Sounds layer in each movie clip.
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Jul 29, 2011
I have made a 5 min animation with stream sound. Its playing perfectly in PC. But in mac,its not playing. Stream sound starts from frame 60. So mac plays the swf plays till 60 frame, after that it pauses. I tried importing different sound format (wav, aif, mp3) and tried with all sound export setting but the problem remain same; its playing only till 60. When i removed the sound, it played till end. Even with event sound, it plays till end. But with stream sound, the problem. The problem is only in mac; in pc its perfect.I am using VMware Mac OS x leopard in window xp for testing purpose. I tested it in laptop with mac; but the problem is same. What could be the solution?
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Nov 24, 2004
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Apr 29, 2009
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Nov 8, 2011
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var SpectrumLineWidth:Number;
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[Code].....
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Dec 6, 2011
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Jan 28, 2010
I try to switch or change a server-side stream, it starts lagging after 2 seconds of playing and sound disappears. Here are scenarios that result in that terrible lag:
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Apr 23, 2010
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Jun 9, 2010
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Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
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[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
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May 16, 2010
I've run into a bit of a problem using Adobe's CS3 flash program in terms of lip syncing... I can place the sound files in the timeline at whichever point I like and so forth, but I have no way to play them in such a way where I can adequately make lip syncs. It's hard to explain, but in flash MX I would merely click the timeline, drag the cursor along it, and it would play the sounds as it did the frames, one piece at a time. That way I could tell where the consonants were and therefore where to change my characters' lips. This is not the same as simply hitting "enter" and letting the sound play in its entirety.
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May 26, 2010
I can download video from youtube as FLV.Want to play back in my Flash swf file without sound.How do I mute the sound during user playback?
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Mar 8, 2010
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[CODE]...
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May 3, 2010
I found this code to play sound:
myButton_btn.addEventListener(MouseEvent.CLICK, buttonIsClicked); [code]....
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Feb 10, 2011
I've just learned this process in the Flash CS4 help manual (page 276), but unfortunately the sound track I placed in a movie clip timeline (used as a button OVER state) doesn't stop playing once I mouse away from the button. So, I presume a simple myBtn.addEventListener(MouseEvent.MOUSE_OVER, clickHandler) could allow me to execute a method in a function to stop the repeating sound.
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Feb 22, 2011
I have trouble with my drawing scene after adding sound. On main timeline I'm using :
[Code]...
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Jun 27, 2010
How do I make it so that the movie clip animations play when I'm editing the root timeline?
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Aug 17, 2010
Basically I have a flash website built on different frames of the timeline, the simplest way I think.Some of these frames have movie clips embedded into them using the flv playback component class.The problem I have is the following, the site works fine and videos play fine, but whenever I navigate offa part of the website to another, from a frame to another - the sound of the clips that were playing keepsplaying on the background and never stop and it keeps building up every time I navigate of.f each page.I want to remark that I believe is not only the sound that keeps playing "invisible" but the whole clip butThis is the AS code for my buttons on an example frame, would you be so kind to tell me what I should add or change
stop();cvbtn15.addEventListener(MouseEvent.CLICK,onClick25);function onClick25(event:MouseEvent){ gotoAndStop(27);}showbtn15.addEventListener(MouseEvent.CLICK,onClick26);function
[code].....
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Jan 24, 2011
I have a narration and a nav bar. When I click the button for Section 2, the audio for Section 1 continues to play on top of the audio for Section 2.
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Mar 16, 2012
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Feb 28, 2010
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Dec 5, 2010
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Aug 2, 2010
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Mar 1, 2012
Adobe's "SWF File Format Specification v10" says that Speex encoded data can be used for streaming sound (a little clarification of the "streaming sound" definition here: "The SWF file format supports a streaming sound mode where sound data is played and downloaded in tight synchronization with the timeline. In this mode, sound packets are stored with each frame." - this has nothing to do with any FMS streaming, no ActionScript needed - just plain SWF).This should be accomplished by using a single SoundStreamHead2 tag with StreamSoundCompression set to 11 (which means "Speex", as stated in the abovementioned Specification) and then N pairs of ShowFrame and SoundStreamBlock tags. However, this does not work - Flash Player plays no sound when playing the SWF generated by me this way. Please note, that I am capable of generating such SWFs containing streamed MP3 or PCM data, which then play perfectly. Just not Speex...
I strictly conform to the Specification:URL...I tried the streaming sound approach as well as the event sound - both do not work.Moreover, I was not able to find (anywhere on the Internet) any sample SWF with streaming sound (nor event sound) encoded in Speex. Do they even exist? Anyway, Flash CS5.5 is not capable of generating them.I would just like to know whether Speex support for SWF streaming sound can be found anywhere else than in the Specification. (I know that FLV can contain Speex and that Flash Player can stream Speex from a microphone and that FMS can stream Speex to its clients, but this is not what I am asking for)
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Mar 15, 2010
I'm using NetStream class to create p2p video conferension. Is it possible to add overlay pictures or animation into video captured from webcam and then send reencoded stream to other user?
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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