Professional :: MovieClip Animation Playing While Editing Root Timeline
Jun 27, 2010How do I make it so that the movie clip animations play when I'm editing the root timeline?
View 3 RepliesHow do I make it so that the movie clip animations play when I'm editing the root timeline?
View 3 RepliesHow do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
I just realized I was working on 4:3 when I need to make a 16:9 movie. So I resized the stage, but now everything is on the left side.
I tried turning on "edit multiple frames" and marked the entire stage, layers and frames and moved everything to the centre. Almost everything moved, excepted for material that is on motion tween key frames.
What I'm trying to do is very very basic however its flat out not working. I'm trying to add a event listener to a button located within a movieclip thats on the root time line.Here's the code:
Code:
function main_init():void
{
[code].....
I have a movielclip, nav_mc, inside which contains my navigation buttons. Lets say I want to effect the time timeline. Before in AS 2.0 I could simply go
jan1_mc.onRelease = function() {
_root.january_mc.gotoAndStop(2);
}
Now in AS 3.0, nothing works.
button_mc.addEventListener(MouseEvent.MOUSE_UP, doIt);
function doIt(evt:MouseEvent):void {
_root.january.gotoAndStop(2);
}
That doesn't work. Returns this in errors:
Warning: 1058: Migration issue: The property _root is no longer supported. This property has been removed. The closest equivalent is the Stage, which serves as the root of the ActionScript 3.0 display list..
Neither does
root.january.gotoAndStop(2)
or
stage.january.gotoAndStop(2)
(1119: Access of possibly undefined property ball_mc through a reference with static type flash.display:Stage.)
or
_stage.january.gotoAndStop(2)
or anything!
How do we do this very simple thing now in AS 3.0
TLDR;
How do I reference the _root timeline in AS 3.0 since _root. no longer works in 3.0
My stage is empty except for an MC with a simple animation and an AS 2 layer. There is not a button or user interaction that engages the MC. I want the MC to play when the timeline reaches the frame with the AS. My MC has an instance name of 'blueMC' and here's the AS I've tried:
blueMC.play();
_root.blueMC.gotoAndPlay("2");
on(load){
blueMC.play();
} onClipEvent(load) {
blueMC.gotoAndPlay("2");
}
Shouldn't it just be this?:
MCinstanceNmae.gotoAndPlay("Frame# or label");
So I have a MovieClip symbol created in the Flash IDE with a baseClass of flash.display.MovieClip and Class name of "Square". I have placed it on the timeline of my fla at frame 30 and given it an instance name of "square". How can I control that MovieClip from my DocumentClass? I have an ENTER_FRAME listener listening for the arrival of frame 30. At that time I want to simply do something to the "square" MovieClip. But I keep getting a compile-time error of "1119: Access of possibly undefined property square through a reference with static type flash.displayisplayObject.".
[Code]....
If I have a movieclip on the main timeline, and a button in that movie clip. How would I go about getting it to advance the main timeline to its next frame? I understand that in AS3 movie clips are not connected to the timeline in the same way as they are in AS2 but I dont understand why the following works, or if there is a better way?
stop();
next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent) {
MovieClip(this.root).nextFrame();
}
when a button is clicked, I want an external swf to load and play, then I want to go back to a particular frame in the original timeline.
View 2 RepliesI have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline.[code]...
View 3 RepliesI'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
View 1 RepliesI have no idea why it doesn't work. I have a movieclip I make it go to frame lowWalk. mc_player2.gotoAndStop("lowWalk"); On that frame is another movieclip with an animation which should just automatically play and loop... but it doesnt, it stays on the first frame. Remember I tell it to go to frame lowWalk, which is 1 frame with a movieclip with an animation within. I even tried putting a play(); actions on the first frame inside the animation movieclip.
View 5 RepliesI'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.
View 1 Repliesi have a graphic that basically is set to pivot onto the screen using a motion tween. my problem is once the animation plays the graphic disappears whereas i would like it to remain on screen and displaying its last frame
View 2 RepliesI'm trying to build a site to act as a portfolio. I know AS2 pretty well but want to start using AS3.
checkout what I have so far. [URL] only the "Copenhagen" piece of paper works. The .FLA is here: [URL]
What I want to be able to do is close the "paper" by using the following script (within the movieclip)
Code:
closeb.addEventListener(MouseEvent.CLICK, onClickcb);
function onClickcb(MouseEvent):void
{
[Code].....
I was wondering if someone can help me. I have some difficulties playing a certain frame in another MovieClip. I have two MovieClips, MovieClip(content) and MovieClip(about_page). The about me button is placed in MovieClip(content) and I used the following code to go and play MovieClip(about_page) that is placed in the timeline:
about_btn.addEventListener( MouseEvent.CLICK, myrl1 );
function myrl1( event:MouseEvent ):void
{
gotoAndPlay("37");
}
But now when MovieClip(about_page) loaded i have a button that must go back and play a certain frame in MovieClip(content) I used the following:
close_btn.addEventListener(MouseEvent.CLICK,close1 );
function close1 (Event:MouseEvent): void
{
gotoAndPlay ("29");
}
[code]....
But for some reason it never goes back to Movieclip(content) and I get the following:
TypeError: Error #1010: A term is undefined and has no properties.
at content_fla::about_page_101/close1b()
I've run into a bit of a problem using Adobe's CS3 flash program in terms of lip syncing... I can place the sound files in the timeline at whichever point I like and so forth, but I have no way to play them in such a way where I can adequately make lip syncs. It's hard to explain, but in flash MX I would merely click the timeline, drag the cursor along it, and it would play the sounds as it did the frames, one piece at a time. That way I could tell where the consonants were and therefore where to change my characters' lips. This is not the same as simply hitting "enter" and letting the sound play in its entirety.
View 4 RepliesI have a movie clip on my timeline and it has maybe 60 frames in it. There's enough space for it to play and loop, and when I press ctrl enter to preview it, it plays as expected. However, as I scrub through my animation, the only things that play are the motion tweens I made. The movie clip just stays stuck on the first frame. I was curious so I exported it as is right now and it goes through the frames correctly there too. However, this is fustrating because I want to see the movie clip cycle through it's frames when I scrub through my timeline!
View 2 RepliesI am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
When I use the play option under "control" menu every thing runs perfectly. When I try to test movie under control menu, play as exported .swf, or debug movie, etc. the animation is stuck at the initial screen.
[CODE]...
I have made a 5 min animation with stream sound. Its playing perfectly in PC. But in mac, its not playing. Stream sound starts from frame 60. So mac plays the swf plays till 60 frame, after that it pauses. I tried importing different sound format (wav, aif, mp3) and tried with all sound export setting but the problem remain same; its playing only till 60.When i removed the sound, it played till end. Even with event sound, it plays till end. But with stream sound, the problem. The problem is only in mac; in pc its perfect.I am using VMware Mac OS x leopard in window xp for testing purpose.
View 2 RepliesI am trying to set up an animation that would run after a timer is set. Every part of the rabbit would move so would I have to make each a movieclip or can I do it with just one timeline per part. As I have it now it is a MC with an timeline animation.
Attachments: Picture 1.png (99.0 K)
Let's say i have a simple motion tween animation present on the timeline. What's the quickest way to wrap this animation into a movieclip?
I have: timeline containing tweened object with many keyframes
I want: timeline containing movieclip containing tweened object with many keyframes
i'm just looking for the quickest way to achiev exactly that, given the described situation (as i have to cleanup some existing files).
I don't use Flash that much so the question may sound simple, but how do I pause audio in a timeline? I have added the audio, play and stop button. When I test it works fine, but I can't figure out how to add the pause button, or the play/pause button.
View 2 RepliesI have declared a object in my 1 st frame of application.
ActionScript Code:
var objTest:Test = new Test();
I am tring to access the object from a movie clip. Movie clip is located in frame 2. I am getting error
ActionScript Code:
this.parent.objTest.IncrementCount();
trace(this.parent.objTest.QuestionCount);
[code].....
Excuse the probably simple question but I'm just starting off with Flash.I have imported a few video trailers directly into flash and saved them as movie clips. I want to be able to insert these movie clips onto the main timeline and play them one after the other, repeating once they have all played. On the main timeline I have set a layer for each clip and a keyframe where the clip is inserted for each layer. When I go to play the flash file, it is showing the first frame from each movie file and then moving to the first frame of the next movie file. What do I need to do to make flash play the entire movie file in that specific frame before moving to the next frame where the next movie file is and playing all that movie?
View 7 RepliesMy CS5 Flash project is playing back at half the FPS.
View 2 RepliesI dynamically set a color using this function in colortransform.
function setColor(o:DisplayObject,color:uint):void
{
var myColor:ColorTransform = o.transform.colorTransform;[code]...........
I then have a short timeline animation in Flash CS5 where the height grows just a little bit, and it does not grow.It grows in the preview, but not after compile.If i comment out this color transform function, the height animates correctly.
Flash CS4, I have an f4v vid on one layer and another f4v vid on a second layer. the films do not overlap on the timeline. I have a button to goto the layer with the second f4v. All works fine however when I go to the second fv4 the first one continues to play which i obviously need to stop.
View 6 RepliesI'm having problems with many files losing their assets from the timeline after a save and reopening the file in Mac OS X Snow Leopard. This is happens quite often now and there seems to be no pattern to it. For example, I will open an existing Flash animation complete with sound and artwork, make changes to the animation timing, test the SWF and everything looks good, then save. After reopening the exact same file, there will be audio that was on the timeline will be an empty frame. In addition, there is art work that was swapped out or updated to a character and the symbols becomes empty after reopening.
View 7 Replies