ActionScript 3.0 :: When A Timeline Animation Is Playing And It Reaches A Certain Frame, In Which The Event Listener Would Listen For

Jan 10, 2010

I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.

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ActionScript 3.0 :: Can Event Listener Listen For Frame Number In A MC

Apr 22, 2010

I have a gallery controlled by 4 buttons. The images are loaded by XML and have a timeline animation. So they slide in and out.I want to add an event listener to the buttons so they finish playing the movie before loading the new image. Can an event listener listen for a frame number in a MC?[code]

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ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

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ActionScript 3.0 :: Event Listener Wont Listen?

Jun 29, 2010

Im having the issue of functions firing too soon after each other and need to use listeners. But using what I thought was correct below is not working.ThexmlData.addEventListener(Event.COMPLETE, initialize); should call the initialize function in this example, right?

Code:
function loadXML(e:Event):void
{

[code]....

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ActionScript 3.0 :: Timeline - When It Reaches Frame 20, It Goes Back And Plays At Frame 5?

Feb 26, 2010

how do you do the following

A movieclip is playing...

When it reaches frame 20, it goes back and plays at frame 5. Then it keeps doing this. To me this is harder than it looks

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Actionscript 3.0 :: Event Listener To Listen For A Movie Clips.x Position?

Jun 11, 2010

Is it possible to create an event listener that will listen for an objects (movieclip in my case) x position ? I know i could create an Enter_Frame listener with an if statement but the problem is the mc in question has multiple instances being called and I want to destroy each one as they leave the stage.

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Go Back To Frame 1 When The Timeline Reaches A Certain Frame?

Oct 7, 2009

I have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.

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ActionScript 1/2 :: Hiding MovieClip When Animation Reaches To Certain Frame

Jun 16, 2009

I have a movieClip called "button" I want the movieClip "button" to disappear once the animation reaches frame 16 within a movieclip called movie1_mc. The issue I'm having is that I cannot get the movieClip "button" to disappear. There is external XML content being feed into that movieClip so I'm not sure if that's whats screwing this up.

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ActionScript 2.0 :: Change Movieclip Buttons State When Timeline Reaches A Certain Frame?

Nov 18, 2009

I have a menu with 4 movieclip buttons (movieclips that act as buttons) that when pressed make the timeline jump to a certain frame. The mc buttons have both "onrollover" and "selected" states. However the timeline also moves on its own, even if no button is pressed.

I need the buttons to assume the "selected" state when the timeline reaches a specific frame (as if the button had been pressed to make the timeline jump there). But I can't figure out how to do it althought I think it must be quite simple.

This is the code I'm using (controls the buttons and its on the first frame of the main timeline)

------------------------------------------------------------------------
// create an array of all nav buttons in group
var groupinfo:Array = [birds, bears, bats, bunnies];
// create constants to define start and stop of fadein and fadeout sequences
// (fadeout should be exactly the same sequence as fadein, in reverse frame order)

[Code].....

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ActionScript 3.0 :: Execute Functions In Document Class When Main Timeline Reaches A Frame

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments

[Code]...

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ActionScript 2.0 :: Get A Movieclip Within A Movieclip To Stop Playing When It Reaches Its Last Frame

Nov 20, 2007

i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.

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ActionScript 3.0 :: Event Listener For When A Movieclip Is Finished Playing?

Jan 31, 2010

I have a slideshow that loads an image via XML, then adds said image to a placeholder inside a movie clip, and then proceeds to play a little sliding animation via the movie clip. What I need to do is figure out how to get an event that the movie clip is finished and sitting back on frame 1 so that I can run a "nextImage" function that loads the next image from the XML. I'm pretty new to actionscript, and I can't for the life of me figure out how to properly handle what should be a simple event. If I put a simple listener at the end of the movieclip, it doesn't talk to the main script at all?

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ActionScript 3.0 :: Changing An Event Listener To A Frame Event?

Nov 3, 2009

I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip

var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous

[code]....

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ActionScript 3.0 :: Execute Functions In Main Document Class When Main Timeline Reaches Frame X

Oct 16, 2009

I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;

[Code]....

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ActionScript 3.0 :: Can't Remove Enterframe Event Listener In Control Animation

Jan 12, 2011

I am trying to create a simple play, stop, rewind. fforward controller. I have the slideShow and the Control in the same time line. As the enterframe event is nested inside a function it will rewind but then none of the other buttons will work as I am not able to removeEventListener for the enterframe event.

[Code].....

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ActionScript 3.0 :: Move Onto The Next Frame In My Timeline Is Located At The End Frame Of A 10 Second Animation?

May 26, 2010

I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:

[Code]...

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Professional :: MovieClip Animation Playing While Editing Root Timeline

Jun 27, 2010

How do I make it so that the movie clip animations play when I'm editing the root timeline?

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ActionScript 3.0 :: Assign The Event Listener At The Top Of Frame 1

Aug 10, 2010

I have the following game:

dev.multimedi8.com

I assign the following event listener at the top of frame 1:

ActionScript Code:
crossHair.addEventListener(MouseEvent.MOUSE_DOWN, shoot);

But it doesn't trigger on every MOUSE_DOWN. I mean it should at least get called on every mouse press right?

EDIT: Forgot to mention all the germ movieclips are created inside a holding movieclip:

ActionScript Code:
mc.addChild(germ)

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ActionScript 2.0 :: Animation Not Playing Just Stops In First Frame

Feb 22, 2010

I'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:

ActionScript Code:
if (Key.isDown(Key.LEFT)) {
x -= speed;
this.gotoAndStop(2);
_xscale = -scale;
} if (Key.isDown(Key.RIGHT)) {
[Code] .....

I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?

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ActionScript 3.0 :: Jump To Frame Then Add Event Listener Doesn't Work

Feb 23, 2009

I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)

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Actionscript 3.0 :: Make An Event Listener That Will Tell My Movieclip To GotoAndPlay A Different Frame ?

Mar 15, 2010

How do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?

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ActionScript 3.0 :: Playing Animation Once Navigated To Specific Frame?

May 5, 2010

I am making a simple application, 4 pages of information with the navigation buttons in a bar along the bottom of all four pages. (easy right!)
My problem is, i won't the information (pics,videos etc) to animate into each page when selected.

I can make them animate in by using the gotoAndPlay () method. BUT when i do this it just loops through all the remaining pages till the end.

gotoAndStop () doesn't play the animations, but the navigation works find.

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ActionScript 2.0 :: Playing A Timeline In Reverse Until A Specific Frame?

Jan 19, 2006

I have a movieclip that is comprised of multiple images.These images are used as the backdrops of various different pages of my portfolio.Every image is in a specific order, so if the user decides to go from page 1 to page 4, it will pan through the first three pages quickly before stopping on the 4th page. Simple Enough.The problem is I want them to be able to also do this while manipulating the timeline in reverse. So say if they're on page 4 and want to go back to page 2, it will 'rewind' the timeline and stop on page 2.know there are plenty of tutorials out on how to play a timeline in reverse, however none of which discuss stopping automatically when reaching a certain point that is before the beginning

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ActionScript 3.0 :: Flash Playing A Certain Frame In Another MovieClip (timeline)?

Feb 3, 2011

I was wondering if someone can help me. I have some difficulties playing a certain frame in another MovieClip. I have two MovieClips, MovieClip(content) and MovieClip(about_page). The about me button is placed in MovieClip(content) and I used the following code to go and play MovieClip(about_page) that is placed in the timeline:

about_btn.addEventListener( MouseEvent.CLICK, myrl1 );
function myrl1( event:MouseEvent ):void
{
gotoAndPlay("37");
}

But now when MovieClip(about_page) loaded i have a button that must go back and play a certain frame in MovieClip(content) I used the following:

close_btn.addEventListener(MouseEvent.CLICK,close1 );
function close1 (Event:MouseEvent): void
{
gotoAndPlay ("29");
}

[code]....

But for some reason it never goes back to Movieclip(content) and I get the following:

TypeError: Error #1010: A term is undefined and has no properties.
at content_fla::about_page_101/close1b()

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Stop An Animation At Frame 30 On Timeline?

May 27, 2009

I have an animated movie clip (a man walking). I have created a tween with that clip, but when he stops at frame 30, I want the animated movie clip to stop, so it doesn't look like he's walking on the spot.

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ActionScript 3.0 :: EnterFrame Event Listener - Run Once Each Time The Movieclip Change From One Frame To Another

Jul 13, 2010

I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)

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ActionScript 3.0 :: Video Freezes If Enter Frame Event Listener Is Added?

Oct 2, 2009

I'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]

It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..

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ActionScript 3.0 :: Global Variable Event - Create An Event Detected To See If It Reaches A Certain Number?

Oct 26, 2010

If I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
 
[code]...

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ActionScript 2.0 :: Have An Animation Occur On A Timeline And Not On Enter Frame?

Aug 15, 2009

I'm trying to have an animation occur on a timeline and not on Enter frame, so instead of it doing a continuous loop it just does the animation twice then stops. Currently this code is on the movie clip itself and I want to move it to the main as code line so it animates then stops.

onClipEvent (enterFrame) {
rpm = 35
}
onClipEvent (enterFrame) {

[code]....

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ActionScript 2.0 :: Quick Frame Animation - Reversing It Manually In The Timeline?

Sep 30, 2003

Was just wondering if its possible to somehow have some AS code, to play like 1-20 frames backwards, instead of copying it to like 21-40 and reversing it manually in the timeline

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