ActionScript 3.0 :: Can Event Listener Listen For Frame Number In A MC
Apr 22, 2010
I have a gallery controlled by 4 buttons. The images are loaded by XML and have a timeline animation. So they slide in and out.I want to add an event listener to the buttons so they finish playing the movie before loading the new image. Can an event listener listen for a frame number in a MC?[code]
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Jan 10, 2010
I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Jun 29, 2010
Im having the issue of functions firing too soon after each other and need to use listeners. But using what I thought was correct below is not working.ThexmlData.addEventListener(Event.COMPLETE, initialize); should call the initialize function in this example, right?
Code:
function loadXML(e:Event):void
{
[code]....
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Jun 11, 2010
Is it possible to create an event listener that will listen for an objects (movieclip in my case) x position ? I know i could create an Enter_Frame listener with an if statement but the problem is the mc in question has multiple instances being called and I want to destroy each one as they leave the stage.
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Nov 17, 2009
I have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame;
this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
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Apr 21, 2010
I am using a SildeShowPro for my project. I am trying to write an event listener to the onImageData event and create a conditional that will listen to the final image based on it's number id. Basicly I neet my movie to go to frame 60 after my gallery loads in its last image (number 10). Now, since I am not really familiar with the subject here is what I put together and it does not work...:
[Code]....
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Nov 3, 2009
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
[code]....
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Aug 10, 2010
I have the following game:
dev.multimedi8.com
I assign the following event listener at the top of frame 1:
ActionScript Code:
crossHair.addEventListener(MouseEvent.MOUSE_DOWN, shoot);
But it doesn't trigger on every MOUSE_DOWN. I mean it should at least get called on every mouse press right?
EDIT: Forgot to mention all the germ movieclips are created inside a holding movieclip:
ActionScript Code:
mc.addChild(germ)
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Feb 23, 2009
I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)
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Mar 15, 2010
How do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?
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Jul 13, 2010
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
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Oct 2, 2009
I'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]
It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..
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Mar 10, 2012
I know the difference between the two, but I never felt the need to use the bubbling feature. If I want to listen to an event from a deeply nested children, I always use the capture phase. Could someone explain to me why I should rather use bubbling, its advantages, and maybe show me a situation in which bubbling would be the only solution?
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Feb 4, 2009
this is the error I am having:
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()
here is my code:
ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........
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May 4, 2011
I have a repeater component with custom event. My repeater components fires custom event holding data. My need is to dispatch event so other repeater components can access data from dispatching component.
Edit: Added whole stuff here.
<!-- AttributeMapping.mxml -->
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:fx="http://ns.adobe.com/mxml/2009"
[Code].....
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Aug 28, 2011
I am trying to wait for and Event.COMPLETE in another class but my code just jumps through the event listener and executes the following code without waiting for the event to complete so my variable is not being set.[code]
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Apr 2, 2012
I try to make have an EventListener in ItemRenderer but its not working. How to listen to an event inside an ItemRenderer?
----In MainHomeView.mxml----
<fx:Metadata>
[Event(name="myEvent", type="flash.events.Event")]
[Code].....
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Mar 19, 2009
I have two buttons that listeners for the same event that have identical instance names?For example, I have two buttons which have the same instance name: imageOne.Can those identical buttons listen for the same event? I tried, but only one button responds to the event listener .why do I need two buttons with the same instance name that listens for the same event?because I have a looping scrolling panel of thumbnails, and when you have scrolling panels, we all have duplicate panels inside for looping purposes...so since I have to have two identical panels grouped together to do the loop, I have multiple buttons with the same instance name.and these buttons listen for events...now of course I can rename the other half of the identical buttons with different instance nams, but a problem arises when i want to use an if statement to check to see if that image is already loaded.for example, say I image1 is already loaded, and someone clicks identical thumbnail that has a different instance name, ti would be too complex to write an if statemen to determine whats loaded.
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Feb 24, 2011
I know there's been quite a few posts about events, but I've run into a problem that I haven't really encountered before, and I've kind of confused myself with all the talk of "bubbles" and "capture" and various complexities of creating custom events, etc...Anyway, I'm trying to figure out how to dispatch a global broadcast style of event.1) If I have a custom class that resides in the Display List (the DispatcherClass), how do I set up this class to broadcast a "global" event?Actionscript Code:1b) If I have another custom class that also resides in the Display List (but in a completely unrelated heirarchy), how do I get this ListenerClass to "hear" the event WITHOUT explicitly referencing the instance of the DispatcherClass like so:
Actionscript Code:DispatcherClassInstance.addEventListener("DispatcherClassEvent", handler, false, 0, true);Is this even possible?2) What if the DispatcherClass DOES NOT reside in the DisplayList?Is it possible to dispatch a "global" style event since there is nothing to "bubble" up through?2b) How would I get a ListenerClass, maybe on the DisplayList, maybe not, to "hear" this event?
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Apr 15, 2009
I am trying to create a text effect using a custom class. The class receives refferences to the TextFields that I want to apply the effect to, an the effect should take place whenever the text is changed in these TextFields. The problem is that Flash doesn`t seem to provide a way of listening for the TextField.text event of a Dynamic TextField... Or does it? Just to clarify: On the stage I have a dynamic TextField named tText. I create a new instance of my class and call MyClass.addTarget = tText, which is supposed to tell my text effect class that it should apply the effect to tText, whenever the .text property changes.
PS: What I have tryied was TextEvent.TEXT_INPUT, but apparently that`s for Input TextFields, whenever the user inputs some text. I change my text through code. I have also tryied Event.CHANGE, but that doesn`t seem to work either...
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Mar 3, 2010
Can a parent .swf listen for an event in a child .swf?
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Jul 17, 2011
I'm using a electronic device to dispatch events within AS3.
short explanation: -->
Think of these events as a KeyboardEvent.My point is to dispatch an Event (like a Key that is being pressed) so I can listen to this event on EVERY Class I need to.I'm not sure how to instantiate or listen to these events correctly =/
I mean: I want to be able to listen to the key that is been pressed as if that was a global event every Class can receive...
long explanation: --> I'm doing something like this:
1) created a (main) Class that extends a Sprite.
2) created a class (KeyboardInput) that extends the main class.
3) created a class (KeyMap) that extends EventDispatcher.
4) created a class (HomeScreen) that extends a Sprite.
My FLA file is associated to the KeyboardInput Class.This Class creates a listener for the KEY_DOWN KeyboardEvent and instantiate the KeyMap Class that dispatches a CustomEvent:
stage.addEventListener(KeyboardEvent.KEY_DOWN,function(evt:KeyboardEve nt):void { keymap = new KeyMap(); keymap.setKey(String.fromCharCode(e.charCode)) });[code].....
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Oct 15, 2011
I've got 3 classes: The class that recognizes the change in URL (using SWFAddress by Asual):
[Code]...
And the "Hello World" never appeared in the output window - so I'm not sure if is it possible that my MenuPanel has a chance to receive a info about completing the validation triggered by some other class?
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Oct 6, 2010
In Flex, is it possible to listen to all event types of an object that's an IEventDispatcher? addEventListener's first parameter is the type, which is a string. In many cases the documentation is not clear what event type it fires. I'd like to attach a generic listener to inspect the events.
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Oct 15, 2011
I've got 3 classes: The class that recognizes the change in URL (using SWFAddress by Asual):
[code]...
And the "Hello World" never appeared in the output window - so I'm not sure if it's possible that my MenuPanel has a chance to receive an info about completing the validation triggered by some other class?
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Feb 13, 2012
I'm new to flash and programming in general but am learning it to make games. I'm currently messing around with hit detection and its not to hard to test in the game tick ( fired from onEnterFrame). What I'm wondering is if it would be possible / useful to create a custom event that i can listen for. And make the eventListener hear when a collision happens. Also would this be better or worse for the cpu than testing the collisions of lots of enemies on a screen?
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Feb 21, 2011
I'm trying to perform a function when a user presses the up or down arrows on the key board. not having any luck.
ActionScript Code:
KeyListener = new Object();
KeyListener.onKeyDown = function() {
[code]...
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Jul 18, 2009
I have an external SWF with a custom event.Custom event:
Code: Select allpackage
{
import flash.display.Sprite;[code]...
Now,I would like that my loader (main.swf) listen to this event.How can i do that? I tried:
Code: Select allloader.content.addEventListener(MySprite.MYEVENT, doSomething);
But got this error:
Code: Select allTypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@51866881 to MySprite.
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