ActionScript 3.0 :: Jump To Frame Then Add Event Listener Doesn't Work
Feb 23, 2009
I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)
This works beatifully when I am running a test movie on my computer, and even the fully published SWF. But when I load it on the web server, and run it in a browser. This doesn't do anything. Once the audio is done, nothing happens.
Is there a reason why a keyboard event listener would not work if the flash is embedded in an HTML? The rest of my game is running fine in the background, but I can't launch the movieClip "nextCar." My code is below, if that makes any difference...
function goNow (event:KeyboardEvent): void { thisOtherKey = event.keyCode; if (thisOtherKey == 32) { nextCar.gotoAndPlay(2); parkingQue.play(); tries++; }}stage.addEventListener(KeyboardEvent.KEY_DOWN, goNow);
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
my event listeners does not catch a custom event while all of the others do. I have this in my FLA:
[Code].....
...which obviously means p5.finished() executed AND NGDemoEvent successfully fired the custom event. But I don't get the trace from closeP5Handler() (and obviously not from closeP5).
My FLA file has six other such function calls to six other classes (P2, P3, etc.) and these all work. They're identical. I'm tearing my hair out over this. Why won't the listener get the event?
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.
Atm im putting a a game i build into my main flash app.Everything works fine except the keyboard listener.unny.AFTER a mouse click on the 'loaded' swf the keys 'arrow UP' + 'arrow DOWN' start working.I created already a script that loads the listeners IF they are not loaded yet, but i think thats not the problem. Same situation.After clicking on the movie it starts to work, but apparently the listeners are already applied. All other listeners work besides the keyboard listeners.Stand alone(the game swf running by its own) the game works perfectly!btw the game is importing a main document class.
Code: this.addEventListener(KeyboardEvent.KEY_DOWN var keybListenerLoadedUp:Boolean = false;
I'm creating a minesweeper game as my first flash project, but I'm already stuck on something technical. I have created a button named Button which contains a bitmap. I have a lot of instances of that button on stage, and they are put there by actionscript using a for-loop. Their instance names are button0, button1, button2, button3, etc.
This is the code for the eventlistener: It's in the first keyframe of the actions layer. var buttonListener:Object=new Object(); buttonListener.click=function(evt:Object):Void{ trace("clicked"); } for (i=0; i<rows*cols; i++) { eval("button"+i).addEventListener("click", buttonListener); }
I also noticed that when I do this for one button that I created myself and put on the stage manually, this also doesn't work, but when I pick one of the predefined buttons, it works just fine.
Just using the script below to output the key that is pressed in the output but I get the "Cannot access a property or method of a null object reference." warning on the addEventListener line, which I assume is because of the "stage" var. How do I correct that?
and I have the ClassPath pointing to the folder that contains this .as file. I do get the trace "In setUp" but I'm not getting seeing any Keyboard events. There also aren't any errors showing up in output so I am kind of stumped.
I have a gallery controlled by 4 buttons. The images are loaded by XML and have a timeline animation. So they slide in and out.I want to add an event listener to the buttons so they finish playing the movie before loading the new image. Can an event listener listen for a frame number in a MC?[code]
The mouseOver event doesn't work should be pretty basic but... y'know it's flash and that which should be simple is usually a PIA when you're an actionscript beginner
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
I'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]
It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..
the custom cursor is a sprite. using it to click another sprite no longer triggers the MouseEvent.Click event. it looks like my custom cursor is being clicked on the sprite i want to click
I have a CustomTextInput component based on TextInput (Spark) component. The instance of this class is placed on a popup window (TitleWindow). How can I capture the popup move (dragging the title) event inside CustomTextInput implementation?
MoveEvent.MOVE event of the CustomTextInput itself doesn't work. Of course, I can't access the parent popup window inside the component implementation, because it's a common component that can be used not only on the popup windows.
There are other animation added to this function also.So the function works well but sometimes when I move the mouse out of the window from middle of stage to its out,the function doesn't work.Meaning it works for some fraction of time and then hand cursor is shown and camera rotation is not set to zero.Is there any trick that must be done to force Event.MOUSE_LEAVE work properly.
I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.
For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.
I have an animation that has mask in it. I'm using actionscript to set the mask.The problem I am having is all the mask after frame 1 doesn't work. When I trace the movie clip name it says null. I know it's because flash can't access movie clip's name because hasn't loaded yet.I have the AS in a .as. I have tried putting the as on the first frame, same thing.
I'm using removeMovieClip and AttachMovie twice in one rollOver event, but only the second one works. Here's the code:
[Code]....
So - if there is only remove/attach of "LetP" everything works fine, but whene I add ramove/attach "k" only the "k" works, the "LetP" doesn't change. Should I put it into a function? Or is there another reason?
Actually I just checked and the removeMovieClip doesn't work in both cases. Is that becouse actionscript is attached to object itself instead of a dedicated actionscript layer?
i'm creating a reusable flex tree component. And i would like to stick in the itemclick funtion. So that when a user clicks anywhere on one of the tree's Branches. the branch expands.My problem is that i don't know how i can get the listener function to fire.What i would like to do is create the tree completely in as3. (no mxml). Normaly i set the itemClick on tree in the mxml. but i want to do this in as3. My component has alot more functions in it but i have deleted them so that it becomes easier to read. I Thought if i override the createChilderen function and add the eventlistener in there, that i would work. But no luck.