ActionScript 3.0 :: Event Listener - When The Mouse Rollsover The Movieclip To Go To Frame 3 Of The Movieclip
Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
I've an array of movieclips created via code that have some textfields. Then i have added some listeners to the movieclips.
Here the code:
Code: arrNot[i].addEventListener(MouseEvent.MOUSE_OVER, titoloOver); private function titoloOver(e:MouseEvent){ var nome:String = e.target.name; TweenMax.to(curs,1 ,{y:contMain.getChildByName(nome).y + 23}); }
This code moves a cursor calculating the y coordinate depending the moviclip that is mouse overed. Now the movieclips have some textfields so when i mouseover the movieclips all works ok but when i mouseover the textfield i receive a #1009 error.
I have a project with 15 dynamically created MovieClips on. The clips are images loaded from XML.As each one is loaded I assign an id to it. screen.id = [i];Now normally I would add an event listener to trigger each of these to "Do Something" but I want it to be an automatic process. So I have set up a function to create a random number between 0 and 14 with the idea that I can use the number to help reference the MovieClip with the id of the randomly generated number...But I don't know how to go about this Something like...
Code:
Select allprivate function randomNumber(low:Number, high:Number):Number { var low:Number = low; var high:Number = high;
I am programming a "build a tower" game. After removing the event listener from the first movieclip, flash won't add the event listener to the by as3 to the stage attached new movieclip.
Error MSG:
TypeError: Error #1010: A term is undefined and has no properties. at stackers02_fla::MainTimeline/keyDownHandler()
Code:
//Vars var $newObjectName:String; var $direction:String; var $level:int;
for one of my project I need to recive some x,y data from a socket connection. I recuired do some movement for moveclips those has the x,y in its bounds. kind of mouseover event.
what I fegured out is, if I can dispatach a event and add a listenr to all my movieclips the moveclips will know that new data recived and it will check that the number and do appropriate action.
but the problem is I can dispatchEvent but if I add a listener to my movieClips it doesn't work.
/// this way works /// function readResponse():void { var str:String = readUTFBytes(bytesAvailable);
I'm thinking of making a movieclip which stops itself at certain points (just with stop(); at certain keyframes in the movieclip timeline), then the user is prompted to continue the clip.
What is the best why to listen for the stopping of the movieclip? I think I want an event listener that detects when the movieclip is stopped, but I don't know if there is one.
I have ActionScript inside a movie clip running a scrollbar.[code]...
I need to remove the Stage Event Listener (stage.removeEventListener(MouseEvent.MOUSE_UP, thumbUp)) when I switch menu items. How can I call the removeEventListener for the stage from outside the movieclip?
The parent movieclip is called about_mc and when you click away to another page it tweens out. I really just want to about_mc.stage.removeEventListener(MouseEvent.MOUSE_UP, thumbUp).
I have a slideshow that loads an image via XML, then adds said image to a placeholder inside a movie clip, and then proceeds to play a little sliding animation via the movie clip. What I need to do is figure out how to get an event that the movie clip is finished and sitting back on frame 1 so that I can run a "nextImage" function that loads the next image from the XML. I'm pretty new to actionscript, and I can't for the life of me figure out how to properly handle what should be a simple event. If I put a simple listener at the end of the movieclip, it doesn't talk to the main script at all?
I have a scene with a monster. Monster blinks its eyes. Eyes blinking is a separate MovieClip. Under some conditions, monster opens its mouth. Mouth opening is a separate MovieClip as well. At this moment I have to hide eyes MovieClip. As soon as monster closes its mouth, I must make eyes blinking visible again. My idea is to have some listener that listens to Mouth_opening MovieClip. When Mouth opening's currentFrame changes from 1 to 2, I will hide eyes. When it changes from 2 to 1, I will show it back.
So, the question is: how do I listen to currentFrame changes? Event.ENTER_FRAME is not appropriate: it's being called every render frame, not only when currentFrame changes.
Is it possible to call a FrameListener function so that when a movieclip enters a certain frame, I can call a function. ________________Wallpaper_mc My setup is Stage< __________________HUD - Classes_mc
When Classes_mc goes to its "close" frame, I want to call wallpaper_mc to gotoAndStop("unblur")
I need to listerner the yellow botton inside a my movieclip_mc.This movieclip is draggable (drag and drop) and zoommable (with a slider).Now I've more than 200 buttons inside it. Every buttons have a code to pass a function. This code is a .txt name to read and put insie a text_Area.
Now I need a function to listener the double_clik on every buttons to pass his reference like codeXXX.txt to a function that read info inside the .txt file and put the reference into a text_area or a popUp.
I have created event listeners for a particular movieclip.Insidet this movieclip there is so many objects.When ever I click on the parent movieclip the event listener calls the function for the child object. I had tried removeEventLIstener()
import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; var info:MovieClip=new MovieClip(); info.graphics.beginFill(0x000000,0.35); [Code] ..... I want to delete mc's parent
I have 9 images on my stage laid out like a photo collage. Would like to create a user action that when their mouse rollsover an image that image zooms in, when the user moves mouse to next image, it does the same for each 9 images. Is this possible? As mentioned I am a Big Newbie to Flash, only have taken one online class,
I'd like to simply scale down a movieclip (that I'm treating as a button) when the user presses their mouse button. When users release the mouse button, I want my button to scale back to it's normal (.scaleX = .scaleY = 1) size. My button also has listereners for a ROLL_OUT event to turn off (.alpha = 0) a highlight movieclip that rests atop movieclips showing the different states the button can be in.
When I roll over the button, the higlight comes, but there is an annoying flicker problem. For some odd reason, when I press the mouse button the ROLL_OUT event handler function is called, yet I didn't scale the movie down enough for the cursor to be off of the actual button itself. I do not want that flicker. I'm not sure why ROLL_OUT is being called even though the event is clearly a mouse down, and within the mouse down event handler I am scaling the button movie clip, but not enough to remove out from under the cursor. In other words, if I click the button at its registration point, a flicker appears.
Here's my code.
//this add all the appropriate listeners to the button private function addMouseListeners() { this.addEventListener(MouseEvent.MOUSE_OVER, mouseOver); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.addEventListener(MouseEvent.ROLL_OUT, rollOut); this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); }
[code]....
why my rollOut function is being called when the mouse button is pressed, and called once more when the mouse button is released.
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
if you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
I have a map of items and I need to know when a mouse moves over the item. Should I add a event listener for mouse over and mouse out to each item (there may be a lot) or I should add mouse over and mouse out listeners to whole container and do some checking to detect whether the target has item on it or not? In the second way it would mean that the event would occur on entering each map tile in the container i would be listening. This seems a bit pointless, but I heard somewhere that I should add as little as possible.. So what should I do?
If you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
I have flash project (ActionScript 3), which has a several frames. Each frame contains some unique controls (buttons, textInputs, etc) with unique ids. I want to add event listeners to these controls:
I don't know, how to define time, when AddResource will be loaded, after gotoAndStop. I tried to use setTimeout - it works sometimes and makes unwanted delays. So it is bad idea, in my opinion. Each frame has a lot of controls, they might be changed in future - so, I don't want to use this way (Get MovieClip in another frame). If it is possible, I want to keep ActionScript code in *.as files, not on timeline (flash cs5: when I change frames in a movieclip, event listeners pointed to one object in the previous frame are removed).
I have a Movie Clip, and I need to stop the movie when it's reaches a certain frame. To do this, I need to add an event listener that will dispatch when that specific movie clip enters a new frame (as opposed to the whole animation ENTER_FRAME).
I have a code in AS3 that works when you rollover it. I need to use the same code but not with an eventlistener for a mouse event but a frame event when the timeline plays the clip
var coordX:Number = shaker_mc.x;var coordY:Number = shaker_mc.y;var timer:Timer = new Timer(10); shaker_mc.buttonMode = false; shaker_mc.addEventListener(MouseEvent.MOUSE_OVER,startShake);shaker_mc.addEventListener(Mous
I have a MovieClip of an bicycle, and I've attached and event listener for mouse clicks on that movieclip. The mouse clicks events are raised when I click on the bike, but I really want to be able to click somewhere in the entire region of the movieclip's rect (to make it easier for the audience this is for to be able to click).
I have a situation where I am allowing the user to drag a movieclip by means of startDrag and setting a rectangle. However while they are dragging this about, I want to register when the mouse moves over another object, however I can't seem to get this to work while they are dragging the object.
got MC A and MC B. MC B is directly under MC A. They are both indepedent on the stage, meaning they are not children of a bigger mc container. They both have rollover events, how can I activate the rollover events of MC B??Im aware of mouseChildren and mouseEnabled, but that requires them to be in the same container...