ActionScript 2.0 :: Movieclip Over A Moveclip Both On Stage / Activate Mouse Event?
May 22, 2008
got MC A and MC B. MC B is directly under MC A. They are both indepedent on the stage, meaning they are not children of a bigger mc container. They both have rollover events, how can I activate the rollover events of MC B??Im aware of mouseChildren and mouseEnabled, but that requires them to be in the same container...
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Sep 13, 2010
I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.
I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...
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Apr 17, 2010
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
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Sep 19, 2009
I have a movieClip on stage, inside is a dynamic textfield, and I have set mc.scaleY = 0;
Code:
mc.scaleY = 0;
mc.buttonMode = true;
mc.mouseChildren = false;
And suddenly everything above and below (on the whole stage) where the movieClip actually is receives mouse, I can see by the button mode. But it only happens with dynamic text, not static.
I have attached the example:
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May 31, 2010
Im trying to make a image gallery, that then the i get to the left side of the movieclip is moves to the left and when im in the right it does that way
I already made this using tweens... But i want that while im over the left side of the movieclip it keeps doing tweens to the left... same for the otherside ofc
Im not finding a way to keep it always doing the tweens... i have to move mouse so it animates.
i got something like this:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
//1.
[Code].....
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May 18, 2008
i want to setup this interface so that when you click on this movie clipsomething happens. but whenever i try to click on the movie clip i get nadathis is the location of my movieclip:_root.mc_gallery_content.mc_empty_1the AS that i want to use to be activated by "mc_empty_1" is inside "mc_gallery_content"
thought i could use this code to get "mc_empty_1" to initiallize a function:
_root.mc_gallery_content.mc_empty_1.onRelease = function() {
//preform function xyz
[code]......
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Oct 26, 2010
Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?
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Sep 1, 2011
I'm wondering how is this task done that listen to mouse move event when user cursor is out of stage?
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Feb 21, 2009
Well this is the problem, i want to move the cilp to the botton when the mouse is over and move the clip to the original coords when the mouse is out of the botton, if you doit the first time all is fine but when you try it again, the clip only doit a half of road.[code
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Apr 16, 2011
you've shown me exactly what i need
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Aug 8, 2011
I'm trying to make a couple's dress-up game with lots of characters. I wanted to make it so that when you click a certain character and pair it with a certain character, something special appears or happens. How do i make it so that this 'special' thing only appears when the certain two characters are both chosen.[code]...
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Apr 29, 2010
I want to program something that does this but I have no idea how to get started or whether it is possible.
1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.
2. A random x, y coordinate is generated within the document class.
3. If there are any loaders that exist at that location it will be deleted.
If the x, y coordinate was to be generated by a click to the stage, I could do it like this.
Code:
// detect for clicks at the stage level
stage.addEventListener(MouseEvent.CLICK, dosomething);
public function dosomething(e:Event) : void
[Code]....
But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?
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Dec 16, 2009
Ok so i have a movieclip called 'home' which is within the container called 'sections'. On the 'home' movieclip there are buttons which go to other movieclips e.g. 'health' which are within the container 'holder'. I want it so that when the 'health' button is clicked it unloads the home movieclip within the 'sections' container and open that movieclip. I have tried:
PHP Code:
on (release) {
if (_root.sections.home) {
[code]......
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Dec 23, 2008
I have a class linked to a library MovieClip. Several public instance variables in the class point to other DisplayObject's which are children of the class.Is Event.ACTIVATE the correct event to indicate that all ofthe children have been instantiated?
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Jan 13, 2011
I have loaded one swf inside my main file movieClip..I wrote a code in loaded swf
Code:
function drawLine(e:MouseEvent) {
mousepointer.x=mouseX;
mousepointer.y=mouseY;
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, drawLine);
how to access a mouseEvent in loaded swf
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Nov 13, 2009
I have a stage.addEventListener(Event.RESIZE, resizeHandler); that I would like to perform the repositioning of the objects when the user stops resizing the browser window. I imagine I need to use a mouse move listener, but how do I check to see if the mouse has stopped moving in the resizeHandler?
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Jan 11, 2010
Smarter than I Fellows:I've uploaded a source .fla for my project: [URL]I'm trying to get out of timeline based animation and start using AS.... I've been watching adobe tv and reading, reading. I can look at AS and understand it, but am far from knowing where to start when building something.Here for example I simply want my previous and next buttons to display hidden at the beginning of the movie and then show when the user mouses over the stage.
Of course they should also on click let us navigate from slide to slide and the slides will transition in and out on X axis with nice easing and a blur (i'm trying to mimic the action found at FontExplorerX [URL]. Right now, I'm just tying to get my buttons to not appear until mouseover (maybe they should appear on load and disappear after a delay and then reappear on mouseover - the mouseover trigger would be the whole stage for both buttons, not just the specific area).
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Feb 16, 2009
i have main movie .. in the first frame i made " loadMovie " for 2 movieclips in diffrent places on the main movie but the problem is i need to send data from one of the loaded movieclips to text in the main movie .. how to made this ..
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Nov 2, 2010
I need to utilize the right mouse click to activate a button. Is there a script that will activate the right click?
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May 27, 2009
i am trying to do a simple blackboard on mouse down, start drawing on mouse move, if drawing, draw line on mouse up, stop drawing i set the listeners on a simple clip with a rectangle. if i dont fill the rectangle, the mouse events wont fall into the rectangle, but if i fill the rectangle, it will paint behind the rectangle, so anyway i wont see any succesfull results. what i did was create another sprite and paint within it; something like
[Code]...
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Aug 16, 2011
In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.
I have been using an event listener to detect mouse / touch input and based on something I read that indicated that performance is much better if you keep the number of objects you are listening to to a minimum I have attached the mouse listeners from each screen to the stage object.
This all works fine but I am finding that as I move between screens (and they get popped or pushed onto the dislay stack) I have to keep track of alot of adding and removing listeners to the stage object. If I don't then windows higher up the hierarchy than the current screen keep receiving mouse events.
If I used listeners attached to sprites in each window then when the window was removed from the display even though it is kept in memory (ready to be popped back when a child window is closed) it won't receive any mouse events....
Performance doesn't seem to be impacted using listeners directly on sprites when using my HTC phone to test with, however I obviously don't know what it will be like on other phones. Does anyone have any experience either way or a view on the best approach?
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Jul 30, 2011
if you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
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Feb 27, 2010
I have been racking my brain trying to figure this out for some time. I have some animated links that activate based on mouse position. The problem is when you whip the mouse over them quickly and it leaves the dimensions of the project, flash thinks the mouse is still there and the links continue their animation. IT IS EXTREMELY FRUSTRATING!! I have a feeling its a simple fix but i cant figure it out. here is the site - [URL] the actionscript is below...probably the most round about way ever devised.
[CODE].....
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Aug 28, 2009
Everything was working great.We were instructed to build upon this simple design and add a welcome screen and a game over screen with a click to play button and a click to quit button. I was able to successfully create those screens in new frames on the timeline and have them gotoAndStop at the original game frame, but now instead of being able to move the avatar with the keyboard arrows, I have to click the stage first to use them.
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Dec 23, 2010
How to make a number key on the keyboard activate a button on the stage. My drum has 6 buttons on it that play notes when you click them with the mouse. But I also want the number keys 1 - 6 to activate the buttons to.
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Sep 13, 2011
what i mean is, is there a way in AS3,or in programming in general(php, js etc) to make an event fire/ activate "WHEN" something does something, as oppose to an if/else if / else statements ?for example, say i want to make an event fire /activate ONLY when a frame label is hit, and thereafter , do something else etc, essentially making it do things one by one down the line according to WHEN certain objectives are met. is there a "when" type of statement etc that will do this as oppose to if/else if etc??? for example, using the above example, instead of me doing something like this:
Code:
xyz.addEventListener(Event.ENTER_FRAME / or INIT , btn);
function btn(e:Event):void{
if ( externalSwf.currentFrameLabel == " label here "){[code]...
i have a little project im working on (smooth transitions of external swfs code) that is partly working but i cant for the life of me, figure out how to implement a structure like what i have directly above.
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Jun 24, 2010
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[code]....
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Oct 19, 2010
If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?
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Jul 30, 2011
If you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
View 2 Replies