ActionScript 3.0 :: Activate Function While Mouse Is Over Movieclip?
May 31, 2010
Im trying to make a image gallery, that then the i get to the left side of the movieclip is moves to the left and when im in the right it does that way
I already made this using tweens... But i want that while im over the left side of the movieclip it keeps doing tweens to the left... same for the otherside ofc
Im not finding a way to keep it always doing the tweens... i have to move mouse so it animates.
i got something like this:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
//1.
[Code].....
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Apr 17, 2010
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
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May 22, 2008
got MC A and MC B. MC B is directly under MC A. They are both indepedent on the stage, meaning they are not children of a bigger mc container. They both have rollover events, how can I activate the rollover events of MC B??Im aware of mouseChildren and mouseEnabled, but that requires them to be in the same container...
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May 18, 2008
i want to setup this interface so that when you click on this movie clipsomething happens. but whenever i try to click on the movie clip i get nadathis is the location of my movieclip:_root.mc_gallery_content.mc_empty_1the AS that i want to use to be activated by "mc_empty_1" is inside "mc_gallery_content"
thought i could use this code to get "mc_empty_1" to initiallize a function:
_root.mc_gallery_content.mc_empty_1.onRelease = function() {
//preform function xyz
[code]......
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Nov 8, 2011
I need to activate some lines of code inside a function because that is where the object name has been made.Would a boolean work well? If so how exactly would i implement it? I tried booleans but had no success because i am not experienced with them..
Heres some code:
public var myboolean:Boolean = new Boolean();
public function Function_One()
[code].....
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Nov 2, 2010
I need to utilize the right mouse click to activate a button. Is there a script that will activate the right click?
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Jan 24, 2011
I am trying to make this game but I cant get any further because of the following: (copy pasted the necessary parts, not sure if this is all you need though...
Selected[unitcounter].addEventListener(MouseEvent.CLICK, moveselecter);
function moveselecter(evt:MouseEvent):void{
var Unitcounted:Object = evt.currentTarget
evt.target.addEventListener(MouseEvent.MOUSE_UP, moveTo);
trace("hello")
} function moveTo(evt:MouseEvent):void {
trace("hello2")
}
It does give hello but not hello2 so the event should do its work if u ask me...
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Feb 27, 2010
I have been racking my brain trying to figure this out for some time. I have some animated links that activate based on mouse position. The problem is when you whip the mouse over them quickly and it leaves the dimensions of the project, flash thinks the mouse is still there and the links continue their animation. IT IS EXTREMELY FRUSTRATING!! I have a feeling its a simple fix but i cant figure it out. here is the site - [URL] the actionscript is below...probably the most round about way ever devised.
[CODE].....
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Sep 13, 2010
I have asked before but that was a week ago and ive changed alot of code. I am still having the same issue of trying to ignore MOUSE_MOVE while a tween plays and then reactivate MOUSE_MOVE on Finish. I have tried timers aswell to anticipate the finish with no luck as if i move some code a error #1009 happens.
I have alos tried motion_finished, if statements and even values with no luck as the code will just not function unless left as below.[code]...
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Aug 23, 2009
I've put a zipped file on my site, its about 0.5 mb and flash CS4 format.
I've got two problems;
1. How to stop the function from starting as soon as the file is loaded
2. How to call the function properly
Within the first frame of my flash movie I've got two layer, one with a movieclip called moon and another for actionscript which contains:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
_global.hidden = function(){
[Code].....
But nothing happens when I click on the button.
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Jan 10, 2007
I'm loading an MC and then attempting to activate a function onLoadComplete in order to hide the MC. The function is actually reused several times through out the "app" I'm building. I know the onLoadComplete works because I tested it, but the function isn't being activated
Code:
var msgMC:MovieClipLoader = new MovieClipLoader();
var msgMCL:Object = new Object();
msgMC.loadClip("message.swf"+"?uniqueID="+getTimer(), msg);
msgMC.addListener(msgMCL);
[code]....
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May 20, 2009
I'm not proud of my subject line, but it was the best I could do.I'm using this while loop to activate the function buttonpressed from one of five buttons named thumb0, thumb1, etc.:i = -1; while (i++ < 4){this["thumb"+(i)].addEventListener(MouseEvent.MOUSE_UP,buttonpresse d);}I want the main timeline to jump to the labeled frame corresponding with the targeted button's numberfunction buttonpressed(evt:MouseEvent):void{MovieClip(root) .gotoAndStop("clip"+[i]);}
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Apr 22, 2010
I'm working on a more interactive movie. It basically just has effects over the video that go outside of the FLVPlayback's dimensions to seem more "realistic." It seems very basic, but I am unsure where I would begin. Let me tell you the basics: It's offline, I imported the video from my computer and used the "Load external video with the playback component."My FLVPlayback on the stage is called:
fla_movieTrailer It has cuepoints already in the .FLV video. I have one Event one named "blacksmoke." If the video reaches the cuepoint "blacksmoke" I want it to play the MovieClip named fla_blacksmoke. So how do I have it activate fla_blacksmoke?
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Nov 5, 2009
I need to have the ability to spin or rotate an object such as a globe. I have 2 rollover mc's that spin the globe but I am having trouble getting it to loop on the backwards spin. Right now I have it acivating the mc to play fowarding in its timeline then loop but what is the best way to get it to go in reverse. My .fla can be found here [URL].
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Jan 19, 2012
I'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?
here is my code,
standstill = 0;
lastmove = 0;
timeout = 3000; // 1000 ticks = 1 sec
[code]....
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Jan 20, 2012
I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
here is my code:
standstill = 0;
lastmove = 0;
timeout = 3000;
[code]...
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Jun 23, 2010
I have multiple movie clips on my piece. Each clip is of an an image, and when the mouse curser goes over the image, the movie clip begins (making it bigger).If you run your mouse curser all over the screen, they all activate at once.I want the clip to only activate after the mouse is on the specific clip for more than a few seconds. I know I need a timer. How do I do this? What is the code and where does it go in mine (below)?
Frame 1:
stop();
image10.addEventListener(MouseEvent.MOUSE_OVER, image10overFunc);
function image10overFunc(e:MouseEvent)
{
[code]....
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Mar 29, 2010
i was trying to do in the above subject title... I have now decided to create a project using AS3 and would again be in any of your debts if you can guide me towards a similar code / function to the following:
var nTimeoutId:Number;var nTimeTolerance:Number = 6000;
import mx.utils.Delegate;
_root.onMouseDown = Delegate.create(this, setUserActivityTimeout);setUserActivityTimeout();
[code].....
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Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
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Aug 11, 2009
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
[Code]...
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Oct 2, 2009
i have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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Jan 26, 2011
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
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Feb 9, 2006
I have a movie clip that scrolls side to side when you rollover it but when the mouse is off it continues to scroll - I need the movieclip to slow to a stop when the mouse rolls of the movieclip. I've have been playing arounds with the hitest code (red) but this does not fix it... Its prolly a simple problem - I am not much of a coder....
[Code]...
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Mar 15, 2012
I have load child swf in parent swf, from child swf i am trying to run my parent swffunction I am trying this code
MovieClip(parent).testfun()
but this code is giving error.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2b1aa061
[code].....
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Dec 8, 2010
I am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
I know that It works if I declare the variable myParentVariable outside of the myParentFunction() but I don't really want to do that
main timeline
//-------------------------------------------------------------------- ---
myParentFunction();
function myParentFunction():void
[Code]....
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Mar 5, 2009
find out error because mouse down and up function is not working.
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Oct 1, 2009
i have a password game where users need to select the correct 3 buttons to progress to the next stage. The 3 buttons that need to be selected are: pwd_btn1, pwd_btn2,pwd_btn3. After, the user must click on "submit_btn" to verify if they have chosen the correct buttons. So far everything works fine. So what i would like to happen is that once the 3 buttons are selected, and before the submit_btn is clicked, a function is triggered that will apply a glow effect to the submit_btn, indicating to the user to click on it.[code]
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Aug 25, 2009
I have inserted two keyframes in the timeline, then i included scripts on each keyframe. The script in first keyframe is following:
stop();var mc:MovieClip = new MovieClip();mc.graphics.beginFill(0xFF0000);mc.graphics.drawRect(0,0,300,20);mc.graphics.endFill();addChild(mc);[code]....
The error which was reported while compiling is defined as follows: When i click on the movieclip 'mc' created in the first frame, an error like "ArgumentError: Error #1063: Argument count mismatch on gallery_fla::MainTimeline/clicked(). Expected 0, got 1." is showing. Actually i need to go to the second frame while clicking on the movieclip on first keyframe.
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Jan 18, 2012
I need Mouse coordinates inside a static function. It isn't a mouse event function and there isn't anything passed in the function.
// Main class
MyClass.something();
// MyClass
public static function something():void {
// Get Mouse Coordinates
// myclassclip.x = mouse coordinates
}
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