ActionScript 3.0 :: Movieclip Being Dragged Is Blocking The Mouse From Initiation Mouse Events Properly?
Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
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Jun 22, 2011
I have some buttons that work fine, but when I put a movie clip above them, the stop to react to the mouse. Is there a code to make the mouse to be ignored by that MC?
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Aug 1, 2009
Ive made a program upto the point where i can create circular sprites(balls), and put them in an array..In the next frame, the user is supposed to be able to impart velocity to the balls by dragging and releasing the mouse ... Im having problems with this.. this is my code:
Code:
import com.coreyoneil.collision.CollisionGroup;
var collider = new CollisionGroup();
[code]....
This code only works with one object added on stage (i.e one object in circObjects).If i add more than one object the balls arbitrarily seem to jump some distance ahead when I click on them, and follow my mouse around even when Im not clicking..
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Apr 14, 2009
Here is the code I have now for the drag and drop initation
[Code]....
What I want to happen is that after you drop the dragged symbol into the landing area the symbol disappears instead of staying in the landing area.
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Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
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Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
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Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
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Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
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Feb 11, 2009
Currently I'm trying to learn AS3/CS4. And today I discovered a problem I never had in AS2. I have a button which is below a movieclip. This movieclip has no buttons inside or something like that. So the roll over from the button shouldn't be overruled I thought. This is not true. The roll over, out and click doesn't work on the button anymore. How can I get the button to work again (without removing the movieclip of course). I uploaded a file so you don't have to make it yourself.
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Feb 3, 2010
Is there a way to block mouse events except for a specific MovieClip or Sprite? i.e. I know that to prevent ALL mouse clicks, I can write something like:[code]
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Apr 15, 2010
I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area.
Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent?
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Jul 2, 2009
I'm just wondering if it's possible to have a page of text that is 'invisible' (for want of a better word) and when you move your mouse over the page, the text appears in a circle (of whatever radius) around the mouse point.The text would be clearest and darkest at the mouse point, and fade out towards the outer circle, and 'appear' smoothly as the mouse is dragged around the white page.
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Jan 14, 2012
I searched for this a lot, but I couldn't find a solution for this 'bug' as it's called here:click on first flash, and use mouse wheel, then click on second flash and use mouse wheel again. Now You know perfectly what 'bug' I mean.The thing is, I believe this bug can be solved WITHOUT externalinterface. This chat is made with AS 3:pen 'codebox', hold ENTER to make a hundred of lines or so, and then test your mouse wheel.It doesn't use any externalinterface technique (both obviously as it's Kongregate, and confirmed by author), just mx.component.textArea that itself implements the scrolling nicely.I couldn't achieve that with even.preventDefault or stopPropagation.
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Jul 29, 2011
I have an object i want to drag, how do I center it under the mouse?
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Jul 19, 2009
how to constrain the Mouse movement along with the MovieClip I am dragging. In the following example, if Mouse travels outside of the box, it stops responding to MOUSE_UP. I would like Mouse to be constrained to the same area as ball during dragging, that is, when ball reaches a boundary Mouse will stop as well.
ActionScript Code:
var box:MovieClip = new MovieClip();
box.graphics.beginFill(0xFF0000, .75);
[code]...
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Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
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Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
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Dec 22, 2009
attached is the fla which has a part of code i am working on for a project.with help of mouse you can draw a circle on the image, but for some reasons the mouse up event does not work. it works fine when the eventlisteners is attached to the stage, but does not work when its attached to the movieclip.also how can i restrict the circle to be drawn only inside the movieclip which is a rectangle.here is the code
Code:
const CANVAS:Sprite = new Sprite();
var _dragging:Boolean = false;
[code]....
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Sep 21, 2011
What I want to do is have a left arrow MC on the left side of the stage and right arrow MC on the right side of stage. When the mouse is over the left 1/3 of the stage, the left arrow appears, on the right 1/3 of the stage, the right arrow appears, but the middle 1/3 the arrows fade out.
I do NOT want to make large invisible MCs and detect the mouse movement that way. I just want it to be relative to the mouse position on the stage. I thought it would be very easy, but the eventListener fires everytime the mouse moves, so the left and right arrow MC animation is constantly being triggered, and they look like they are "shaking" for a lack of a better word.
[Code]...
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Feb 11, 2011
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
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Jan 2, 2011
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?
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Mar 1, 2009
I am new to AS3 and I am going insane trying to figure this out. I have a blank (new) AS3 document, 00pixels x 200 pixels, with one (the first) frame.
[Code]...
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Jun 24, 2010
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[code]....
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Jun 2, 2010
why I have no mouse events when I run this code.
import flash.display.*
import flash.events.*
import flash.display.Sprite;
[code].....
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Dec 29, 2008
I had uploaded jpeg file onto the stage using File->Import.Now, how to access the mouse-events using AS3.0. i.e., when we click with mouse on the stage it should display the x and y co-ordinates of the point being clicked.These x and y coordinates must be displayed in text-boxes provided down on the same stage.
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May 29, 2011
I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.
All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.
[Code]....
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Sep 14, 2011
i have a question about the mouse down / mouse move events in Flash. I've developed a small intreractive that requires mouse co-ordinates to be captured when the mouse is down and when the mouse is moved anywhere on the screen. It was working fine like this until recently when I checked my interactive in Safari and it no longer recieves mouse co-ordinate information when the mouse cursor leaves the Flash interactive stage area.However, it still works fine in Firefox. Is there anything I can do to get this functionality back when using it in Safari?
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May 29, 2011
I have another problem with my scroll pane. I now have a bunch of Loader objects that are used to display thumbnail images in a scrollpane. I want to add a MouseEvent.ROLL_OVER event so that when I a person rolls over an image there will be some buttons displayed, IE a remove button so the user can delete an image from the gallery. However my ROLL_OVER and ROLL_OUT events are firing like CRAZY when I place my mouse over a picture. Right now I have the roll over and roll out events set to just hide the image (so I know that it's working). But all that happens is the image flashes....
[Code]..
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