ActionScript 3.0 :: Why Have No Mouse Events When Run This Code

Jun 2, 2010

why I have no mouse events when I run this code.

import flash.display.*
import flash.events.*
import flash.display.Sprite;

[code].....

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I have this code that's repeating for 40 different instance names that play 40 different movieclip names.

Is it possible not to repeat all this code for every instance name? For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?

[Code]...

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ActionScript 2.0 :: Default Simplify The Code For Mouse Events?

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I have this code that's repeating for 40 different instance names that play 40 different movieclip names.Is it possible not to repeat all this code for every instance name?For example creating a function that catch the instance name that is pressed and plays the correct moviclip name?

Code:
pressed=false;
clic=null;

[code].....

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for(var i:uint = 0; i < buttonArray.length; i++){
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[Code]....
 
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[code].....

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[Code]...

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[Code]....

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[Code]..

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I am developing a gallery..I want to disable all mouse events .I want disable all mouse events wen i load a image.After clicking the image it will close .

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I am making a custom scrolling list (smart phone like) in actionscript 3 and have the parent contianer catch mouseEvents for MOUSE_UP and MOUSE_ DOWN.Sometimes the mouse up event is missed, maybe one in 20. Does this happen if the events fire to rapidly? I do not want to use the MOUSE_ CLICK event beacuse if the mouse pointer moved at all I want the list to scroll and not catch a Click event.[code]Can I somehow ensure that all events are fired?Or if not can I somehow get mouse button states directly from flash? Not via the mouse event object, but in onEnterFrame().

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I am trying to trigger two events with a mouse click. I have a filmstrip MC with 6 images (shows three until you click one of the buttons) and I have a left and right arrow in its own MC these are both in the main MC and the action script is located in the main on layer called actions. My code is as follows�

//event listener for the filmstrip left and right navigation
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function leftNav (event:MouseEvent):void

[code]....

The desired effect is to show the button which will get the filmstripMC to move as an active button and the other one as dead.I have tried an eventListener in the leftRight_MC to trigger the different states and it is buggy. It will go to the left but not to the right.

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ActionScript 2.0 :: Why Do Mouse Events Trigger Twice

Jul 7, 2003

I have some simple script:

[Code]...

I debug, and when I press the mouse, it traces TWICE! Why is this? (Does the same thing for onMouseUp).

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i have a series of MCs with glow filters applied to them that grow in size when moused over. however when they are "moused over"/as the mouse crosses the "borders" of the shapes to gain focus the "growing" animation is not smooth, it like jerks around a bit as the mouse crosses the borders before the animation actually happens. i set all of the MC's to mouseChildren=false so i know it has something to do with the effect. it seems that happens with most of the effects i've tried.

does anyone know how to make the mouse NOT interact with the effect/filter?

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