ActionScript 3.0 :: Control Mouse Events With Other Mouse Events?
Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
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Similar Posts:
Apr 23, 2008
What I make usually is have an array and set different levels of mouse blocking.
Example:
I have the menu, the contents, and lets say something else that appears on top of everything called animation.
mouse_block = new array(false,false,false)
The first false corresponds to the menu, the second to the contents, etc.
So, I check on every clickable mc if their level is false or true.
on(press){
if(mouse_block[1]){
//do what ever it is suposed to do
[Code].....
My problem is that I need to write that on every movieclip...
Can you point me a way of optimizing this?
I thought of using the prototype, but from what I know you can only create new methods an properties.
Is there a way of modifying the mouse events like onPress or onRollOver?.... or create your own mouse events using those as a starting point?
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Jan 19, 2009
I have some Movieclips that play sounds on mouse over, and end the sound on mouse out. That has worked fine for me.I just implemented some tween animations on the rollover (they enlarge), but now I am having problems because the animations cause multiple mouse over/out events.
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Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
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Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
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Jun 13, 2011
I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
Background
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
[0][0], [0][1], [0][2],
[1][0], [1][1], [1][2],
[2][0], [2][1], [2][2]
or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
Question
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):
[Code]....
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Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
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Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
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Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
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Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
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Feb 11, 2011
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
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Jan 2, 2011
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?
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Mar 1, 2009
I am new to AS3 and I am going insane trying to figure this out. I have a blank (new) AS3 document, 00pixels x 200 pixels, with one (the first) frame.
[Code]...
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Jun 2, 2010
why I have no mouse events when I run this code.
import flash.display.*
import flash.events.*
import flash.display.Sprite;
[code].....
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Dec 29, 2008
I had uploaded jpeg file onto the stage using File->Import.Now, how to access the mouse-events using AS3.0. i.e., when we click with mouse on the stage it should display the x and y co-ordinates of the point being clicked.These x and y coordinates must be displayed in text-boxes provided down on the same stage.
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May 29, 2011
I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.
All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.
[Code]....
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Sep 14, 2011
i have a question about the mouse down / mouse move events in Flash. I've developed a small intreractive that requires mouse co-ordinates to be captured when the mouse is down and when the mouse is moved anywhere on the screen. It was working fine like this until recently when I checked my interactive in Safari and it no longer recieves mouse co-ordinate information when the mouse cursor leaves the Flash interactive stage area.However, it still works fine in Firefox. Is there anything I can do to get this functionality back when using it in Safari?
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May 29, 2011
I have another problem with my scroll pane. I now have a bunch of Loader objects that are used to display thumbnail images in a scrollpane. I want to add a MouseEvent.ROLL_OVER event so that when I a person rolls over an image there will be some buttons displayed, IE a remove button so the user can delete an image from the gallery. However my ROLL_OVER and ROLL_OUT events are firing like CRAZY when I place my mouse over a picture. Right now I have the roll over and roll out events set to just hide the image (so I know that it's working). But all that happens is the image flashes....
[Code]..
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Aug 31, 2011
Is there any way to find out what methods get called when moving the mouse over an object in a Flash project?
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Jan 26, 2010
I am developing a gallery..I want to disable all mouse events .I want disable all mouse events wen i load a image.After clicking the image it will close .
i tried to use e boolean variable , if it is set to false it will disable the buttons and movieclips but i have write this code in every objects.
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Sep 19, 2011
I am making a custom scrolling list (smart phone like) in actionscript 3 and have the parent contianer catch mouseEvents for MOUSE_UP and MOUSE_ DOWN.Sometimes the mouse up event is missed, maybe one in 20. Does this happen if the events fire to rapidly? I do not want to use the MOUSE_ CLICK event beacuse if the mouse pointer moved at all I want the list to scroll and not catch a Click event.[code]Can I somehow ensure that all events are fired?Or if not can I somehow get mouse button states directly from flash? Not via the mouse event object, but in onEnterFrame().
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Dec 10, 2010
I am trying to trigger two events with a mouse click. I have a filmstrip MC with 6 images (shows three until you click one of the buttons) and I have a left and right arrow in its own MC these are both in the main MC and the action script is located in the main on layer called actions. My code is as follows�
//event listener for the filmstrip left and right navigation
leftRight_MC.leftBtn.addEventListener (MouseEvent.CLICK, leftNav);
function leftNav (event:MouseEvent):void
[code]....
The desired effect is to show the button which will get the filmstripMC to move as an active button and the other one as dead.I have tried an eventListener in the leftRight_MC to trigger the different states and it is buggy. It will go to the left but not to the right.
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Jul 7, 2003
I have some simple script:
[Code]...
I debug, and when I press the mouse, it traces TWICE! Why is this? (Does the same thing for onMouseUp).
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Apr 14, 2009
i have a series of MCs with glow filters applied to them that grow in size when moused over. however when they are "moused over"/as the mouse crosses the "borders" of the shapes to gain focus the "growing" animation is not smooth, it like jerks around a bit as the mouse crosses the borders before the animation actually happens. i set all of the MC's to mouseChildren=false so i know it has something to do with the effect. it seems that happens with most of the effects i've tried.
does anyone know how to make the mouse NOT interact with the effect/filter?
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Apr 24, 2009
I have a solid movie clip that is overlayed with a grid movie clip. Actually they are sprites. The solid sprite underneath has a MOUSE_OVER event. I have set mouseChildren and mouseEnabled on the grid sprite to false so that it receives no events. The problem is that when I go over a grid line the sprite underneate still receives the MOUSE_OUT and then the MOUSE_OVER event again. Is there anyway to make the grid completely transparent to the mouse so that it won't trigger the MOUSE_OUT and MOUSE_OVEr events for the sprite underneath over and over?
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Jun 18, 2009
I have a gradient that I'm using as a vignette over an entire flash scene. It is contained with a movie clip, and I'm trying to disable it, I'm trying mouseEnabled = false, and mouseChildren = false, but for some reason, it is obscuring the buttons below it still, when I set the visibility to false everthing is fine, but then I can't see it . .
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Aug 16, 2009
i would like to add some mouse events to the mask (which is masking something else below) and because i cant add it to the mask, what would be the best solution?
i was thinking of creating one more movieClip same size and position as the mask, but i would need to put it below everything else because the content that mask is masking should also receive mouse events...
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Oct 7, 2009
I have a small animation that moves based on the Y coordinate of the mouse. My client wants the animation to stop once you move your mouse off the Flash Movie. I've tried to explain that Flash does not listen for mouse events on the browser but they are pretty adamant.
So, I'm I'm just checking to see if anyone knows of any "non-javascript" ways to get flash to continue to get mouseY coordinates outside the flash movie. Or, at the very least, tell when the mouse has left the flash movie so that I can stop the animation.
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