ActionScript 2.0 :: Control Mouse Events On All Buttons?
Apr 23, 2008
What I make usually is have an array and set different levels of mouse blocking.
Example:
I have the menu, the contents, and lets say something else that appears on top of everything called animation.
mouse_block = new array(false,false,false)
The first false corresponds to the menu, the second to the contents, etc.
So, I check on every clickable mc if their level is false or true.
on(press){
if(mouse_block[1]){
//do what ever it is suposed to do
[Code].....
My problem is that I need to write that on every movieclip...
Can you point me a way of optimizing this?
I thought of using the prototype, but from what I know you can only create new methods an properties.
Is there a way of modifying the mouse events like onPress or onRollOver?.... or create your own mouse events using those as a starting point?
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Similar Posts:
Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
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Jan 19, 2009
I have some Movieclips that play sounds on mouse over, and end the sound on mouse out. That has worked fine for me.I just implemented some tween animations on the rollover (they enlarge), but now I am having problems because the animations cause multiple mouse over/out events.
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Jun 13, 2011
I have a question regarding the use of mouse clicks events in a multi-dimensional array (or a "2D" array as we refer to them in Java and C++).
Background
I have an array of objects each with a corresponding mouse click event. Each object is stored at a location ranging from [0][0] to [5][8] (hence a 9 x 6 grid) and has the specific column and row number associated with it as well (i.e. tile [2][4] has a row number of 2 and a column number of 4, even though it is on the third row, fifth column). Upon each mouse click, the tile that is selected is stored in a temporary array. The array is cleared if a tile is clicked that does not share a column or row value equal to, minus or plus 1 with the currently targeted tile (i.e. clicking tile [1][1] will clear the array if there aren't any tiles stored that have the row/column number
[0][0], [0][1], [0][2],
[1][0], [1][1], [1][2],
[2][0], [2][1], [2][2]
or any contiguous column/row with another tile stored in the array, meaning that the newly clicked tile only needs to be sharing a border with one of the tiles in the temp array but not necessarily with the last tile stored).
Question
What is a clean, tidy way of programming this in AS3? Here are a couple portions of my code (although the mouse click event isn't finished/working correctly):
[Code]....
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Jun 26, 2007
Banner ads have buttons that ad serving systems use the following syntax to dynamically assign a URL.[code]The clicktag button covers the stage (ad size) and prevents other mouse events like panning. Are there any hacks to get around this? I have a FLA that uses the following AS but the mandatory click tage button disables it the panning functionality.[code]
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Jul 9, 2009
I've got a movieclip on my stage that contains a scrollbar and a few buttons.I have a function that rotates the uses _mc.rotationX=10;After an interval the function uses _mc.rotationX=0;After the movieclip has be rotated back to its original position the scrollbar and buttons no longer receive mouse events.[code]
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Oct 27, 2009
I'm developing a web site which needs animation for buttons in the Mouse_over and Mouse_out state.[code]...
What i want to do is change the red text which is the button to be animated for a variable which gets the name of the button in which the mouse event is taking place. This way i dont have to do a function for each button. [code]...
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Jan 27, 2010
I am trying to work out how to do something really hard and i think the only way that I can do it is to pass a timer an argument. I want to create a class that moves buttons to the right on mouse over, and moves them back on roll out. But I am trying to make a sort of easing effect in action script. The last movement should be 1 pixel, the second to last move 2 pixels, the third to last be 3 pixels etc.
The class will have a variable that stores the original x coordinate and the desired resting coordinate for the button on roll over. on roll over, the script calculates the number of pixels between where it is and the destination, or on roll out, it would calculate the number of pixels from its current position to the original position. Then it would use that number to do the following calculation:
while(numPix>countPix){
count++
countPix+=count
} this.x=destinationX-countPix /*or + count pix depending on weather its moving to the right or left*/
while(count>0) {
this.x+=count /*or -= if moving back*/
count--
/*timer would elapse here*/
}
So u see, it counts the number of pixels it needs to move, then it counts the number of increments (count) it needs to move between timers for this sort of easing motion. I just don't know how to implement this in actionscript
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Mar 20, 2010
I have 30 buttons called thumb01 to thumb30. I have created this functions so when hover over and hover out of the one of the buttons it changes colour. I would like to use this for all my 30 buttons, but I dont want ot write the same code 30 times. Is there a way to for example to use wildcards so I can write thumbxx and address all the buttons.
var col:Color = new Color();
col.setTint(0xFFFFFF, 0.5);
set1_mc.thumb01_btn.addEventListener(MouseEvent.MOUSE_OVER,hoverOver);
function hooverOver(event:MouseEvent):void {
set1_mc.thumb01_btn.transform.colorTransform = col;
} set1_mc.thumb01_btn.addEventListener(MouseEvent.MOUSE_OUT,hoverOut);
function hooverOut(event:MouseEvent):void {
set1_mc.thumb01_btn.transform.colorTransform= new ColorTransform()
}
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Apr 26, 2006
I need to control a swf with mouse buttons.
Left mouse --> nextframe
right mouse --> previusframe
I have some buttons in flash that must work.
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Jan 11, 2012
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
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Sep 30, 2009
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
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Jun 2, 2010
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
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Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
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Dec 4, 2008
why i am getting spurious mouse_out events when moving the mouse down or right but not up or left over a Sprite?
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Mar 14, 2011
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value
b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
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May 2, 2009
I have two MovieClips, and both are controlled by keyboard events. One is a globe that I want to rotate in one direction or the other. The second is a walking animation that should change direction or stand still depending on which key is pressed or if none are.
Here is the AS Code:
/*var rightDown:Boolean = false;
var leftDown:Boolean = false;
var upDown:Boolean = false;
var downDown:Boolean = false;*/
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
[Code] .....
You can see that I've tried a few different methods, but neither has worked correctly. Using the timer came close, but then the globe kept speeding up, and I couldn't get the walking animation to default back to the standing animation. Here is the .fla [URL].
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Feb 8, 2010
OK from the title you can tell I'm now a AS3 newbie. Its a shame because I was good intermediate at AS2 and all of a sudden I'm back at square one - and I'm no programmer so there's little chance of me learning AS3.
1) Back to the problem. I used to control events on my timeline with simple timers and such, utilising code like: _parent.MC1.Play(); Now that doesnt work, _parent and .root are gone, and I can't even get basic things to work anymore. I want to do is advance "MC1" to the next frame.
2) Is there a *simple* reference/summary of what happened to my old AS2 commands somewhere.
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Aug 26, 2011
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
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Nov 24, 2009
I am using Flash CS4 with ActionScript 3 and I am fairly new at it. I am struggling with two things.
1. How can I start a movie clip while scrolling over a button? I know how to start a movie clip when a button is clicked.
2. How can I use multiple movie clips for seperate buttons?
[URL]
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Aug 17, 2009
I am making a banner with an animation (Image change into movie clip "3D Spiral") and added buttons but I cannot get the buttons to control the animation.
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Feb 11, 2011
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
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Jan 2, 2011
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?
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Mar 1, 2009
I am new to AS3 and I am going insane trying to figure this out. I have a blank (new) AS3 document, 00pixels x 200 pixels, with one (the first) frame.
[Code]...
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Jun 2, 2010
why I have no mouse events when I run this code.
import flash.display.*
import flash.events.*
import flash.display.Sprite;
[code].....
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Dec 29, 2008
I had uploaded jpeg file onto the stage using File->Import.Now, how to access the mouse-events using AS3.0. i.e., when we click with mouse on the stage it should display the x and y co-ordinates of the point being clicked.These x and y coordinates must be displayed in text-boxes provided down on the same stage.
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May 29, 2011
I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.
All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.
[Code]....
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Sep 14, 2011
i have a question about the mouse down / mouse move events in Flash. I've developed a small intreractive that requires mouse co-ordinates to be captured when the mouse is down and when the mouse is moved anywhere on the screen. It was working fine like this until recently when I checked my interactive in Safari and it no longer recieves mouse co-ordinate information when the mouse cursor leaves the Flash interactive stage area.However, it still works fine in Firefox. Is there anything I can do to get this functionality back when using it in Safari?
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