ActionScript 3.0 :: Using Mouse Events (mouse Leave) For Conditional Statements?
Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
I'm trying to load and unload UI Component based on the using pressing UP. When they press the UP key i want the UI component to load a specific image. When they press it again I want the image to be unloaded. And if they press it again I want it to be loaded again, etc...Currently when I press the UP key it loads the image but it never unloads.Here's my current code:
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
I am looking to provide some UI functionality using the mouse- I have two distinct UI events to be achieved via mouse
a) change value b) delete object
I don't seem to have sufficient mouseclick events for both. I am avoiding using the right click as it has some default options(whose signing off will affect the whole project- not just this). I have mouse click used for change value- how do I use the doubleclick as the single-click events seems to get invoked prior?
I'm using a scrollpane and when you release the mouse outside the flash area when scrolling it doesn't register the MOUSE_UP and gets stuck in its scrolling state. You then have to click inside the scrollpane to disable the scrolling. I'd like to use a MOUSE_LEAVE event to remove the focus from the scrollbar so this doesn't happen. What is the best way to disable the scrollbar when the user is outside the flash window?
I am hoping someone has a quick answer for me on this. I am trying to handle a drag event when the cursor leaves the stage. Should be fairly simple with Event.MOUSE_LEAVE, but I am having unexpected difficulties.with:
Code: this.stage.addEventListener(Event.MOUSE_LEAVE,this.mouseDragReleaseHandler); I never reach the code in mouseDragReleaseHandler
I have created a movie that requires the user to click on two points on an image. I want a visual indication to appear (eg a marker of some sort) to appear on the first and second click. Is this possible?
I am creating an expandable flash banner using Flash CS3/AS3, with Event.MOUSE_LEAVE to detect when the mouse leaves the banner. In closed state the dimensions are 300x250, when expanded it opens to 500x500. As far as I can see the banner opens and closes perfectly in all browsers other than Safari (only tested on v4.0.3). It seems that in Safari when expanded to 500x500, the flash player fires the MOUSE_LEAVE event when the mouse leaves the 300x250 area, rather than the 500x500 area, ultimately closing the banner prematurely. You can see it working (or not working in Safari's case) here: [URL]
This is the code I'm using to open/close the banner: Code: addEventListener(MouseEvent.MOUSE_MOVE, open_banner); function open_banner(e:MouseEvent):void { removeEventListener(MouseEvent.MOUSE_MOVE, open_banner); stage.addEventListener(Event.MOUSE_LEAVE, close_banner); gotoAndPlay('open'); [Code] .....
I'm getting no errors on this, Go (comeback) is my movie clip which should turn up when the mouse leaves the stage area and leave when the mouse enters the stage. I know it's probably my removeChild command
I have a flash object which dimension and position are as same as the HTML button. The button is under the flash object. I want when the flash is clicked and hovered, the button has the styles as if it is clicked and hovered at the same time. I am trying to call: ExternalInterface.call("mouseEventHandle", elementId, eventName); in flash to pass event to JS. And in JS(coffeescript): window.mouseEventHandle = (elementId, eventName) -> id = '#' + elementId switch event when "down" then console.log("down") when "up" then console.log("up") when "enter" then console.log("enter") else console.log("leave") # leave the function is responsible for styling the HTML button. The question is how to style the button under in JS? Or is there other way to achieve the goal?
Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?
I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?
By the way am using actionscript3 to implement the app.
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
I'm trying to make a simple drag drop game. When items are picked up a message displays stateing the object is selected and disappears when it put down.Code so far. The main problem is I'm unsure of how to tell the program which object is selected and how to apply the drag drop functionality to it.Also, if someone knows how I can get the mouse pointer in an exteral AS file that would be awesome.
var eyeB:eye1 = new eye1; addChild(eyeB); eyeB.y = 60;[code].....
When use the full path name and the identifier of a movie clip, my conditional statement works fine. However, when I swap the identifier out with "this", it no longer works. This script is contained within the movie clip I am trying to reference. I have found that, "this" works fine by itself on the timeline. It just stops working when I place it within a conditional statement.
Here is my script: function functionOne() { randomX = 550*Math.random(); randomY = 400*Math.random(); } functionOneInterval = setInterval(functionOne, 1000); function functionTwo() { [Code] .....
The reason I am trying to use "this" instead of the identifier name is because the movie clip it is referencing will be duplicated. This script here generates a random destination point for an enemy spaceship and tells it to constantly move to the changing points. This script is contained within the enemy spaceship movieclip, and I am planning on duplicating several of them at once.
I want to write AS3 code that has 2 variables; one that acts on odd numbers and the other that acts on even numbers entered into a text field ?(sorry I'm not making much sense here! Will explain the context further)I'd like to use an XML calendar in my Flash project that shows the odd or even dates in the calendar depending on what number you enter in a field being either an odd or even number. (This is based on ACT Water Restrictions odd and even watering restrictions)It means that if your street number is an odd number you can use water as per restrictions when the date also is an odd number. Similarly, if your street number is an even number you can water as per restrictions when the date also is an even number. You're probably familiar with this system.
The context is for my Adult Migrant students to understand the concept of our water restrictions here which is governed by this odd and even system.So what I'm doing to do next is buy a cheap XML calendar online which I can adapt for my project but I'm not sure whether I should be approching this code problem with an if/else statement to get the results or something else?how to write the code!!
if my number I enter is an even number then display (in an XML calendar) even days else if my number I enter is odd then display (tin an XML calendar) odd days
I have an xml file that has a start date and length of a project... I use a repeater to load each project. The users' screen only shows 2 weeks at a time. I would like to make it so that if a project doesn't fall within the two weeks on screen, that the project isn't loaded. I could do this by sorting through the XML and finding the correct projects to load, and putting them into an array collection, but there's a "move date" button which allows the user to change the two weeks that are showed. Once the two weeks are changed, I would need the projects that fit into that new 2 week window to show.
I'm having difficulty getting a conditional statements to recognize a statements equality even if the condition exists
Even if movieClip_mc is 0xA6A6A6 then the function will not execute: Code: Select allvar myColorTransform = new ColorTransform(); myColorTransform.color = 0xFF0000;
This is about a self assessment quiz.There will be four options and each one has a scale from1-5 i.e., "option a" has 1mark, "option b" has 2marks,"option c" has 3 marks, "option d" has 4marks and "option e" has 5 marks and we count the answered and we display the score for example if there are 20 question in it if they answered "option e" 5 times the score will be 25 and option d 5 times the score will be 20, and if "option c" for 5 times the score will be 15,and "option b" for 3 times the score will be 6 and "option a" two times the score will be 2, and we add up all the score and display in a dynamic text field called "score" and the total score is 68.
And I have another dynamic text field called "tsc" where I have to display the tags like excellent , good, better ......etc. Till now every thing is fine but I am unable to compare them it is displaying excellent even if i get 10 marks. If the score is greater than 55 "tsc" should display Excellent, if the score is greater than 41 or less than 55 "tsc" should display Best, if the score is greater than 26 or less than 40 "tsc" should display Better,if the score is none of the above "tsc" should display Poor.
This is my code on the submit button: on (release) { gotoAndStop("sQ"); if (scor>=55) { tsc = "Excellent"; } else if (scor == 41 && scor<=55) { [Code] ..... Where:"sQ" is the frame name where i am displaying the score details"scor" is the var name for the dynamic text field for displaying total score"tsc" is the var name for the dynamic text field for displaying the tags llike good, Excellent, better, poor.....etc.
-Let's say you have several doors on stage for a game.
-Each door has the ability to change color.
-When any two doors are the same color, a player can move between those two doors.
To do this, I use code similar to the following:
doorThree.addEventListener(MouseEvent.CLICK,dooraction); function dooraction(event:MouseEvent){ if ("Blue") {
[Code]....
Is there a way to use this one series of If statements for all doors, or must I copy and paste the same instructions for each door instance? In the game I'm planning, each door actually has more than two dozen states, so if I can use just one series of if statements, I'd like to do that.
I'm extremely new to AS3, and programming in general, and so hopefully this will be a simple problem someone can help me solve. I'm trying to have a user input a number in a text box, and then depending on what they input, take them to a different frame. (it's a math quiz, and the users are answering an addition problem). I think I need to define the variable type of the text box somehow before the code will work, but I'm not exactly sure what to do or how to do it.[code]...
The last big hurdle I have, is the following, and I hope someone can just throw me a bit of guidance on this.I am looking for a way to write a function, that on click of my "next" button in the main timeline, will refer to my loaded swf MovieClip(imageLoader.content) telling it to go to the next frame label, so really a compound if/then situation - just referring to the loaded file throws me.So, my next button is "pNext," and what I am looking for is something along the lines of:[code]
-if (loaded movie) is on frames 12-144, then go here (on click),
-if (loaded movie) is on frames 144-155, then go here (on click)
I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.
function nextButton(event:MouseEvent):void { imageNumber++;
I used to play around with flash during the early days of action script 1.but now i can't seem to find my way around it. Used to be able to add the script to the button itself.[code]what I want to do is to have a toggle button show and hidethe objects on the movie.
I'm successfully using MouseEvent.MOUSE_OVER, but I need to know which one to use for when the end-user mouse away from the button. I've tried MOUSE_UP and MOUSE_OUT, but neither worked. Where can we find info resources that explain each one in details?