ActionScript 2.0 :: Conditional Statements With Keyboard Events?
Jul 14, 2009
I'm trying to load and unload UI Component based on the using pressing UP. When they press the UP key i want the UI component to load a specific image. When they press it again I want the image to be unloaded. And if they press it again I want it to be loaded again, etc...Currently when I press the UP key it loads the image but it never unloads.Here's my current code:
Code:
var count:Number = 4;
var evenOrOdd:String;
[code]....
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Dec 14, 2010
I have a menu drawer at the edge of the screen that shows when the user rolls the mouse over it, but if the user overshoots it an moves the cursor slightly outside the browser window this is unfortunenatly registered as a mouse out.
I want to stop this by using event.MOUSE_LEAVE, but i need to use it as a condition not to triger a "leaveHandler".
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Sep 28, 2010
When use the full path name and the identifier of a movie clip, my conditional statement works fine. However, when I swap the identifier out with "this", it no longer works. This script is contained within the movie clip I am trying to reference. I have found that, "this" works fine by itself on the timeline. It just stops working when I place it within a conditional statement.
Here is my script:
function functionOne() {
randomX = 550*Math.random();
randomY = 400*Math.random();
} functionOneInterval = setInterval(functionOne, 1000);
function functionTwo() {
[Code] .....
The reason I am trying to use "this" instead of the identifier name is because the movie clip it is referencing will be duplicated. This script here generates a random destination point for an enemy spaceship and tells it to constantly move to the changing points. This script is contained within the enemy spaceship movieclip, and I am planning on duplicating several of them at once.
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Jan 25, 2010
I want to write AS3 code that has 2 variables; one that acts on odd numbers and the other that acts on even numbers entered into a text field ?(sorry I'm not making much sense here! Will explain the context further)I'd like to use an XML calendar in my Flash project that shows the odd or even dates in the calendar depending on what number you enter in a field being either an odd or even number. (This is based on ACT Water Restrictions odd and even watering restrictions)It means that if your street number is an odd number you can use water as per restrictions when the date also is an odd number. Similarly, if your street number is an even number you can water as per restrictions when the date also is an even number. You're probably familiar with this system.
The context is for my Adult Migrant students to understand the concept of our water restrictions here which is governed by this odd and even system.So what I'm doing to do next is buy a cheap XML calendar online which I can adapt for my project but I'm not sure whether I should be approching this code problem with an if/else statement to get the results or something else?how to write the code!!
if my number I enter is an even number then display (in an XML calendar) even days
else
if my number I enter is odd then display (tin an XML calendar) odd days
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Jul 12, 2011
I have an xml file that has a start date and length of a project... I use a repeater to load each project. The users' screen only shows 2 weeks at a time. I would like to make it so that if a project doesn't fall within the two weeks on screen, that the project isn't loaded. I could do this by sorting through the XML and finding the correct projects to load, and putting them into an array collection, but there's a "move date" button which allows the user to change the two weeks that are showed. Once the two weeks are changed, I would need the projects that fit into that new 2 week window to show.
[Code]...
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Aug 8, 2010
I'm having difficulty getting a conditional statements to recognize a statements equality even if the condition exists
Even if movieClip_mc is 0xA6A6A6 then the function will not execute:
Code: Select allvar myColorTransform = new ColorTransform();
myColorTransform.color = 0xFF0000;
[code].....
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May 22, 2007
I'm trying to call movieclips depending on the data in the array, but I can't seem to get the conditional statements right, so that it works
var outfitArray:Array = new Array;
//Set function parameters
function createArray():Void {
[code]......
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Nov 29, 2010
This is about a self assessment quiz.There will be four options and each one has a scale from1-5 i.e., "option a" has 1mark, "option b" has 2marks,"option c" has 3 marks, "option d" has 4marks and "option e" has 5 marks and we count the answered and we display the score for example if there are 20 question in it if they answered "option e" 5 times the score will be 25 and option d 5 times the score will be 20, and if "option c" for 5 times the score will be 15,and "option b" for 3 times the score will be 6 and "option a" two times the score will be 2, and we add up all the score and display in a dynamic text field called "score" and the total score is 68.
And I have another dynamic text field called "tsc" where I have to display the tags like excellent , good, better ......etc. Till now every thing is fine but I am unable to compare them it is displaying excellent even if i get 10 marks. If the score is greater than 55 "tsc" should display Excellent, if the score is greater than 41 or less than 55 "tsc" should display Best, if the score is greater than 26 or less than 40 "tsc" should display Better,if the score is none of the above "tsc" should display Poor.
This is my code on the submit button:
on (release) {
gotoAndStop("sQ");
if (scor>=55) {
tsc = "Excellent";
} else if (scor == 41 && scor<=55) {
[Code] .....
Where:"sQ" is the frame name where i am displaying the score details"scor" is the var name for the dynamic text field for displaying total score"tsc" is the var name for the dynamic text field for displaying the tags llike good, Excellent, better, poor.....etc.
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Mar 13, 2012
-Let's say you have several doors on stage for a game.
-Each door has the ability to change color.
-When any two doors are the same color, a player can move between those two doors.
To do this, I use code similar to the following:
doorThree.addEventListener(MouseEvent.CLICK,dooraction);
function dooraction(event:MouseEvent){
if ("Blue") {
[Code]....
Is there a way to use this one series of If statements for all doors, or must I copy and paste the same instructions for each door instance? In the game I'm planning, each door actually has more than two dozen states, so if I can use just one series of if statements, I'd like to do that.
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Jul 9, 2009
I'm extremely new to AS3, and programming in general, and so hopefully this will be a simple problem someone can help me solve. I'm trying to have a user input a number in a text box, and then depending on what they input, take them to a different frame. (it's a math quiz, and the users are answering an addition problem). I think I need to define the variable type of the text box somehow before the code will work, but I'm not exactly sure what to do or how to do it.[code]...
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Jun 10, 2009
The last big hurdle I have, is the following, and I hope someone can just throw me a bit of guidance on this.I am looking for a way to write a function, that on click of my "next" button in the main timeline, will refer to my loaded swf MovieClip(imageLoader.content) telling it to go to the next frame label, so really a compound if/then situation - just referring to the loaded file throws me.So, my next button is "pNext," and what I am looking for is something along the lines of:[code]
-if (loaded movie) is on frames 12-144, then go here (on click),
-if (loaded movie) is on frames 144-155, then go here (on click)
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Feb 17, 2010
I have created an image gallery where each "slide" is an image loaded by one UILoader component. Everything works, except I noticed that as a user it is annoying to wait for each new slide to load.So, even with my limited knowledge of AS3, I decided to figure out a way to load the next upcoming image before the user requests itone for odd numbered slides, one for even numbered slides. That way, when the user is viewing a slide with an odd number in the first loader, the next image can be loaded into the second (currently invisible) loader and ready to go when requested button would simply toggle the visibility of these two loaders.
function nextButton(event:MouseEvent):void
{
imageNumber++;
[code].....
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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Sep 30, 2009
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.[code]...
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Oct 1, 2009
I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.
Test mode works fine ( except for full screen of course).
Seems to work fine on the local machine using Safari 3.2.3
However if I try to run it locally using firefox it does not work.I need it to run on a laptop but it does not always acknowledge the keyboard events and while in full screen it never responds to the keyboard events.Laptop is running Safari 3.2.1
import flash.display.StageDisplayState;
import flash.events.KeyboardEvent;
var chickCount = 0;[code]..........
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Apr 7, 2011
I was looking at this game called "Tsunami Fighter" (if you google it, it'll be the first thing that pops up�I can't post links sadly) which is a keyboard mashing game. Basically you have to mash a certain keyboard button as fast as possible to stop the rage bar from reaching the top. I tried some things that I thought would work,
How would I script the keyboard mashing part of this game (The part where you have to keep a greater keyboardclicks/second than the rising bar You'll know what im talking about if you play the game. I'm not really concerned at the score or the graphics just the keyboard event thing.
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Apr 1, 2010
I created an E-learning project for a customer that has pages that require the user to make keyboard entries. When the user enters a specific letter, the page progresses. The pages work as expected until the customer places the project in a 'wrapper' that controls the navigation. When this is done, the user can make the keyboard entries, but now the page will not progress to the next section. It seems that the wrapper is stopping the system from detecting that the specific letter is pressed.
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Mar 12, 2012
why the swf does not catch any keyboard events? When i Ctrl+Enter my .fla there is a message appearing that says: "Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play. To prevent this you can change the Runtime Shared Library Library Settings in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Public Settings dialog. The Runtime Shared Libraries being preloaded are: textLayout_1.0..........."
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Mar 12, 2010
I am adding a key listener to my AIR application like so:
<mx:WindowedApplication
xmlns:mx="http://www.adobe.com/2006/mxml"
keyDown="onKeyDown(event)">
Yet only sometimes when I press keys does it actually invoke. I have no clue why, I thought maybe something else has focus. Well I cannot add key listeners to NativeWindow or NativeApplication, and I would assume if it is on the WindowedApplication which is the root element, that as long as my application has focus the key presses should invoke the listener.
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Jun 23, 2011
is it true that keyboard events can not be accessed outside of the stage on non display objects?
example:
package
{
//Imports
import flash.events.EventDispatcher;
import flash.events.KeyboardEvent;
[Code].....
here i would like to initialize a new TestClass() then press a on the keyboard to receive the output Test Class: a.
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Jul 16, 2009
I have a key.addlistener setup to listen to key events.What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.
Code: Select allvar eventObj = new Object();
eventObj.type = "keyDown";
eventObj.code = 13;
eventObj.ascii = 'e';
dispatchEvent(eventObj);
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Jun 6, 2009
seem to have trouble getting a keyboard event within a class to work, I have an ENTER_FRAME event which works fine, but the keyboard event never gets called.[code]
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Aug 9, 2010
Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.
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Aug 12, 2010
I finally found a way to exactly position my External SWF on the main stage. Here is the Actionscript I placed on an empty layer:
Code:
this.createEmptyMovieClip("externalSWF",1);
externalSWF._x=550;
[code].....
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Jan 15, 2011
currently learning AS3 and having a bit of trouble with keyboard events. I feel like I understand how they work, but something about my implementation is faulty. This is basically the code I currently have, and I can't find an error in it based on tutorials and such that I've looked up:
Code:
package {
import flash.events.KeyboardEvent
[code]....
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Feb 2, 2010
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
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Aug 7, 2010
Here is my code:
[Code]...
The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?
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Aug 9, 2010
Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.
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Mar 19, 2010
I am trying to create an on-screen keyboard for a touch-screen kiosk. Does anyone know how to send a keyboard event to a text input component from a button click event? For example, the user will push the on-screen buttons to enter their name, press tab to go to the next field, and so on.
I believe that I somehow need to use dispatchEvent but have not been able to get it to work. For example, pressing the on-screen A keyboard button will fire a CLICK event and call a handler to place an A in the currently focused text input component. The handler needs to be able to dispatch a keyboard event (with the correct keycode) to that text input field and that is where I am stuck.
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Aug 26, 2010
My client uses IrfanView to play SWF files. Unfortunately, he does not use Flashplayer. In Flashplayer, I can crossover mouse and keyboard events with no problem. In IrfanView, the second I click a button, the keyboard events are disabled. Is there a fix?
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