IDE :: Keyboard Events Being Ignored

Sep 30, 2009

I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.[code]...

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ActionScript 3.0 :: Keyboard Events (movie Clip Moves Via Keyboard Control) And Scenes

Nov 7, 2009

I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.

[Code]...

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ActionScript 3.0 :: Keyboard Events Being Ignored?

Oct 1, 2009

I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.

Test mode works fine ( except for full screen of course).

Seems to work fine on the local machine using Safari 3.2.3

However if I try to run it locally using firefox it does not work.I need it to run on a laptop but it does not always acknowledge the keyboard events and while in full screen it never responds to the keyboard events.Laptop is running Safari 3.2.1

import flash.display.StageDisplayState;
import flash.events.KeyboardEvent;
var chickCount = 0;[code]..........

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I am adding a key listener to my AIR application like so:

<mx:WindowedApplication
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Actionscript 3 :: Keyboard Events Without Stage?

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is it true that keyboard events can not be accessed outside of the stage on non display objects?

example:

package
{
//Imports
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import flash.events.KeyboardEvent;

[Code].....

here i would like to initialize a new TestClass() then press a on the keyboard to receive the output Test Class: a.

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I have a key.addlistener setup to listen to key events.What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.

Code: Select allvar eventObj = new Object();
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seem to have trouble getting a keyboard event within a class to work, I have an ENTER_FRAME event which works fine, but the keyboard event never gets called.[code]

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Code:
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[code].....

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currently learning AS3 and having a bit of trouble with keyboard events. I feel like I understand how they work, but something about my implementation is faulty. This is basically the code I currently have, and I can't find an error in it based on tutorials and such that I've looked up:

Code:
package {
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[code]....

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Here is my code:

[Code]...

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ActionScript 3.0 :: Navigating Buttons Using Keyboard Events

Aug 9, 2010

Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.

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ActionScript 2.0 :: Track The Keyboard Events In Flash?

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ActionScript 2.0 :: Import Only Mouse, And Only Keyboard Events?

Mar 21, 2008

besides

Code:
import mx.events.*;

what is a way to specifically import only mouse, and only keyboard events? side question but related, also the "addListener" that is used on MovieClipLoaders for example, what specific event import is that using?( the events.* will not work for my particular project and i need to import all of these classes individually )

Code:
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Apr 1, 2009

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Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN/UP/Whatever I want, nameFunction)
function nameFunction (evt:KeyboardEvent):void {
}
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Apr 7, 2009

I'm creating an AIR application that loads a child SWF. The child needs to read keyboard input (for a game), which I usually do by adding a keyboard event listener to the stage property, like this: stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp)

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ActionScript 2.0 :: Conditional Statements With Keyboard Events?

Jul 14, 2009

I'm trying to load and unload UI Component based on the using pressing UP. When they press the UP key i want the UI component to load a specific image. When they press it again I want the image to be unloaded. And if they press it again I want it to be loaded again, etc...Currently when I press the UP key it loads the image but it never unloads.Here's my current code:

Code:
var count:Number = 4;
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[code]....

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ActionScript 3.0 :: Handling Keyboard Events In Classes?

Nov 18, 2009

I'm trying to handle movement of my Hero Class by adding event listeners in my constructor. I'm trying to move my Hero object.Inside my hero constructor, I have:

Code:
//Adding Event listeners
this.addEventListener(KeyboardEvent.KEY_UP, reportKeyUp);
this.addEventListener(KeyboardEvent.KEY_DOWN, reportKeyDown);
this.addEventListener(Event.ENTER_FRAME, EnterFrame);

And then I have functions for each of the events above. For some reason,the event listeners for key up and key down are never being triggered.

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