Professional :: Keyboard Events Being Intercepted?

Apr 1, 2010

I created an E-learning project for a customer that has pages that require the user to make keyboard entries. When the user enters a specific letter, the page progresses. The pages work as expected until the customer places the project in a 'wrapper' that controls the navigation. When this is done, the user can make the keyboard entries, but now the page will not progress to the next section. It seems that the wrapper is stopping the system from detecting that the specific letter is pressed.

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Professional :: Can Crossover Mouse And Keyboard Events

Aug 26, 2010

My client uses IrfanView to play SWF files. Unfortunately, he does not use Flashplayer. In Flashplayer, I can crossover mouse and keyboard events with no problem. In IrfanView, the second I click a button, the keyboard events are disabled. Is there a fix?

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Professional :: Use Keyboard Events To Trigger A Button Rollover Event Instead Of A Mouse?

Jun 1, 2010

I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.

stage.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
function key_pressed(event:KeyboardEvent):void {
if (event.charCode==49) {
gotoAndPlay(1,"scene");
}

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ActionScript 3.0 :: Keyboard Events (movie Clip Moves Via Keyboard Control) And Scenes

Nov 7, 2009

I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.

[Code]...

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IDE :: Keyboard Events Being Ignored

Sep 30, 2009

I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.[code]...

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ActionScript 3.0 :: Keyboard Events Being Ignored?

Oct 1, 2009

I'm trying to write a simple counter. UP or Space increments a number and DOWN decrements. It's just one big number in the middle of the screen. A bell rings on an increment and I have added code to go full screen on mouse click.

Test mode works fine ( except for full screen of course).

Seems to work fine on the local machine using Safari 3.2.3

However if I try to run it locally using firefox it does not work.I need it to run on a laptop but it does not always acknowledge the keyboard events and while in full screen it never responds to the keyboard events.Laptop is running Safari 3.2.1

import flash.display.StageDisplayState;
import flash.events.KeyboardEvent;
var chickCount = 0;[code]..........

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ActionScript 3.0 :: Keyboard Events Per Second?

Apr 7, 2011

I was looking at this game called "Tsunami Fighter" (if you google it, it'll be the first thing that pops up�I can't post links sadly) which is a keyboard mashing game. Basically you have to mash a certain keyboard button as fast as possible to stop the rage bar from reaching the top. I tried some things that I thought would work,

How would I script the keyboard mashing part of this game (The part where you have to keep a greater keyboardclicks/second than the rising bar You'll know what im talking about if you play the game. I'm not really concerned at the score or the graphics just the keyboard event thing.

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ActionScript 3.0 :: Swf Does Not Catch Any Keyboard Events?

Mar 12, 2012

why the swf does not catch any keyboard events? When i Ctrl+Enter my .fla there is a message appearing that says: "Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play. To prevent this you can change the Runtime Shared Library Library Settings in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Public Settings dialog. The Runtime Shared Libraries being preloaded are: textLayout_1.0..........."

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Flex :: AIR - Keyboard Events Only Sometimes Working?

Mar 12, 2010

I am adding a key listener to my AIR application like so:

<mx:WindowedApplication
xmlns:mx="http://www.adobe.com/2006/mxml"
keyDown="onKeyDown(event)">

Yet only sometimes when I press keys does it actually invoke. I have no clue why, I thought maybe something else has focus. Well I cannot add key listeners to NativeWindow or NativeApplication, and I would assume if it is on the WindowedApplication which is the root element, that as long as my application has focus the key presses should invoke the listener.

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Actionscript 3 :: Keyboard Events Without Stage?

Jun 23, 2011

is it true that keyboard events can not be accessed outside of the stage on non display objects?

example:

package
{
//Imports
import flash.events.EventDispatcher;
import flash.events.KeyboardEvent;

[Code].....

here i would like to initialize a new TestClass() then press a on the keyboard to receive the output Test Class: a.

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Actionscript 2.0 :: Dispatching The Keyboard Events?

Jul 16, 2009

I have a key.addlistener setup to listen to key events.What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.

Code: Select allvar eventObj = new Object();
eventObj.type = "keyDown";
eventObj.code = 13;
eventObj.ascii = 'e';
dispatchEvent(eventObj);

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ActionScript 3.0 :: Keyboard Events Within A Class

Jun 6, 2009

seem to have trouble getting a keyboard event within a class to work, I have an ENTER_FRAME event which works fine, but the keyboard event never gets called.[code]

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ActionScript 3.0 :: Navigating With Keyboard Events?

Aug 9, 2010

Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.

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ActionScript 2.0 :: Keyboard Events And External SWF?

Aug 12, 2010

I finally found a way to exactly position my External SWF on the main stage. Here is the Actionscript I placed on an empty layer:

Code:
this.createEmptyMovieClip("externalSWF",1);
externalSWF._x=550;

[code].....

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ActionScript 3.0 :: Flash Keyboard Events?

Jan 15, 2011

currently learning AS3 and having a bit of trouble with keyboard events. I feel like I understand how they work, but something about my implementation is faulty. This is basically the code I currently have, and I can't find an error in it based on tutorials and such that I've looked up:

Code:
package {
import flash.events.KeyboardEvent

[code]....

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PLAY And Stop PLayhead Using Keyboard Events In AS3?

Feb 2, 2010

I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. Would this be a problem? Also, I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.

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ActionScript 3.0 :: Keyboard Events For Right And Left Keys

Aug 7, 2010

Here is my code:

[Code]...

The code for KEY_UP and KEY_DOWN seems to work fine. But, the rest of it returns the error "1119: Access of possibly undefined property Key through a reference with static type Class." How do you call a function for Right, Left, Enter, and Escape Keys?

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ActionScript 3.0 :: Navigating Buttons Using Keyboard Events

Aug 9, 2010

Is there way to navigate to various buttons on a stage using only the keyboard? I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.

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ActionScript 3.0 :: DispatchEvent To Send Keyboard Events?

Mar 19, 2010

I am trying to create an on-screen keyboard for a touch-screen kiosk. Does anyone know how to send a keyboard event to a text input component from a button click event? For example, the user will push the on-screen buttons to enter their name, press tab to go to the next field, and so on.
 
I believe that I somehow need to use dispatchEvent but have not been able to get it to work. For example, pressing the on-screen A keyboard button will fire a CLICK event and call a handler to place an A in the currently focused text input component. The handler needs to be able to dispatch a keyboard event (with the correct keycode) to that text input field and that is where I am stuck.

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ActionScript 1/2 :: Call Keyboard Events With Script?

Nov 15, 2010

I have a keyboard app that is placed on a touch screen. I want to trigger the actual keyboard events within Flash. for example Key.BACKSPACE , Key.SHIFT etc, without actually pressing any keys on a key board

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ActionScript 3.0 :: No Keyboard Events Until Mouse Click?

Jun 2, 2011

i'm using actionscript 3 in FlashBuilder 4.5in my top-level class that is derived from the Sprite class, i added a keyboard listener:stage.addEventListener( KeyboardEvent.KEY_DOWN, HandleKeyboard );i don't get any keyboard events until i click the mouse button in the screen area - then the events work fine.i tried setting the stage.focus to stage and other various things,

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Flex :: AIR Using Command And Ctrl Keyboard Events?

Jan 15, 2010

I am writing an AIR application in Flex. The application needs to be able to handle shortcuts on both Mac and Windows. I have the shortcuts on the Windows side working, but the same application on a Mac doesnt seem to trigger the commandKey property on a Keyboard event when the user is also using another key in combination (ex. command+g doesnt work)

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Flex :: Sprite Not Receiving Keyboard Events?

Jan 14, 2011

I have a Sprite which is a child of a Flex object, and acts as the main "game window". So during game-play it should get keyboard input but at other times not. When I add a keyboard listener to it, it never fires.

Do I need to stop parent objects 'eating' the events somehow, or something similar? I get the same thing with mouse-wheel events, but mouse-click events are fine. Sprite doesn't seem to have the concept of focus unless I missed it.

More generally in this kind of approach, are there any suggestions on the best way? For instance some keys might still be needed to be intercepted before getting to the game-window, like ESC or F1 or something... the aim is the game-window isn't aware of other UI.

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ActionScript 3.0 :: Keyboard Events And File Reference

Jun 24, 2011

Started work on my actual project and thought I'd get a handle on the FR class before creating the game world mechanics. I have a class that deals with keyboard events with a set of functions I use on most of my projects and it works fine, however, I have been thrown a nice little error about FR methods needing user input to actually run, which I thought would've been recognised as it's encased in if statements that return values from the key class. I add an event listener for KEY_DOWN in the class I'm using the FR and as soon as the conditions within the KeyboardEvent function are met, my key class detection stops working.

I'm guessing that this is because the stage has two listeners added to it and one overrides the other. Why is it that the second listener only overrides the first once a specific key is pressed? Do I also need a subsequent KEY_UP listener to resolve this? Though the second listener does not affect the key class at all. I've tried returning the KeyboardEvent from my keyclass and passing that manually into the other function but that also did not work.

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Actionscript 3.0 :: Navigating Buttons Using Keyboard Events?

Aug 9, 2010

Is there way to navigate to various buttons on a stage using only the keyboard?I have several movies (complete with cover art) on my Flash stage. I want to convert them into buttons so that anytime a user navigates to that button and presses enter, it will take them to a new frame (where I will have information about that particular movie). I know how to do this with Mouse clicks. But, this application requires users to use arrow keys in order to navigate and not the mouse.

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ActionScript 2.0 :: Track The Keyboard Events In Flash?

Jan 22, 2007

i need to track the keyboard events in flash..right now if i press ctrl +shift + right arrow... i need some actions to take place .say trace("keyDown").

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ActionScript 2.0 :: Import Only Mouse, And Only Keyboard Events?

Mar 21, 2008

besides

Code:
import mx.events.*;

what is a way to specifically import only mouse, and only keyboard events? side question but related, also the "addListener" that is used on MovieClipLoaders for example, what specific event import is that using?( the events.* will not work for my particular project and i need to import all of these classes individually )

Code:
var mainShapeMaskLoader = new MovieClipLoader();
var mainShapeMaskListener = new Object();
mainShapeMaskListener.parent = this;[code]....

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ActionScript 3.0 :: Detecting / Using Keyboard Events - GotoAndStop?

Apr 1, 2009

I'm confused about AS3's key handling. I just want a script that goes "If "R" is pressed, gotoAndStop(#). While in AS2 this was extremely easy, many examples I see now have variables in them. So all I know so far:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN/UP/Whatever I want, nameFunction)
function nameFunction (evt:KeyboardEvent):void {
}
I've seen people with code like if (evt == 82) or something like that, but it doesn't work. C

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ActionScript 3.0 :: Listening For Keyboard Events Without The Stage?

Apr 7, 2009

I'm creating an AIR application that loads a child SWF. The child needs to read keyboard input (for a game), which I usually do by adding a keyboard event listener to the stage property, like this: stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp)

However, the child SWF is apparently not allowed to access the stage property because the parent SWF owns the stage, so I get a security sandbox violation. So I need to do one of two things:

Bypass the security restriction allowing AIR to load SWFs that have an absolute path (local path), and allow that child to access the stage, orGet keyboard events to be heard by some display object other than the stage, without ever calling "stage" (this includes stage.focus).A few things I have tried already: Security.allowDomain() does not work. AIR thows an error saying that allowDomain doesn't work in the AIR sandbox. Also, adding the keyboard listener to the child's document class (then clicking inside the SWF) doesn't work.

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ActionScript 2.0 :: Conditional Statements With Keyboard Events?

Jul 14, 2009

I'm trying to load and unload UI Component based on the using pressing UP. When they press the UP key i want the UI component to load a specific image. When they press it again I want the image to be unloaded. And if they press it again I want it to be loaded again, etc...Currently when I press the UP key it loads the image but it never unloads.Here's my current code:

Code:
var count:Number = 4;
var evenOrOdd:String;

[code]....

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