Professional :: Use Keyboard Events To Trigger A Button Rollover Event Instead Of A Mouse?

Jun 1, 2010

I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.

stage.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
function key_pressed(event:KeyboardEvent):void {
if (event.charCode==49) {
gotoAndPlay(1,"scene");
}

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[Code]...

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My client uses IrfanView to play SWF files. Unfortunately, he does not use Flashplayer. In Flashplayer, I can crossover mouse and keyboard events with no problem. In IrfanView, the second I click a button, the keyboard events are disabled. Is there a fix?

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ActionScript 3.0 :: Mouse Events Fail To Trigger If Mouse Move Too Fast?

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ActionScript 3.0 :: Rollover A Button And Have It Trigger The Rollover State Of Another Button

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[Code]....

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ActionScript 3.0 :: Keyboard And Mouse Input Does Not Trigger The Appropriate Functions?

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After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.

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Code:
package {
import flash.events.*;

[code].....

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[code]....

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ActionScript 2.0 :: Why Do Mouse Events Trigger Twice

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[Code]...

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ActionScript 3.0 :: Flash Trigger All MouseClick Events For Each Object Under The Mouse?

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[URL]

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ActionScript 2.0 :: Import Only Mouse, And Only Keyboard Events?

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besides

Code:
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Code:
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Code:
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[Code]....

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ActionScript 3.0 :: Make Mouse Event Active In Keyboard Event

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When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.

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TypeError: Error #2007: Parameter listener must be non-null.
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This is some part of my game code...

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[Code]....

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ActionScript 3.0 :: Get Mouse Rollover Events To Filter Through?

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I'm tring to create a menu system for the cue points of an flv video chapters, the idea is it will appear over an flvplayback component when a menu button is pressed. The menu button itself appears when a trigger movieclip is rolled over. Now I have all the basics working, but my trouble is that the trigger movieclip is blocking the mouse events of the carousel. If I change the order of the movieclips so that the carousel is on top I get the carousel mouse events but only get mouse events of some of the area of the trigger movieclip.[code]...

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ActionScript 3.0 :: Using Mouse Events On Video Rollover?

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I am using the following code to display 2 buttons when the mouse moves over the video instance:
 
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ActionScript 3.0 :: Mouse Events On Video Rollover?

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I am using the following code to display 2 buttons when the mouse moves over the video instance:

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[code]....

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ActionScript 2.0 :: Rollover Events With Mouse Pressed?

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ActionScript 3.0 :: A Function For A Mouse Event And A Keyboard Event

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[Code]...

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ActionScript 3.0 :: Replace Mouse Event With Keyboard Event?

Oct 24, 2011

how can you switch the mouse event with keyboard event in the folowing example:

Code:
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[Code]....

i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event

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