ActionScript 2.0 :: Rollover Events With Mouse Pressed?
Mar 10, 2005
my interface consists of two graphical moviclips: A and B (B is a palette that contains several movieclips). it should work like this:
- click mc A to show mc B (initially hidden).
- while the mouse is still pressed, hover over the various mc:s of mc B. keep track of the mc:s i have hovered over in an array.
- when the mouse button is released, hide mc B.
so... i need to generate somekind of event (like onRollOver) while my mousebutton is pressed. however onRollOver is not fired when the mousebutton is pressed.
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Jul 26, 2009
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
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Nov 19, 2009
How can I make onRollOver work, when the left mouse button is clicked? When mouse button is released than rollOver work's, when I press and rollOver to some object it wont work.
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Mar 8, 2012
I'm listening for MOUSE_MOVE events.They are sent and received just fine unless the middle mouse button is held down. I don't get any more MOUSE_MOVE events until the middle button is released.Is this an issue with Flash, or something to do with my specific ouse/computer configuration (bluetooth Mighty Mouse on Lion)?Are there any known workarounds?Here is a sample project to demonstrate the problem.Left click and drag traces mouse move events, but middle click only shows middle mouse down and middle mouse up.
import flash.events.MouseEvent;
this.stage.addEventListener(MouseEvent.MIDDLE_MOUSE_DOWN, onMiddleMouseDown);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
[code]....
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Apr 5, 2009
I want to trace a text if the mouse is pressed (MouseDown) and is it's on a movieclip (DragOver,RollOver)...can't manage to put all the 3 condition allong for the script to work...
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Jan 21, 2012
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Jan 20, 2010
I'm tring to create a menu system for the cue points of an flv video chapters, the idea is it will appear over an flvplayback component when a menu button is pressed. The menu button itself appears when a trigger movieclip is rolled over. Now I have all the basics working, but my trouble is that the trigger movieclip is blocking the mouse events of the carousel. If I change the order of the movieclips so that the carousel is on top I get the carousel mouse events but only get mouse events of some of the area of the trigger movieclip.[code]...
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Feb 6, 2011
I am using the following code to display 2 buttons when the mouse moves over the video instance:
function ShowChan(event:MouseEvent):void{ btnChan1.visible = true; btnChan2.visible = true;}
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But for some reason it is not working.
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May 29, 2010
I am using the following code to display 2 buttons when the mouse moves over the video instance:
function ShowChan(event:MouseEvent):void{ btnChan1.visible = true; btnChan2.visible = true;}
video1.addEventListener(MouseEvent.MOUSE_OVER, ShowChan);
[code]....
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Jun 1, 2010
I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.
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Feb 12, 2012
Right now all the sounds (78 of them) on my guitar play using the roll_over event but that doesn't give the user much control over what sound is played.
The actionscript im using to play my sounds is this;
for(var i:uint = 0; i < buttonArray.length; i++){
buttonArray[i].addEventListener(MouseEvent.ROLL_OVER, buttonRolledOver);
}
[Code]....
What i want to do is only play a sound with the roll_over event when the left click is held down.
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Jul 26, 2006
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;
[code]....
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In AS2 I did this:
ActionScript Code:
ContactVerDoor.onRelease = function() {
if (Key.isDown(Key.SPACE)) if (Key.isDown(Key.SHIFT)) {
//Do something
}
}
I now need to code it in AS3.Can I still check if a key is down without listening for the keypress events? I understand how to code the Mouseclick in AS3.
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Sep 30, 2009
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What i need is a series of pictures on a row that is mouse sensitive, if you move the mouse the gallery move in a loop, (no stop!)[code]This works but i would like to have unblur the last button pressed.I did some tries but i'm not a good programmer...URL...
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Code:
//Button Actions
var buttonArray:Array =
[ whatIs_mc, ];
function initSite():void {
for (var i:Number = 0; i < buttonArray.length; i++) {
[Code] .....
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Oct 11, 2010
I m using textarea. The problem is when i try to select a text and go out of stage and leave the mouse then again move mouse on text then selection of text will move with the mouse.
Here is what causes that:click somewhere on the text and drag the mouse in order to select the text then go out of the swf leave the mouse now move mouse on textarea -> the selection of text will move with the mouse...
How to stop this behavior?I tried to implement mouseleave on stage but the problem is i m not able to detect mouseleave event when mouse is pressed and it leaves the stage.
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Feb 3, 2011
I can't figure out, the Keyboard Input won't work until Mouse Button is pressed. Here's the code to the class I'm having trouble with. If anyone can see what's causing the trouble that would be great.
package
{
// Import necessary classes from the flash libraries
import flash.display.Sprite;
[Code]....
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