ActionScript 2.0 :: Detecting A Mouse Click While Key Is Pressed?
Jan 17, 2005
Is it possible to detect when a user is clicking while simultaneously pressing a button on the keyboard? For instance, if a user presses "a" on the keyboard and then clicks on a specific movie clip, I'd like to trigger an animation.
I'm making the simplest swf for a friend who has real problems remembering the actions of a Left and Right click with the mouse. So I would like to show text when "Right" click is detected and the same for a Left click. This at first seemed an easy project but the right mouse detection has got me baffled.
I know that datagrid can detect changes of single mouse click with
//add listener myDataGridList.addEventListener(Event.CHANGE, myDataGridListChange); public function myDataGridListChange(e:Event):void{ trace(myDataGridList.selectedItem.id); }
but can they detect double mouse click?My purpose of doing this is that, if the user double click on a datagrid row, I need it to return me value of myDataGridList.selectedItem.id, so that I'm able to continue to proceed to the next stage of my game.
I am making the board game Shogi in actionscript 2 and I have a question on how to detect a particular imput.I have a movie clip on the stage, I want it so that if I hold down the keyboard button "p" and then click on the movie clip, it will go to the movie clip's frame 2 (not the entire flash project's frame 2, just the particular icon's frame 2. I need this because I am using movie clips as game pieces and in Shogi, certain game pieces can be promoted. I also was wondering how to detect what frame it is on.
ActionScript Code: ContactVerDoor.onRelease = function() { if (Key.isDown(Key.SPACE)) if (Key.isDown(Key.SHIFT)) { //Do something } }
I now need to code it in AS3.Can I still check if a key is down without listening for the keypress events? I understand how to code the Mouseclick in AS3.
I want to be able to detect when a certain key is pressed. Not the preset ones like spacebar, enter, delete, left, right, etc... I want to make it so that when the letter "a" is pressed, then such and such happens, and if the letter "m" is pressed, another thing happens.
I need to find a way to detect if the middlemouse button(Mouse 3) is pressed, I have tried to use ASnatives and it worked well..but once you fire up the flash stage in a fullscreen mode the ASnative seams to stop working or any other way of detecting the mousebutton?
ActionScript Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyPressed); stage.addEventListener(KeyboardEvent.KEY_UP, KeyReleased); public function KeyPressed(event:KeyboardEvent):void
[Code]....
and so far it works good, except when I press shift. If I'm holding the left or right arrow key and then I press shift, the object stops moving and doesn't do anything. However, if I release the arrow key and THEN press and hold shift, it works perfectly. How can I make it so that I can press shift while I'm holding the arrow key and still have it work?
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
is there anyway way possible to apply actions to a button something like this...on(right click);Gotoandstop(1)so that when you rightclick the button, it will go somewhere? Ive been looking with no avail.
Is there a way to detect if a user has clicked on a textbox or if a certain textbox is active? IM NOT USING MX 2004 COMPONENTS. Im using just MX components.
i wrote a script for button wen clicked activate full-screen and play 231 frame, next deactivate full-screen and play frame 1.
now in full screen mode if escape key pressed it will exit but not playing frame 1 continuing from 231 frame, after escape pressed click also changing for first click it playing 1 frame instead of playing 231
here is the script for button
on(release){ if (Stage.displayState != "fullScreen") {
[Code]....
play from first frame when when escape key pressed and click count
I'm working with a MovieClip ("mainMenuItem") that is linked to a Class ("GenericMenuItem.as") that uses attachMovie to add another movieclip ("Arrow") to mainMenuItem as follows:mcArrow = this.attachMovie(prefix+"Arrow", "_Arrow_symbol", this.getNextHighestDepth());I'm able to use on(release) within the Class definition to capture clicks on the mainMenuItem component, but haven't been able to find a way to detect a click on the "Arrow" library item that gets attached to that component.
Im having a problem with some rollover code im using for a movieClip, basically if the mouse runs over to fast the rollover animation is played but not the rollout as the mouse has left the SWF area. Is there anyway of telling where the mouse is on the screen so i can run a check to see if its in the swf or not and then run code accordingly.
Im creating a flash projector that opens some other projectors with the fscommand exec command. Is there a way of detecting when the mouse is over one or another to change some values of variables?
I made a button and want do something when mouse is press, I mean when mouse is pressed that button should do its job. When button release scale of image will increase, now, I want it to do while mouse is pressed.should I use loop or conditional statement?
I am tring to create a "find and destroy" game..I have 20 ball shaped movie clips..they move around randomly..I want to click(destroy) only the ones having certain names (enemy1,enemy2...enemy8)or having certain color....how can I write a function so that I can explode them clicking with my mouse .
I need to be able to detect a MOUSE_LEAVE on the instant the mouse leaves the stage no matter if the mouse is DOWN or UP. This seems to be impossible or a limitation in AS3. The MOUSE_LEAVE only gets dispatched if mouse is UP or after the mouse is released outside stage. Is there any API like isMouseOutsideStage instead of using listeners which i can use instead? stage.addEventListener(MouseEvent.MOUSE_OUT) is also not applicable because whenever my slide show changes images, MOUSE_OUT of stage gets dispatched which is undesirable.
The code below works perfectly where it detects a release or release outside if event.target is other than myButton. The weird thing or perhaps an undesirable behavior is that if i release outside stage, event.target equals myButton thus detecting a "release" instead of "release outside". I think that when we release outside stage, the want event.target to be null.
I've just hit a really strange bug with a program I'm creating. The program allows the user to add shapes (currently all squares: SmallThing, MediumThing and LargeThing) to an area of the screen, then drag them about by clicking and draging using the mouse. Pretty simple. Unfortunately, the code seems to be failing for the smaller shapes (they're not THAT small, currently the smallest shape is 32 x 32) which are not generating mouse events at all. I have used trace statements to verify this. I am having a few issues with the larger shapes ocassionally not registering mouse up events, but I can live with this - the main issue is with the small shapes not being moveable.
All the shapes are descended from the same super class, and have the same event listeners added to them when they are created.
Here are the relevant functions in my Screen class. It's all pretty basic code so I really can't see what the problem is.
I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site:
i have some movie clips on the stage and the background of these movie clips are, of course, the stage. now, i need to detect a click on any area of the background(the stage) to do something to the movieclips above it.What I did is, I laid a movieclip which has the same size as the stage, above the Stage and below the other movieclips. I then set this movieclip to visible = false. Next, I thought I could use onMouseDown to get the clicks but unfortunately, it isn't working because onMouseDown detects the click on anywhere I click.I am not using onPress because I don't want to have the hand cursor appearing on the entire flash movie.
I have a swf that needs to change states based on whether or not the mouse is hovering over the swf or if it's outside.
I've tried doing things such as stage.addEventListener(MouseEvent.MOUSE_OUT, fnc) but it triggers whenever the mouse goes past different movieclips within the swf.
And since I have interactive elements, I can't just slap a movieclip over everything and add a listener to that.
I am tring to create a "find and destroy" game. I have 20 ball shaped movie clips..they move around randomly..I want to click(destroy) only the ones having certain names (enemy1,enemy2...enemy8)or having certain color. how can I write a function so that I can explode them clicking with my mouse .
i've been having difficulty detecting a click on the Stage.i'd like to create something similar to when the user clicks on anything that's not a movieclip it zooms out.
Is there any way to get the mouse location (or at least an estimate), even when it moves outside of the stage area?The reason I need this is that I am trying to detect how fast and at what angle the cursor is moving, not necessarily the location of the mouse. It works fine until you move the mouse outside of the stage area, which happens a lot, and then just doesn't record the mouse location until you move the mouse back on to the stage. Impatience leads to confusion. Confusion leads to anger. Anger leads to the dark side.