ActionScript 2.0 :: Counting A Click On Escape Key Pressed?
Dec 19, 2009
i wrote a script for button wen clicked activate full-screen and play 231 frame, next deactivate full-screen and play frame 1.
now in full screen mode if escape key pressed it will exit but not playing frame 1 continuing from 231 frame, after escape pressed click also changing for first click it playing 1 frame instead of playing 231
here is the script for button
on(release){
if (Stage.displayState != "fullScreen")
{
[Code]....
play from first frame when when escape key pressed and click count
I have 2 btns that toggle between fullscreen and normal state. I'm trying to detect if the user presses the ESCAPE key to return to normal mode so I can apply the same actions to it if the user had clicked the toggle btn to return to normal mode. I tried passing a listener for the escape key but it doesn't seem to detect.
I've made an AS3 AIR proggie that works with PHP to look at a specific online directory of mp3s, get it's listing, and download to my local machine. It works fine, except when a song name has '&' in it. I'm not sure how to escape ampersands, or where the escape needs to happen - PHP or AS3? Here's the relevant AS3:
Is it possible to detect when a user is clicking while simultaneously pressing a button on the keyboard? For instance, if a user presses "a" on the keyboard and then clicks on a specific movie clip, I'd like to trigger an animation.
I created a timer with found tutorials and the Flash help files and everything works fine. My timer counts up from 000.000,0 to 999.000,0. Now I would like to also be able to do the same, but counting down from 999.000,0 to 000.000,0 Easy enough I thought, but now . how to make some modifications in my code to count down.
My code for counting up is the follow:
Code: Select allvar hours:Number = 0; var seconds:Number = 0; var minutes:Number = 0; var pauseTime:Number = 0;
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I am struggling a bit with keys on the keyboards controlling a movieclip to happen.Ive got a person moving when pressing right and left, and a movieclip with three frames: First frame is a movieclip with the person standing still, looking bored. The second frame is the person moving right, and the third frame is the person moving left.This is the code that Ive inserted into the persons actions on scene1:
if (Key.isDown(Key.RIGHT)) {_x += speed;this.gotoAndStop(2);_xscale = +scale;} if (Key.isDown(Key.LEFT)) {_x -= speed;this.gotoAndStop(3);_xscale = -scale;}
this code works alright accept that when the keys are not pressed it doesnt stand still, the legs are still moving, so I tried to include this code aswell:
if (!Key.isDown(KEY.RIGHT)) [code]....this makes the person standing still when not pressed but not moving the legs when turning right and left.
I am looking for a way to escape utf-8 charachters using actionscript 2? As far as I know, in flash it uses utf-16 while on javascript it uses utf-8. I am looking for a similar escaping method.
i have a btn which has rollover text Full Screen Onon clicking the btn it goes fullscreen and text appears Full Screen Offwhen pressing escape key it goes to normal but the text doesnt change from Full Screen Off to Full Screen On
I used the fscommand("fullscreen",true) in my application to make it fullscreen. However when the user presses the Escape key, the window goes into the normal view. Is there any way of disabling the Escape key to make my movie in fullscreen all the time? and the only way to quit the movie is my clicking the label I created 'Exit' with the AS command fscommand("quit");
i have a nice piece of code to set the fullscreen with dynamic text formatting (below)
what i am trying to do is add in a key event listener for the escape key, so that if the user hits esc instead of the button, it will also reset the button's 'normal view' settings
i have tried to do a test in a separate fla but even with just a trace on the function, when i hit esc all the swf does is stop (odd!)
Code: //bu for fullscreen clicks goFull_bu.addEventListener(MouseEvent.MOUSE_OVER, fullOver); goFull_bu.addEventListener(MouseEvent.MOUSE_OUT, fullOut);
I am continuing my long switch from AS2 to AS3 finally... and I thought I'd start by making something simple. An "Escape The Room" type game, should be easy right? Just pointing and clicking? I loaded up my file for folks to look at.. I guess my big question is what I did wrong.. I thought i set up the buttons correctly and my Event Listeners.
i am making a escape the room in flash in by game i have 4 rooms with different objects inside and when I click on one of the object it disappears in to the inventory but I am having a problem with the inventory when move to room 2 and go back to room 1 the object i pick up disappears from the inventory back to the stage but i what the to stay in the inventory when i have pick it up and i what to be able to go to different room without the object returning i am working in AS3
I'm developing a site which brings the text data from external .txt files, the problem is it doesn't recognize the escape caracters for the return " ". the flash uses System.useCodePage = true; because in this way it can recognize special characters like � or � and so on.
I am creating a software product demonstrator. The software uses the Escape key to let users get out of menus - crap I know, but that's the way they do it! My problem is that I want Flash MX to look out for the Escape key being hit within my demonstrator and then go to another frame when it is hit.
Now that I have the focus on my DataGrid and I can select a row using the up and down keyboard arrows, I then would like to confirm my row selection by hitting the enter key.But, my keydown listener on the DataGrid doesn't see the enter, escape and delete keys. Most of the other keys are seen. I can browse the list by using the up and down keys (and I can see my function in the keydown listener are called).It only happens when I check my application from the Flash IDE. In debug mode, these keys are taken into account.My DataGrid is not editable but selectable.
I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills.The variables are:
shotX - shot x position shotY - shot y position shotSpeedX - shot x speed[code].....
Right now. My Processor is trembling as hell because of my Flash looping infinitely and I haven't saved my file. How do I escape from it? Is there a default loop count in Flash CS5? I do hope so there is.
I need a way to send notification to the browser that my website user has entered full screen mode in Flash. On clicking a link running only JavaScript within flash it escapes full screen and completes the rest of the JavaScript.
I am loading html page(UTF-8) content using UrlLoader. All characters in the result are represented as //x??(where ?? is 1 symbol). How can I get normal string from this?(with actual symbols instead of codes)