ActionScript 1/2 :: Detecting Click On An MC Inside An Attached Movieclip?

Apr 23, 2011

I'm working with a MovieClip ("mainMenuItem") that is linked to a Class ("GenericMenuItem.as") that uses attachMovie to add another movieclip ("Arrow") to mainMenuItem as follows:mcArrow = this.attachMovie(prefix+"Arrow", "_Arrow_symbol", this.getNextHighestDepth());I'm able to use on(release) within the Class definition to capture clicks on the mainMenuItem component, but haven't been able to find a way to detect a click on the "Arrow" library item that gets attached to that component.

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I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:

1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc

[Code]....

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how I would normally generate a dynamic text field,

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this.createTextField("myTextField", 1, 0, 0, 100, 200);
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I have an AS3 project (publishing to FP10) where I load a custom made window from the main movie. The custom made window is saved in the Library and has a close button (called exitinteraction_btn).
 
I manage to load the window from the main movie with the following:

var WinA = new windowa();    addChild(WinA);    var myTween:Tween = new Tween(WinA, "x", Elastic.easeIn, 175, 175, 5, true);    var myTween:Tween = new Tween(WinA, "y", Strong.easeIn, 175, 175, 5, true);
 
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I have a layer called SCRIPT and on the first frame i put an actionscript that attach a movieclip (attachMovie). After i attach that movie clip i set the _x and _y coordinates to a specific place. This movie clip has a combo box inside.On another layer i have a button, when you click on this button i attach a movie clip (attatchMovie), this is the same movieclip i attached before on the first frame of SCRIPT layer.Here is the problem, when you click on the button for second time the movieclip attached go to coordinates 0,0.but, if a open the movieclip and delete the combobox everything works fine.Im including a very simple fla file to illstrate the problem, feel free to download it to see what im talking about.

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[Code].....

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[Code].....

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I have a Card class. From this class, I have three possible children: Photo, Video and Info. In my main class, I want to create a few instances of these different classes without knowing what kind it is. But, no matter that, I want them all to listen to the mouse, so I may have something like this:

ActionScript Code:
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The thing is: the Card class is kinda like a canvas... it has certain properties common to every type of item, but there's a space where it leaves it as a canvas... a Photo instance will load a photo there, a Video instance will load a video and a Info instance will load text to a TextField. The problem is that the event listener doesn't work the way I want it to... on an Info instance, the target of the click is the TextField; on a Photo instance is the picture... I want them all to be the class itself... in other words, I want to be able to parse the target as a child of the Card class. My code for the mouseHandler method is

ActionScript Code:
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[Code].....

That's the main idea... to be able to know what kind of object I'm clicking and access its properties... but on an Info instance, e.target is of type TextField... to be able to access the Info object, I have to do e.target.parent, and that is NOT the idea.

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