ActionScript 2.0 :: Dynamically Attached Text Inside Movieclip?

Oct 8, 2009

how I would normally generate a dynamic text field,

Code:
this.createTextField("myTextField", 1, 0, 0, 100, 200);
myTextField.wordwrap = true;
myTextField.text = "text1";[code]....

I would like to target the text field so it is generated inside a movieclip for example something like,

Code:
_root.Mymovieclip.createTextField("myTextField", 1, 0, 0, 100, 200);
myTextField.wordwrap = true;
myTextField.text = "text1";[code]....

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I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:

1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc

[Code]....

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I've got clips being attached using attachMovie (clips are in the library with linkage id's).

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I want to create a movieclip so that that I can create text inside of it and make it clickable. I want to do this all dynamically since I am using ZendAMF to pull in database information to put in the text box. So far I have this:

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ActionScript 1/2 :: Detecting Click On An MC Inside An Attached Movieclip?

Apr 23, 2011

I'm working with a MovieClip ("mainMenuItem") that is linked to a Class ("GenericMenuItem.as") that uses attachMovie to add another movieclip ("Arrow") to mainMenuItem as follows:mcArrow = this.attachMovie(prefix+"Arrow", "_Arrow_symbol", this.getNextHighestDepth());I'm able to use on(release) within the Class definition to capture clicks on the mainMenuItem component, but haven't been able to find a way to detect a click on the "Arrow" library item that gets attached to that component.

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ActionScript 2.0 :: Control Attached Movieclips Inside Another Movieclip By A Toolbar?

Feb 2, 2009

The proposed task has to do with the creation of an application in which the user will be able to insert, drag&drop and remove rectangles. The properties of each rectangle (name,x,y) should be saved in an xml instance.

1.Create a vertical toolbar with the above buttons:

a.new rectangle
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2.Create a movieclip that will be your workspace on the right of your toolbar named stage.

3.Create a function that will be triggered by the new rectangle button and will attach to the stage rectangles as movieclips named rectangle(i) (rectangle1, rectangle2,...).

4.Create a function that will be triggered by the move button and will drag and drop a selected rectangle.

5.Create a function that will be triggered by the delete button and will remove a selected rectangle.

And what I have done so far is:

i = 1;
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[Code].....

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I'm trying to create rows of information in Flash using createTextField in a dynamically attached movieclip. I have the autoSize property set to "center" to account for varying lengths of text. However when I try to obtain the height of the current textbox so I can set the _y property of my next record, Flash doesn't seem to be recognizing the autoSize property and returns the same height for each record.

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I'm trying to create a movieclip and load a "frame" image inside of it, then create another movieclip inside of the first, and then load another picture inside of the second. Something like this:

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But it doesn't seem to work the way I want: the "thumbPicture" doesn't appear on top of the "thumbFrame" as I expected... only the "thumbFrame" shows (with it's image succesfully loaded). Am I missing something?

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Here is a simple example of what I need to be able to do:I have a movieclip, "main_movie", in the main frame, which has multiple instances inside of it...for example "mc_1", "mc_2", and "mc_3".I am unable to figure out how to dynamically reference them. Please look at the code below and let me know what I'm doing wrong.

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Im adding a mc from the library using.

Code:
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[Code]....

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I'm having trouble to center any dynamic content (movieclips, textfields...) inside a dynamically created movieclip, which has a default point of interested in the top left corner.

PS: Just as an example, I have a dynamically created text field inside a dynamically created movieclip....and when I try to scale that movieclip I need to scale it from its center

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I am building using borrowed code from various tutorials. I am trying to make a grid with a dynamically attached clip(ball), use the grid as a mask for a picture(pic) and tween it forward on the press of a button (red):

[Code]..

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Well onjce again I have been scanning the threads and cant find a direct solution to my problem, or at least I dont know how to implement it if I have :s Anyway what I am doing is this.I am doing the website for a furnitre company that has a large product catalog, around some 200 photos. In the main swf. I have all the thumbs and when I click on one thumb depending on what category it is, it will load the external swf. and also a variable that says which photo to show (which frame to go to).

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I can add a preloader onto a scene before everything, however, I only know how to make the preloader load all the photos. I dont want to do this cause if the user wants to view one photo, they have to wait for all 50 high res photos of beds to load, of course, they wont have to wait for the next bed they click on but its still a pain.

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Code:
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I am having problems with this and I can't quite figure out what I am doing wrong.I have the following AS inside a function in my movieclip.

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[code]......

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in my package I declared my vars

[Code]....

Is there any way to access these dynamiccaly attached MCs like when I instantiate in Ex 1?

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I attached some movieclips dynamically from the library, and the MC contains a button symbol called "myBtn", I would like to let it load another swf on _level3...below is part of my Actionscript.

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How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).

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ActionScript 2.0 :: Preload Jpegs Of A Dynamically Attached Mc

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I am doing the website for a furnitre company that has a large product catalog, around some 200 photos.In the main swf. I have all the thumbs and when I click on one thumb depending on what category it is, it will load the external swf. and also a variable that says which photo to show (which frame to go to).for examplle if I click on a thumb of a bed it will load beds.swf with a photo value of 6, which will go to frame 6 in the beds. swf. Now in beds.swf I am attaching a movie clip with an instance name of beds dynamically into an mc called photo_holder using the attachMovie function.The beds movie clip has 40 - 50 keyframes with an mc on each frame which then holds the bitmap. So the target to one photo would be _root.photo_holder.beds_attached.bed1.Then I have a gotoAndStop(photo); action where photo is the variable I loded from level0.

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Code:
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[Code].....

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Im attaching lots of movies in to empty clip in a for loop.like this

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...
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I have dynamically attached a number of movieclips inside a another movieclip on the stage, and now I want them to act as buttons, but I can't work out how. They are named as they are created, so I know I can target them, but as to how to assign an onRelease functions to them I have no idea.I don't want to hard code a load of onReleases, as the number of movieclips will change depending on outside data, how I could do this with a loop or something, given that I have an array of their names?

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This one has me stumped. I'm missing a trick here I think; so why doesn't this work?

Code:
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ActionScript 2.0 :: Assigning X / Y Positions To Dynamically Attached Clips

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As you can see I am attempting to assign x,y positions to clips that are being "attached."
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