Flash :: CreateEmptyMovieClip Inside Another Dynamically Created MovieClip?
Apr 1, 2012
I'm trying to create a movieclip and load a "frame" image inside of it, then create another movieclip inside of the first, and then load another picture inside of the second. Something like this:
var thumbFrame;
var thumbPicture;
thumbFrame = container_mc.createEmptyMovieClip(thumbFrameName, 1);[code]..........
But it doesn't seem to work the way I want: the "thumbPicture" doesn't appear on top of the "thumbFrame" as I expected... only the "thumbFrame" shows (with it's image succesfully loaded). Am I missing something?
EDIT: If I comment this: //thumbFrame.loadMovie("thumbFrame.png");
The thumbPicture.jpg shows inside of the first movieclip, so maybe the issue is with the .loadMovie?
I'm having trouble to center any dynamic content (movieclips, textfields...) inside a dynamically created movieclip, which has a default point of interested in the top left corner.
PS: Just as an example, I have a dynamically created text field inside a dynamically created movieclip....and when I try to scale that movieclip I need to scale it from its center
resizing a movieclip created with createEmptyMovieclip.I tried changing the property using setproperty,the result : no image shown at all.. i think i stting a property for a wrong movieclip.....
Code: addressVars= new LoadVars(); addressVars.load("http://localhost/test/flashmx_dbPassReturn.php"); addressVars.onLoad = function() {
As the title suggests i want to apply physics (gravity mainly) to a line drawn with the curser using the createEmptyMovieClip method.Below is the code in the main frame (sorry its a bit long), what I'm trying to do is make something like crayon physics (i know it will be difficult).So far i can draw lines and make certain objects ( a ball for example) be affected by gravity, but when I try to make the drawn lines be affected by gravity it stuffs up.he first line drawn is produced in the wrong position, (it should be at mouse point but isn't) and you can't draw any subsequent lines. This problem doesnt exist when i remove the gravityBasically what i want is that each line that is drawn can have actions assigned to it... (so i can add gravity and unique properties for different line types)
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
I have a movieclip I created usind createEmptyMovieClip(). How can I assign a Linkage Id to that clip?My reason for this is I later want to attach that clip I created to another clip using attachMovie() which requires a Linkage Id.
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
I have a class which crate a panel with close button. and i create an instance of this class like this
function _smallThumbClick(evt:MouseEvent):void { var _popup:Popup=new Popup( square.width ,evt.currentTarget.y, evt.currentTarget); addChild(_popup); }
and this mouse event from the thumbnail(suppose), so if i click on the thumb it will create popup. so i want to close all other or previously opened pop window.
How do u get the popup class object to close from another class..
or is there any alternate method for detect instance of the movieclip or class..
There are multiple MovieClips that will be dynamically placed on stage. These MovieClips are coded to be buttons. I'm trying to figure out--when a user clicks on the MovieClip...figure out which object on the flash stage the user clicked on.Inside function toggleClick I put the trace statement: trace("movieClip Instance Name = " + e.target.name);
In the OUTPUT window: movieClip Instance Name = instance5 movieClip Instance Name = instance12
Long time listener, first time caller here. I'm having trouble with how Flash sets the _x property of a dynamically created movieclip. If I create a rectangle on the stage using the Drawing API:
Code: //for the purposes of this example, assign a value to i var i:Number = 0; //assign var squareName var squareName:String = "square" + i; //create an empty movieclip named [squareName] at depth 1 this.createEmptyMovieClip([squareName], 1); [Code] .....
I'm not new to Flash by any stretch of the imagination, but I have never come up against this problem before. For context, I'm actually getting my feet wet with the Tween class, and am having trouble animating dynamically created movieclips due to this confusion with coordinates. When I tween a dynamically created clip from one set of coordinates to another, they are offset by the movieclip's _x and _y properties starting at 0, 0, rather than their actual position on stage.
Im dynamically creating an instance of a movieclip, call it a game piece. This game piece has 4 frames, each with a movieclip called base(although one is red, one blue, one green, one yellow). When the game piece is created I set the frame to indicate player color. Im also changing the alpha of base to 1.0 when its being dragged, 0.5 when its dropped.
Using the following code, everything works fine if the game piece color is set to the base in frame 1 (red). If the game piece is created and the timeline moved to a frame other than 1, I throw an error when trying to access base.alpha (this would be the second, third, and fourth instances of base in the game piece timeline). Heres the strange part, this is only a problem when the game piece is first created and added to the display list. Once created, even after the error has been thrown, I can access the alpha of bases 2, 3, and 4 in the drag start/stop listeners. Heres a link to the work in progress, and the relevant sections of code (shortened for brevity, t1 is the top left piece on the pallet, others just repeat the same code):[URL]
I have a Tree, which has an itemRenderer. On the itemRenderer, driven by the XML conditions, objects are created dynamically and added as a children to nodes. These new objects shall trigger an event handler ( some click events mostly ). How do I pass the event handler to the tree and later to the dynamically created new objects inside itemRendere?
In part of my actionscript i'm using: thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); to create a seperate movieclips for ewach image in my xml file. How would I then attach another movieclip to each of the newly created ones? ie thumbnail_mc.t0, thumbnail_mc.t1, thumbnail_mc.t2... is there a way to do it automaticall7y or do i have to assign it to each one individually? "thumbnail_mc.t"+k.attachMovie obviously doesn't work
I have an XML file that I am pulling thumbnails from. I would like these thumbnails to be links, but for some reason onRelease does not work on my movie clip created with createEmptyMovieClip.
I have this theory that my onRelease function is being called before my thumbnail image is fully loaded, but I may be completely wrong. Here is some example code of what I am trying to do.
From the flash help, it says:Method; removes a movie clip instance created with the duplicateMovieclip action, or the duplicateMovieClip or attachMovie methods of the MovieClip object.
But i have movieClips created from createEmptyMovieClip();, so i'm assuming removeMovieClip(); won't work. Is there another way to remove this then?
How do I put a rollover on a dynamically created movieclip?
I have several movieclips being placed inside a container movieclip and I need them to have onRollOver, onRollOut and onRelease events. The way I usually target and do this...
...does not seem to work for whatever reason. However, if I put a named instance of the movieclip on the stage myself and target it in exactly the same way (with similar syntax), the rollover works fine.
I create a super simple .fla using flash MX 2004 professional. I put this code under the button I created.
on (release) { var mc = _root.createEmptyMovieClip("trianglemajor", 1); mc.createEmptyMovieClip( "triangle", 5000); with (mc.triangle) { lineStyle (5, 0xff00ff, 100); [Code] .....
I just see a blank screen when I click on the button. My objective is to show the movieclip mc inside my created scroll pane?
I'm trying to build a Flash-based controller application to go on the web interface for the rack-mounted units which my current employer builds. The interface is defined in an XML file which is parsed and processed when the Flash application is started.
I've created some library symbols which act as various controls - sliders, toggle buttons, etc. I can add these fine to the stage. What I would like to do is group them together in a container of some sort so that I can show and hide them en masse without having to loop through all the controls. All library symbols I'm using are linked to ActionScript classes.
If I use a symbol I created earlier and added to the library as this container, everything works fine and the controls display correctly on the stage.
However, if I dynamically create a MovieClip and use that as the container, it never appears on the stage. The code is identical in both cases except for the class names being used. I am calling addChild() on the MovieClip instance to add the controls to the MovieClip, and then call addChild on the document class to add the MovieClip to the stage. As I mentioned above, this all works perfectly if I use a pre-created symbol from the library as the container.[code]...
How do I access the methods of a dynamically created movieclip/object?
For simplicity sake I didn't post code on how I dynamically created the movieclip. Instead, assume its already created. It is an object. It is called field_2. Below it is referenced by using getChildByName('field_' + field.id);
Check_box_component.as
public var testVar:String = 'test'; public function testReturn() { return 'value returned';
[Code]...
When I trace temp.testReturn, why does it show "function Function() {}" instead of "value returned"?
Is there a way to obtain a reference name of each item on the stage. A reference name that can be then used to manipulate the object? (and how would one do that if successful in obtaining the name?)
As an example that is not working for me, if I drag to stage two movie clips and dynamically include 5 additional movie clips at runtime, this [code]...
Any examples on creating the horizontal scrolling menu with dynamically attached clips? the style where if the user mouses over the right hand side of the menu it slides left, etc? There's lots of tutes out there for simple scrolling but not much that take a dynamically sized clip into consideration!
[code]Then in another function, where I handle a rollover events for the Main Menu, where I want to remove the movieclip "target_mc" after a certain rollOut event [code]doesn't work.Now, I realise this is probably cause it's not in scope, but how would I remove a movieclip that is dynamically created in another function?
As u must have noticed, the movieclip i wanna draw, namely _root.VESSEL, itself contains several other clips (eg _root.VESSEL.db). The problem is that the clip doesnt get drawn at all! All i get is a white rectangle of the size i've created the bitmapData. But nothing of that movie clip has been captured.
is it that the BitmapData cannot capture the details of a clip if it has child clips?? Coz here, VESSEL itself was created empty, and all the new shapes are actually being placed as movie clips inside other empty clips that were created in VESSEL.