ActionScript 2.0 :: Resizing Movieclip Created By CreateEmptyMovieClip?
Jul 7, 2005
resizing a movieclip created with createEmptyMovieclip.I tried changing the property using setproperty,the result : no image shown at all.. i think i stting a property for a wrong movieclip.....
Code:
addressVars= new LoadVars();
addressVars.load("http://localhost/test/flashmx_dbPassReturn.php");
addressVars.onLoad = function() {
As the title suggests i want to apply physics (gravity mainly) to a line drawn with the curser using the createEmptyMovieClip method.Below is the code in the main frame (sorry its a bit long), what I'm trying to do is make something like crayon physics (i know it will be difficult).So far i can draw lines and make certain objects ( a ball for example) be affected by gravity, but when I try to make the drawn lines be affected by gravity it stuffs up.he first line drawn is produced in the wrong position, (it should be at mouse point but isn't) and you can't draw any subsequent lines. This problem doesnt exist when i remove the gravityBasically what i want is that each line that is drawn can have actions assigned to it... (so i can add gravity and unique properties for different line types)
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
I'm trying to create a movieclip and load a "frame" image inside of it, then create another movieclip inside of the first, and then load another picture inside of the second. Something like this:
var thumbFrame; var thumbPicture; thumbFrame = container_mc.createEmptyMovieClip(thumbFrameName, 1);[code]..........
But it doesn't seem to work the way I want: the "thumbPicture" doesn't appear on top of the "thumbFrame" as I expected... only the "thumbFrame" shows (with it's image succesfully loaded). Am I missing something?
EDIT: If I comment this: //thumbFrame.loadMovie("thumbFrame.png");
The thumbPicture.jpg shows inside of the first movieclip, so maybe the issue is with the .loadMovie?
I have a movieclip I created usind createEmptyMovieClip(). How can I assign a Linkage Id to that clip?My reason for this is I later want to attach that clip I created to another clip using attachMovie() which requires a Linkage Id.
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
I know it is possible to attach a class to a movieclip that exists in the library by checking 'Export for ActionScript' and specifying an 'AS 2.0 class' for that symbol.
I would really like to know if it's also possible to attach a class to a movieclip that was created by using the 'createEmptyMovieClip' method.
Im having a problem. Im trying to load external swf's into an MC using reateEmptyMovieClip(), but what i cant do is resize the swf in the new MC.I need it to fit whatever size the MC is (50% smaller in this case).
I have an XML file that I am pulling thumbnails from. I would like these thumbnails to be links, but for some reason onRelease does not work on my movie clip created with createEmptyMovieClip.
I have this theory that my onRelease function is being called before my thumbnail image is fully loaded, but I may be completely wrong. Here is some example code of what I am trying to do.
From the flash help, it says:Method; removes a movie clip instance created with the duplicateMovieclip action, or the duplicateMovieClip or attachMovie methods of the MovieClip object.
But i have movieClips created from createEmptyMovieClip();, so i'm assuming removeMovieClip(); won't work. Is there another way to remove this then?
How do I load the external .swf in "above" the movie clip being created by createEmptyMovieClip? It is always on top of it, on the highest depth, and I'd like the mp3player.swf to be on top instead.[URL]
Is there anyway of resizing a swf after its been created in flash?
EXAMPLE:
My document size of my animation is 520px width by 680px height... when i resize this as an embedded swf in an html page (through source coding) to 382px width by 400px height.. the animation does not flow properly and there are occasional jerks... its not fluid.
Is there an easy way to do this in flash after its been created? Or am i going to have to start from scratch with the proper document size?
I am dinamicly creating movie clip(see code below). I give each movie clip a name that has a diffrent nubmer at the end(myMovieClip1,myMovieClip2,..). In the createEmptyMovieClip this works fine, but when I want to do something with the new created mc (_root.designer.nameMC.lineStyle(0.5, 0xFF0394, 100); ) I can't use the string variable to acccess it. How can I access this movieclip with the name given in the createEmptyMovieClip method?I shuold probably (somehow) set movie clips instance name, right?
Code: /loop var nameMC:String= "myMovieClip"; nameMC=nameMC+loopNumber.toString();[code].....
I have two movieclips, one loads an image, I resize that mc and add it in a bigger movieclip which has to be resized too. My problem is that that the inner movieclip doesn't resize the way I want although I've tried many variants of the sequence of the commands. I've also taken into account something that I read that an empty mc resizes strangely but it didn't change anything.
that's the code:
loader_mc.x=0; loader_mc.y=0; cont_mc.x=1440;
[Code]....
red mc is the outer one but the sizes of the inner are not right it should be about one third of the outer but it's about two thirds. same with the height.
All I want is to be able to resize them independenlty. with the outter beeing bigger than the inner
I have two movieclips, one loads an image, I resize that mc and add it in a bigger movieclip which has to be resized too. My problem is that that the inner movieclip doesn't resize the way I want. I've also taken into account something that I read that an empty mc resizes strangely but it didn't change anything.
the size of the outer is right 1440x1000 but the sizes of the inner are not right it should be about one third of the outer but it's about two thirds. about same with the height.
All I want is to be able to resize them independenlty. with the outter beeing bigger than the inner. Or to be exact I want the the inner to fit exactly the height or the width of the outer depending on which site of the inner is bigger( for example if the inner's width is bigger than its height then the inner width gets as big as the outer's width and then inner's height gets resized according to its ratio) and furthermore to center it in the middle of the outer.
In part of my actionscript i'm using: thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); to create a seperate movieclips for ewach image in my xml file. How would I then attach another movieclip to each of the newly created ones? ie thumbnail_mc.t0, thumbnail_mc.t1, thumbnail_mc.t2... is there a way to do it automaticall7y or do i have to assign it to each one individually? "thumbnail_mc.t"+k.attachMovie obviously doesn't work
I am new to Actionscript 3 and i am making a basic flash site using CS4 and AS3.I need to have an image as my background that resizes whenever the window/browser is resized and that works perfectly. I also need to import another SWF to the stage as this contains the main body of the site, this SWF needs to be centered at all times on the stage even on a resize.I have pasted some code below as what i have working at the moment is the SWF gets imported, the background does scale and resize etc but the movieclip won't center when first launched and i just can't figure it out.[code]
I have a movieclip in an external swf, called menubg. In the library properties tab, it reports the size as 1024x768.I use an embed statement to pull the movieclip from the swf at compile time. It comes in just fine (as a Sprite since that seems to be the only way to instantiate an object from an external swf), you can see it without a hitch, but tracing out the size info does not return the same WxH as the original.Here's some code, and the trace outs
var mbg:Sprite=new wpa_menuBG; trace(mbg.width,mbg.height); // 1028.95 777.95 -- that's not right // the screen container[code]......
I have 2 moveclip called view_mc and restricted and button called btn_scale.
When the user click and drag btn_scale, it resizes the view_mc where the width and height of view_mc dosen't exceed the width and height/2 of restricted area.
I made that. But when view_mc reaches the width and height/2 of restricted area, I can't resize view_mc to be samller. (The btn_scale looks like it's disables and can't use it)
I think some logic is missing. I highlighted the code that is missing some logic.
var clickedX:Number; var clickedY:Number; var newScale:Number;
Here I am trying to resize a movie clip which contains some dynamic text with scrollbar in a swf using mouse.I am able to resize the movie clip using "setProperty". But unable to control the behaviour of the scrollbar. when I am increasing the size of the movie clip the scrollbar should automatically disappear. But I am unable to do so.
I am searching all over google for an easy way to resize images but the problem I am having is that .x does not work .width does not work ._width does not work. ._x does not work. How can I do something as easy as changing the width height of a picture? I am loading the photo into a movie clip using the Loader class
var i = new Loader(); i.load(new URLRequest("a.jpg")); // here I try to write a code that will change the size of the image. photon.addChild(i); //photon is the name of the movie clip instance
And have tried. all of the codes mentioned above on both the actual movie clip instance and the loaded image on variable (i).
I have been working with actionscript 2 / xml for quite a while now and this is the first time I have come upon this one. I have one movieclip in the library that I attach using attachmovie for that generic "glassy" vista type look. Only thing is, when I resize it via actionscript, it resizes incorrectly. Flash ells me it's correct via trace, but it obviously isn't. If I delete the border line off of the movieclip, it resizes fine! I have the clip set to none for scale under the properties tab(with the line and fill selected). The line has a gradient but it does the same thing if solid. What I'm wondering is has anyone else run into this and have they found a workaround?
I have a movie clip named "shapes" that I use as a pseudo-background for my .swf, I alter the color of the movieclip by using the following code; on (press) { var colorful = new Color("_root.shapes"); colorful.setRGB(0x003366); } So that each section of my site has a unique color. The problem is I want to publish this as fullscreen (Publish Settings, set Dimensions to "Percent" and Width and Height to 100). For this to look right I need the movieclip "shapes" to expand to 100%.
I am trying to re-size a movie clip which contains some dynamic text with scroll-bar in a swf using mouse. I am able to re-size the movie clip using "setProperty". But unable to control the behavior of the scroll-bar. When I am increasing the size of the movie clip the scroll-bar should automatically disappear.
Here is the link of the swf I am working on: [URL] Here is the code I have used for the resizer: if (this._x <= 20) { setProperty(_root.cont.frames, _width, 20); setProperty(this, _x, 20); } else { setProperty(_root.cont.frames, _width, this._x); [Code] .....
What's the best way of resizing parent movieclip without affecting the children? I have a container movieclip that resizes depending on the stage, and when I add another movieclips to it they also resize, but I want them to keep the original size,
I creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?
I have a fullscreen projector using fscommand ("fullscreen", "true"); Fullscreen works fine. However, I have 2 movie clips that I don't want to resize with the rest of the movie. (They are non-vector images that look crappy when resized.) Is this possible? If so, do you know what code I need to use? I'm using AS3.