ActionScript 2.0 :: Attached A File Called Datetool.fla, Inside The Fla?
Apr 5, 2007
I have attached a file called datetool.fla, inside this fla i have created 5 buttons which has Prev Date, Prev Week, Next Date, Next Week, Toady. And 3 dynamic text boxes.
The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.
What I can't do is access data from the text boxes (e.g. textField.text) for use in the functions called by the eventListeners attached the buttons. I had the system all working nicely before I placed the text boxes and the buttons on separate movie clips.but this structure makes it much tidier to refresh the text I'm using.The button functions are fine with variables created prior to the building of the text boxes.
Am I failing to address the text boxes correctly (because they're on another movie clip) or is there a stage / movie clip property I need to set so they can see each other ... or is this something else altogether?Could it be that the buttons are created before the text boxes?
having trouble accessing a button within an mc placed on the stage using attachMovie.[code]it just doesn't seem to reference the button with the instance name 'zoom' that is inside the 'text01' mc. i've tried _root.text01.zoom as well.
I'm working with a MovieClip ("mainMenuItem") that is linked to a Class ("GenericMenuItem.as") that uses attachMovie to add another movieclip ("Arrow") to mainMenuItem as follows:mcArrow = this.attachMovie(prefix+"Arrow", "_Arrow_symbol", this.getNextHighestDepth());I'm able to use on(release) within the Class definition to capture clicks on the mainMenuItem component, but haven't been able to find a way to detect a click on the "Arrow" library item that gets attached to that component.
i am loading some thumbnails from an xml file into a movieclip using attachMovie() - each thumbnail loaded is in it's own MC inside the 'container' MC. everything works great but i need to be able to scroll the thumbnails b/c the number of thumbnails can change but the space they have to fit into cannot. make sense? if attach them to a scrollpane or a textarea instead of a MC it only shows the last thumnail loaded or iterated in the for loop.
Code: articleNos = seasArts.firstChild.firstChild.childNodes.length; var item_spacing = 55; var item_count = 0;
I've got clips being attached using attachMovie (clips are in the library with linkage id's).
inside those clips are two functions. I'm trying to access those functions after I attach the clips, but not getting anywhere.
I assume that the methods of my attached clip (the functions) aren't available immediately, but rather after the clip actually 'loads' to the stage they are.
The proposed task has to do with the creation of an application in which the user will be able to insert, drag&drop and remove rectangles. The properties of each rectangle (name,x,y) should be saved in an xml instance.
1.Create a vertical toolbar with the above buttons:
a.new rectangle b.move c.delete
2.Create a movieclip that will be your workspace on the right of your toolbar named stage.
3.Create a function that will be triggered by the new rectangle button and will attach to the stage rectangles as movieclips named rectangle(i) (rectangle1, rectangle2,...).
4.Create a function that will be triggered by the move button and will drag and drop a selected rectangle.
5.Create a function that will be triggered by the delete button and will remove a selected rectangle.
I have four buttons in flash and only one of them work. I have attached the fla file and an index page in a zip file. It seems only one button will work at a time.
I have preloader code in my main FLA, and I load the corresponding preloader (a small file) externally. When I detect that the file is fully loaded, I need to add the listener to the content that I want to "preload".[code]If I use it this way, the loaderInfo listener does not work, but if I add the listener ouside of the handler function, it does.The problem is, I need it to work from within the complete handler, because obviously, the preloaded can show the % completed only after it's loaded...
I have 4 Movieclips on stage, each called btn1, btn2, btn3 and btn4. Inside each movieclip is an image and then a layer above it called cover_mc.The piece of code i have here, which is located on the main timeline, should be registering a MOUSE_OVER command and then fading out the cover_mc movieclip from within that particular Movieclip im hovering over.
I'm building a flash movie for something at work and im loading in some images using an XML file but when i use a preloader it only preloads the XML file (as in just the text inside) and not the images.
This causes the movie to start playing without having the images loaded.Does anyone have any ideas about how i could get it to preload the contents/images being called in the XML file so it doesn't run as soon as the XML file is loaded.
I just tried everything to do embedFonts work correctly in CS5. In Flash CS4 there was no any problems with this. The TextField is created in AS3, I got new font called Sunset inside library and embedFonts set to true, but nothing works, there is no errors and the text is still invisible
I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:
I have a button with a sound attached to it. The button should play the sound when the mouse is in its down state. When I play the sound in the .swf file the sound plays but it's cut off at the end (maybe the last 3 seconds). I'm using mp3 files for the sound. This is happening with many of the buttons in the program. It's a simple operation within the program. The user clicks a button and voice-over is supposed to play.
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
I have a full browser scrollbar I found from here, that has class of 'ScrollExample'.as, but I have a difficult time adding it my website.I used a UIloader on my main site with the instance name of 'loadit' and placed it on top left corner of my site.I have a button on my main site with the code:
Code: btn_1.addEventListener(MouseEvent.CLICK, ContactClick); function ContactClick(event:MouseEvent) { var loadit = new Loader();
[code]....
but when I click on btn_1 I get this error:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at ScrollExample/initStage() at ScrollExample()
How do I link the pictures in the attached file to different websites. Example, when image 1 appears, I want users to be able to click on it to take them to story 1. Then when picture 2 appears, users can click on it to go to story 2, etc.
Can any answer the following questions and maybe point me to a "for dummies" tutorial on 'Classes'. I have the books but they have seemed to disappoint me. Unfortunately I can never ask "why" when reading a book.
1) Does a Class file need to be attached to a library symbol?
2) How do you know what to import?I know this sounds funny but should you always import flash.display.MovieClip? I just want to create a line using a class to begin with and call it from a flash swf with two parameters (start and end).Wouldn't it only need to be a import flash.display.Graphics
3) What is "Base class is final."? Anybody had this error before?[code]
I am desperately trying to make the movies in the attached file resize with the web browser but anchored to the white line on the left. The coloured buttons should not resize but move left or right to align with the edges of the pictures.
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?