I'm trying to do a button with a dynamic textfield inside, and I want the button to resize according to the size of the textfield.I could create a textfield with createTextField, but the problem is that in that case I'd need to give it the size of the text, that I don't know beforehand.
I create a button(MC) and want to duplicate it and easily change the text inside this button... basically I have an mc that acts as a button so inside the mc I have text that I added that animates on mouse rollover. Now I duplicate this mc in the library go into the mc and want to change the text, and when I do, the text in the original button also changes. This happens because the text is a Tween so it's using the same tween from the library for the new button. Is there a quick way to avoid this? I don't see anyway other than typing in the text again in the new button and animating it again.
i've been through alot of forum space and can't seem to find a way to fix this problem of mine. i have an mc named arrival and another named guy. i put this code on guy to make it play forward then reverse once you rollout on arrival.
Code: onClipEvent (enterFrame) { if (arrival.hitTest(_root._xmouse, _root._ymouse, true)) {
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
I am creating some buttons for a menu, and am using movie clips so that I can have a multi-frame effect on them when you roll over them. The buttons are flowers that bloom on rollover, and I only want them to play once- so the first time you roll over them they bloom, and then they stay in that state as long as you're on the page.
So far I haven't been able to figure out how to do this. I can create the animated rollover effect, but the next time I rollover them, it plays again from frame 1. I've tried using a variable that increases by one every time you roll over it, and then if it's greater than 0 it doesn't play, but I don't know how to set it to 0 at the beginning without it setting to 0 every time you roll over it.
I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
I have a group of spark label components within a VGroup. Is there a way to change the background color to the labels when the user rolls over them? I've tried adding rollOverColor to the VGroup, but it didn't work.
I've got a spark buttonbar w/ a dataprovider as follows:[code]By default, the button's labels will be "Dave" and "Brenda", respectively. How can I dynamically change the label to the "addr" field when a user rolls over the button?
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???
I have attached a file called datetool.fla, inside this fla i have created 5 buttons which has Prev Date, Prev Week, Next Date, Next Week, Toady. And 3 dynamic text boxes.
I have preloader code in my main FLA, and I load the corresponding preloader (a small file) externally. When I detect that the file is fully loaded, I need to add the listener to the content that I want to "preload".[code]If I use it this way, the loaderInfo listener does not work, but if I add the listener ouside of the handler function, it does.The problem is, I need it to work from within the complete handler, because obviously, the preloaded can show the % completed only after it's loaded...
I have 4 Movieclips on stage, each called btn1, btn2, btn3 and btn4. Inside each movieclip is an image and then a layer above it called cover_mc.The piece of code i have here, which is located on the main timeline, should be registering a MOUSE_OVER command and then fading out the cover_mc movieclip from within that particular Movieclip im hovering over.
I want to put my input text box labels inside of the input box nd when the user clicks inside the box the label disappears. I can't find any documentation or tuts on this.
I just tried everything to do embedFonts work correctly in CS5. In Flash CS4 there was no any problems with this. The TextField is created in AS3, I got new font called Sunset inside library and embedFonts set to true, but nothing works, there is no errors and the text is still invisible
I'm looking for a piece of AS2 script that will open a different scene and play a label from inside a mc.So it should be something like...On release go to scene x and play x label from inside x mc.I can get to the scene via the button "on release gotoandplay scene 2 . Once in the scene I can get a button to gotoandplay themc.mc and the label.But what I really want to do is get the button on one page to go to the scene and play the label on the second scene.
I am having this problem using the dataGrid in flex. I have a Label in one of the columns of the datagrid, and the label has the truncateToFit property True. But it is not working.
At first I had a static width to Label, and it works in that case. But the problem using that is, when I change the wide of the column, in the output, it does not changes the width of label, and if I make the column width small, the label wont get truncated.
Using 100% width for the label, does not helps either.
how to make a label appear inside a input text field. As of now I am just using a static text field to the left of the input field, bt due to lack of space I would like the text field name to appear inside the actual input text field and when the user clicks to insert their text the title or label for that input field dissapears.
I need to create an array inside a movieclip, so: var Container:MovieClip = new Movieclip; Then how do I make an array inside of the that movieclip. I've tried Container.mCONTENT:Array = []; But I get "Label must be a simple identifier"