ActionScript 3.0 :: Array Inside MovieClip - Label Must Be Simple Identifier
Aug 8, 2009
I need to create an array inside a movieclip, so:
var Container:MovieClip = new Movieclip;
Then how do I make an array inside of the that movieclip. I've tried
Container.mCONTENT:Array = [];
But I get "Label must be a simple identifier"
I'm getting the "Label must be a simple identifier" when trying to add to my arraywhy?
// var roundOne: set outside of function on main timeline // var allRoundWinners:Array ; is declared outside of the function on main timeline // both reside where all the code is created.. frame 1 -> layer "actions".
I'd like to first say that I can program in C++ but this is a little new to me. So I did an internet search for this problem and I received "the main reason you get this error" and a couple other suggestions but never does it say what the error exactly means. why one would get the Label must be a simple identifier error on this line of code?
I'm having trouble referring to a dynamically generated variable...
ActionScript Code: for (z=1;z<=3;z++){[code]....
The Quartz class is an extension to the movieClip class. It adds an image to the stage. I want to be able to write code to add 3 images (without having to do it manually) and access their x and y properties.The error on is for line 2 and says: error 1078: Label must be a simple identifier.
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
I have six movieclip images ( nested in the movieclip "mainInsight") in an array. I am using event.currentTarget to trigger MouseEvent.CLICK event that reacts to a parallel array. The parallel array, uses current Labels, to go to the frame labels in the main movieclip "mainInsight". It's supposed to scale up the image that is clicked, by gouing to a certain label with tween functions, and scale down the others. My current code returns this error:
ArgumentError: Error #2109: Frame label TheCompetition not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at tweenTestFinalTwo_fla::MainTimeline/clickHandler()
there is a movieclip named movie with instance name movie.Inside this movie there is a textbox in frame 1.I want to give properties and methods to that textbox.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
im learning as3 and am trying to understand arrays so could an array be used in this situation i have 5 buttons which all need a ROLL_OVER, ROLL_OUT and CLICK mouse event is it easier to put all the buttons in an array and then use the array identifier to add the even listeners? or is there another way to do this? p.s if anyone can give me a few basic usages of arrays that you use in your experience. where to use arrays too
i have dynamic buttons in movieclip and i want the movieclip goto 2nd frame once some one click single movieclip while rest remains in 1st frame.the movieclips can be in arrayi have some code here:
Actionscript Code: var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){ var btn:MovieClip = new button();
I could not find this one. So say a movieclip is called Background.I have some code in its timeline's first frame and i want to use trace to print its prototype/identifier name.how can i do it?could not find anything even on googling.May be I'm searching for the wrong keyword.
What I mean to find out is what is shown in the Identifier section of the symbol properties.
ActionScript Code: var myArray:Array = new Array(); for(var i=0; i<10; i++){ var p:Particle = new Particle();
[Code]....
I have this array of particles and I was wondering how can I add this particles inside a movieClip, in other words I would like to add particle "p" to a movieClip that I have on the stage with an instance name of "mainMC".
Also, is it possible to display the number of particles (p) inside mainMC in a text field? On this case I know it will be 10, but this will change.
I designed a navigation menu that has 4 buttons. When you rollOver btn1 it goes to a nested movie clip and plays the frame label "a1" which changes its color. On rollOut it plays the "a2" which restores it to its original color. Very easy so far and common. onRelease the button is instructed to stay a a1 to indicate its on.Here is the twist. When you roll over btn1 part of the animation covers up the other buttons. Same thing is you roll on btn2 for example, it colors the buttons accordingly. So I started off by creating a variable and setting it to 0. Then I built my rollOver, rollOut, & onRelease code for each button and said if the variable is not != to whatever number then play the frame label using that logic but it has failed to fully work. The other button even though its covered up with a different color still works so it just makes a sort of glitch.[code]
How can I target a movieclip that is inside each item in the array using getChildByName. Heres my code so far: var aMC:Array=new Array(letter, envelope, parcel); if(i< aMC.length){ var myTargetName:String = aMC[i].target.name; var myTarget:DisplayObject = getChildByName(myTargetName); trace("Stamps Target: "+myTargetName); if (evt.target.dropTarget != null && evt.target.dropTarget == myTarget) { // do what ever here i++; }}
I am making a profile sort of thing, basically what happens is: You start the program... it loops, and generates 500 text fields, it stores them in an array called profile_name[]; it names them "Profile + (i+1) (i being the var used in the loop). Changes the colour to yellow, changes the size to 13. Removes the border from it and makes it unselectable (the text). It then converts the text into a movie clip (as if you made a dynamic text area, on the stage, and clicked it, and pressed f8, and converted to mc). It stores that in an array called profile_mcs[]. I need a way to access the text inside the movie clip in both they're arrays...
Example If you go to your flash stage, make some dynamic text, call it "ptxt1", you make it unselectable, remove any border if it has one... you name the text "test", you select it, press f8, then convert to a movie clip called "test_text" you name it "pbtn1" (the instance name I mean, when I say name) If you go to the first frame of your main timeline and press f9 (action script section) type pbtn1.test.text = "NEW TEXT", it will name the text "test" inside the mc "pbtn1" to NEW TEXT...
However, if you store them into an array (both text and mc) you can no longer reference them like this: MyMC_Array[0].MYText_Array[0].text = "NEW TEXT", It doesn't show up, and making 500 if statements is to much (I think my problem may be when I traced my dynamic text inside the movie clip (that I've made on the stage) it appears as undefined.
Code: var profile_name:Array (my text var) = [ptxt1, ptxt2, ptxt3, etc..]; I've tried doing Code: var profile_name:Array = [pbtn1.ptxt1, pbtn2.ptxt2]; etc.. None works,
I want to put my input text box labels inside of the input box nd when the user clicks inside the box the label disappears. I can't find any documentation or tuts on this.
I'm trying to do a button with a dynamic textfield inside, and I want the button to resize according to the size of the textfield.I could create a textfield with createTextField, but the problem is that in that case I'd need to give it the size of the text, that I don't know beforehand.
I am making a site and have a component on the stage that is put there dynamicly through AS 2.0. When I F5 or Ctrl F5 it seems that the actionscript is read allover again?Only the script that is situated in the specific label. What if I have script in that label that creates a news reader. I f12 and the news reader is there I jump to another label with the menu. when i jump back to the home label the news reader does not appear on the stage. after a f5 or ctrl f5 it does.Do I have to attach the movieClip in each label to assure a the dynm-movieClip script is on stage for the ctrl f5 issue?
I'm looking for a piece of AS2 script that will open a different scene and play a label from inside a mc.So it should be something like...On release go to scene x and play x label from inside x mc.I can get to the scene via the button "on release gotoandplay scene 2 . Once in the scene I can get a button to gotoandplay themc.mc and the label.But what I really want to do is get the button on one page to go to the scene and play the label on the second scene.
I am having this problem using the dataGrid in flex. I have a Label in one of the columns of the datagrid, and the label has the truncateToFit property True. But it is not working.
At first I had a static width to Label, and it works in that case. But the problem using that is, when I change the wide of the column, in the output, it does not changes the width of label, and if I make the column width small, the label wont get truncated.
Using 100% width for the label, does not helps either.