Actionscript 3.0 :: Get Current Label Of Movieclip In An Array?
Jul 30, 2011
I have six movieclip images ( nested in the movieclip "mainInsight") in an array. I am using event.currentTarget to trigger MouseEvent.CLICK event that reacts to a parallel array. The parallel array, uses current Labels, to go to the frame labels in the main movieclip "mainInsight". It's supposed to scale up the image that is clicked, by gouing to a certain label with tween functions, and scale down the others. My current code returns this error:
ArgumentError: Error #2109: Frame label TheCompetition not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at tweenTestFinalTwo_fla::MainTimeline/clickHandler()
I have six movieclip images ( nested in the movieclip "mainInsight") in an array. I am using event.currentTarget to trigger MouseEvent.CLICK event that reacts to a parallel array. The parallel array, uses current Labels, to go to the frame labels in the main movieclip "mainInsight". It's supposed to scale up the image that is clicked, by gouing to a certain label with tween functions, and scale down the others. My current code returns this error:
ArgumentError: Error #2109: Frame label TheCompetition not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at tweenTestFinalTwo_fla::MainTimeline/clickHandler()
I need to create an array inside a movieclip, so: var Container:MovieClip = new Movieclip; Then how do I make an array inside of the that movieclip. I've tried Container.mCONTENT:Array = []; But I get "Label must be a simple identifier"
I am trying to get the Frame labels from a movie clip in AS2. I know you can go to any frame using gotoAndPlay , or gotoAndStop using frame names but now i am trying to get them... I have just being able to get the current frame number, does any one knows how to get the current frame name ? , where does this name is stored? know AS3 has a property called currentLabel or something like that, is there any thing similar in AS
I tried this code but doesnt work properly, anyone has a solution? i need to load different swfs in the same MC depending on the frame, i have placed the simple loadmovie code in each frame with the different swfs and it works but i would prefer to keep the code in 1 frame. This would be even better if using labels instead of frames.
I have a 10 frame flash movie. One of these frames has the label "hide". Is there a way to check whether I am on the frame "hide" or not? Ofcourse I know how to read the property _currentframe but is there a way to (which will give me a string)?
For the life of me I can't figure out how to trace out the current label in my movie's main timeline. This is in AS3. I have a button on stage that spans the timeline of the movie. It detects keypresses. I want to trace the current frame label that the play head is on.
[Code].....
I get "_level0" for this...and undefined for the rest. What am I doing wrong here?
I am making a site and have a component on the stage that is put there dynamicly through AS 2.0. When I F5 or Ctrl F5 it seems that the actionscript is read allover again?Only the script that is situated in the specific label. What if I have script in that label that creates a news reader. I f12 and the news reader is there I jump to another label with the menu. when i jump back to the home label the news reader does not appear on the stage. after a f5 or ctrl f5 it does.Do I have to attach the movieClip in each label to assure a the dynm-movieClip script is on stage for the ctrl f5 issue?
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
I have a sprite loaded as an array, and that array has an event listener for a function. say that function is called funct1. in funct1, i want to be able to grab the index of the array and load it into a variable for future functions and what not. how would i go about this?
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
When i try to add label components through a array to a single frame only the last one that was added shows up. Then if i was to comment out the 2nd array of labels. the first one will show.
Code:
Exchangelist = new XML (); Exchangelist.ignoreWhite = true; stop() Exchangelist.onLoad = function (success) { if (success) { _global.NextNum = 0; _global.txt_ExchangeNumber = []; _global.txt_ExchangeID = []; _global.txt_ExchangeName = []; [code].....
I'm getting the "Label must be a simple identifier" when trying to add to my arraywhy?
// var roundOne: set outside of function on main timeline // var allRoundWinners:Array ; is declared outside of the function on main timeline // both reside where all the code is created.. frame 1 -> layer "actions".
I think that arrays are probably one of the more powerful tools available in flash,
mc with instance name but0
inside mc is a text box var name label , code is [AS]label = _name;[/AS]
mc on main timeline code in frame 1 is:
subjects = new Array("page1","page2","page4","page4","page5") butHeight = but0._height+5; butNumber = subjects.length[code]....
What this code does is produce 5 buttons appearing one after the other, like a cascade effect, so far so good, I then want to insert the array elements into text box label, but all I get is subject, subject1, subject2 and so on.So, what do I need to do so that my buttons are called page1, page2 and so on.
how can I get the current frame of a MovieClip.It's an animation that just loops over and over when its opened with ctrl+enter.On the stage its just one layer and one frame, but when it's double clicked, it has its own timeline with 20 frames.
Actionscript Code: //what i had but it shows frame 1trace(myMovieClipInstance.currentFrame);
display the current frame when it changes. So something with a while loop. Like while the movie clip is playing, display the current frame.
I'm setting up a project that has a list of 45 words. The user should be able to drag the words into an area on the stage, as many as they want, but unable to proceed until they have only 5 words in the selected area. I started off by making each word a movieclip and making them draggable, but wondered if there was a way to simplify the code rather than putting it on all 45 movieclips, if there was a way to have it know which one i'm currently dragging.
Then I was unsure how to keep track of how many were in the area. If i have a count that gets increased for each hittest, it goes up and up, but you can continually redrag the same word on which is wrong. But the user needs to be able to drag words out, so I can't disable them when they hit.
Is there a way to get he current frame of a movie clip that is playing? For example I have myClip which is a MovieClip, and the code is myClip.stop(); Is there a way to know which frame myClip stopped on? Such as frame 5 or 10 or so?
Product details and images are stored in XML File.
What i am trying to create is something similar to banner on [URL]
The addition to this is that products will be scrolling right to left automatically if there is no interaction from user, and product at the center will remain highlighted.
I have created a long strip of Products cover with a mask, the long strip keeps moving to give a scrolling effect.
I have two movieclips nested inside of a movieclip.I placed code on one of the internal movieclips to have its x position increase upon each frame tick, and when it surpasses or equals the x of the other internal movieclip, I need it to turn around and go the opposite way.If it were as simple as this, I could have just done:
Code: if (_root.OuterClip.InnerClip1._x >= _root.OuterClip.InnerClip2._x){ _root.OuterClip.InnerClip1._x += Speed; }else{
I have a MovieClip created, and the second Frame has a label ("tree0001" for any who care). I'm wondering how I can retrieve the name of this label by asking which frame in the movieclip is loaded (which would be frame #2) and then getting that Frame Label.
I am trying to make it go to a certain point on the movieclip thats called. I am not too familiar with creating functions for frame labels. clipboard_mc.gotoAndStop("frameLabel"); is where I want to add the code but when I code the button below it doesn't go to the frame that I want it to.
appears to be a problem with masking text. Trying to embed it now. So, I have a button that I want to display a label movieclip on mouseover, yeah? -and the clip contains a blank dynamic textField with an instance name of "label_text". So, I have one of these clips as a private variable in the button's class definition, and the constructor passes the button's instance name to the label's constructor to set the text field.Unfortunately, the text will only show if I actually open up the label's clip in the library and type something in. Not very dynamic!
I have a character that I want to animate. Now each part of his body is a separate movieclip. What I want is that, for example, if you imagine the shoe MovieClip, I want to give it three frames - from the front, from the side, and bent.
So when I animate the character MovieClip, I would like it if I could keyframe the currentframe of the shoe MoveiClip, if that makes any sense. It's easy enough to do in ActionScript, but the problem with that is the change isn't visible until I test the movie, and when animating it's useful to see exactly what the character looks like at each frame. Is there any way of setting the current frame of child MovieClips when animating?
I have a movieclip called iconinterface_mc and inside of that movieclip I have another movieclip called smsinter_mc iv created a button inside smsinter_mc and I want the button to bring the user back to the iconinterface_mc.