Product details and images are stored in XML File.
What i am trying to create is something similar to banner on [URL]
The addition to this is that products will be scrolling right to left automatically if there is no interaction from user, and product at the center will remain highlighted.
I have created a long strip of Products cover with a mask, the long strip keeps moving to give a scrolling effect.
I've got two different domains and both of them direct to the same website. This website has a menu on top made in Flash (the rest is HTML, so the page must be reloaded everytime I click on an option or I need new content).
But this Flash movie has to show a different animation depending on the URL.
What can I do to find out the current URL in ActionScript?
I need to trace the current level number that I am working on. So say I have 3 swf's loaded onto different levels (_level0, _level1, _level2, _level3), and each has a button, so when I press the button in level1, the number will trace 1, press button in level2, number will be 2, etc.
I wanted to find a way to highlight current thumbnails, and I successfully did this by using the tutorial in the archives found here
My question is, when the thumbnails FIRST load and the first image is loaded, how can I get the first thumbnail to already be highlighted? Here is what I've tried and cannot figure out why it isn't working.
How to find current page url from flash without calling javascript function. I was trying to get the url of the current page where my player has been embeded. I wrote this function.
function getCurrentUrl():String{ var Url:String = ExternalInterface.call("function get_url(){return document.location.href;}"); return Url; }
This function works in firefox and chrome but doesn't works in IE.
I have a movieclip, which attaches to another movieclip, which scrolls.On click I want to be able to drag that movieclip away from the one it was attached to. When I just removeChild it, it's position changes. I want it to stay in the same spot until it's dragged.Any suggestion, on how I can give it that same position, when not attached?
i wrote an swf application using action script 2,i want to be able to know the file name of the current running swf file.i know that in php i have __FILE__ to get current running php file, is there something like that in flash?
how can I get the current frame of a MovieClip.It's an animation that just loops over and over when its opened with ctrl+enter.On the stage its just one layer and one frame, but when it's double clicked, it has its own timeline with 20 frames.
Actionscript Code: //what i had but it shows frame 1trace(myMovieClipInstance.currentFrame);
display the current frame when it changes. So something with a while loop. Like while the movie clip is playing, display the current frame.
I'm setting up a project that has a list of 45 words. The user should be able to drag the words into an area on the stage, as many as they want, but unable to proceed until they have only 5 words in the selected area. I started off by making each word a movieclip and making them draggable, but wondered if there was a way to simplify the code rather than putting it on all 45 movieclips, if there was a way to have it know which one i'm currently dragging.
Then I was unsure how to keep track of how many were in the area. If i have a count that gets increased for each hittest, it goes up and up, but you can continually redrag the same word on which is wrong. But the user needs to be able to drag words out, so I can't disable them when they hit.
Is there a way to get he current frame of a movie clip that is playing? For example I have myClip which is a MovieClip, and the code is myClip.stop(); Is there a way to know which frame myClip stopped on? Such as frame 5 or 10 or so?
I have two movieclips nested inside of a movieclip.I placed code on one of the internal movieclips to have its x position increase upon each frame tick, and when it surpasses or equals the x of the other internal movieclip, I need it to turn around and go the opposite way.If it were as simple as this, I could have just done:
Code: if (_root.OuterClip.InnerClip1._x >= _root.OuterClip.InnerClip2._x){ _root.OuterClip.InnerClip1._x += Speed; }else{
I have a character that I want to animate. Now each part of his body is a separate movieclip. What I want is that, for example, if you imagine the shoe MovieClip, I want to give it three frames - from the front, from the side, and bent.
So when I animate the character MovieClip, I would like it if I could keyframe the currentframe of the shoe MoveiClip, if that makes any sense. It's easy enough to do in ActionScript, but the problem with that is the change isn't visible until I test the movie, and when animating it's useful to see exactly what the character looks like at each frame. Is there any way of setting the current frame of child MovieClips when animating?
I have a movieclip called iconinterface_mc and inside of that movieclip I have another movieclip called smsinter_mc iv created a button inside smsinter_mc and I want the button to bring the user back to the iconinterface_mc.
There is something I have been trying to figure out how to do, I keep running into needing a simpler bit of code to hide all the movieclips except the one that was just made visible. My only idea so far is to manually input all the movieclip names and tell them whether or not to be visible. It works, but it creates a lot of code and is time consumming to change. I hope there is a way to use just one or two lines of code and hide all but the currently selected movieclips.
I'm creating a site that allows drag and drop navigation. Here's the current preview:
[URL]
My goal is to allow the user to freely navigate the desktop and explore at their leisure, however, for the user who's a little more impatient I want to offer an option allowing them to click a button on the bottom menu and have the desktop slide directly from the movieclip's current XY coordinates (whatever they are at the time), to a designated XY, and center on that specific section, easing into place.
I've got placeholder buttons, and placeholders for the desired targets, but I can't wrap my mind around the code needed to do it, nor have I found any examples that use the same technique with AS3.
I would like to know how i can get the width of a movieclip on its current frame. I am using scrollRect to hide certain sections of the movieclip and when i want to return it to its original size i need to get the dimensions the movieclip on each frame so i can return it to the default.
I'm creating a site that allows drag and drop navigation.
Here's the current preview: [URL]
My goal is to allow the user to freely navigate the desktop and explore at their leisure, however, for the user who's a little more impatient I want to offer an option allowing them to click a button on the bottom menu and have the desktop slide directly from the movieclip's current XY coordinates (whatever they are at the time), to a designated XY, and center on that specific section, easing into place.
I've got placeholder buttons, and placeholders for the desired targets, but I can't wrap my mind around the code needed to do it, nor have I found any examples that use the same technique with AS3.
I have six movieclip images ( nested in the movieclip "mainInsight") in an array. I am using event.currentTarget to trigger MouseEvent.CLICK event that reacts to a parallel array. The parallel array, uses current Labels, to go to the frame labels in the main movieclip "mainInsight". It's supposed to scale up the image that is clicked, by gouing to a certain label with tween functions, and scale down the others. My current code returns this error:
ArgumentError: Error #2109: Frame label TheCompetition not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at tweenTestFinalTwo_fla::MainTimeline/clickHandler()
I've used similar code to this before in another project, but for some reason it's not working here: Code: var current:MovieClip; menu01.menuslide.arch.onRelease = function() { if (current != null) { Tweener.addTween(current, {_y:0, time:.5, transition:"easeOutExpo"}); Tweener.addTween(menu01.menuslide, {_x:0, time:1, transition:"easeOutExpo"}); [Code] .....
I need to assign a value equivalent to the name of the button that is being pushed to the variable 'current'. when I trace 'current', I get 'undefined'. I used this in the past in this way below and it worked: Code: a2.onRelease = function() { if (current != null) { current._alpha = 0; current.removeMovieClip(); attachMovie("002", "box002", 10, {_x: 0, _y: 30}); [Code] ..... Why the first code block isn't working?
Clicking a button to start the current movie clip playing. In the following example, playButton is the instance name of the button, and this is a special name meaning "the current object":
In cs5.5, I have a frame with a movie clip on it. When a user clicks a button, I want the movie clip to stop and the user to be directed to another frame. It is correctly redirecting to a different frame, however, the movie clip is still on the stage and playing. How can I modify the following code to make it not just go to a different frame, but also stop the movie clip that is on that frame from playing?
btn_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame); function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void { gotoAndStop(10); }
I am trying to use setChildIndex() to bring the current movieClip to the front. I have the following code on the first frame of the TimeLine. setChildIndex(currentMovieClip,numChildren - 1); And am getting the following errors. Scene 1, Layer 'Layer 2', Frame 1, Line 20 1093: Syntax error. Scene 1, Layer 'Layer 2', Frame 1, Line 20 1084: Syntax error: expecting rightparen before 1. Should I be using stage or something else is wrong?
I've creating a site that has a long horizontal line of fullscreen background images. Currently, moving the mouse left and right scrolls the images right and left.
I also have left and right arrows also for cycling through the images. I have several arrays with various bits of data about the images to help with the cycling. 1 array contains all the widths of the images Another contains all the x positions of the containerClips within image_mc.
The images are in a mc like so mcholder.image_mc.containerClip0 mcholder.image_mc.containerClip2 mcholder.image_mc.containerClip3 ....
mcholder is on the root.
What I would like to do, is instead of continuous scrolling left and right, I only want the user to be able to scroll about 20-30px past each image, (I'm guessing based on the current image_mc._x
When a user clicks an image it tweens into place and onComplete function stores the current image_mc._x value in a currentImageX var.
I'm not sure how to this to limit my left and right scrolling when not clicking.