ActionScript 3.0 :: Get Width Of Movieclip On Current Frame?
Mar 7, 2012
I would like to know how i can get the width of a movieclip on its current frame. I am using scrollRect to hide certain sections of the movieclip and when i want to return it to its original size i need to get the dimensions the movieclip on each frame so i can return it to the default.
how can I get the current frame of a MovieClip.It's an animation that just loops over and over when its opened with ctrl+enter.On the stage its just one layer and one frame, but when it's double clicked, it has its own timeline with 20 frames.
Actionscript Code: //what i had but it shows frame 1trace(myMovieClipInstance.currentFrame);
display the current frame when it changes. So something with a while loop. Like while the movie clip is playing, display the current frame.
Is there a way to get he current frame of a movie clip that is playing? For example I have myClip which is a MovieClip, and the code is myClip.stop(); Is there a way to know which frame myClip stopped on? Such as frame 5 or 10 or so?
I have a character that I want to animate. Now each part of his body is a separate movieclip. What I want is that, for example, if you imagine the shoe MovieClip, I want to give it three frames - from the front, from the side, and bent.
So when I animate the character MovieClip, I would like it if I could keyframe the currentframe of the shoe MoveiClip, if that makes any sense. It's easy enough to do in ActionScript, but the problem with that is the change isn't visible until I test the movie, and when animating it's useful to see exactly what the character looks like at each frame. Is there any way of setting the current frame of child MovieClips when animating?
In cs5.5, I have a frame with a movie clip on it. When a user clicks a button, I want the movie clip to stop and the user to be directed to another frame. It is correctly redirecting to a different frame, however, the movie clip is still on the stage and playing. How can I modify the following code to make it not just go to a different frame, but also stop the movie clip that is on that frame from playing?
btn_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame); function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void { gotoAndStop(10); }
I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like: If ( current frame is frame 1 ) { goto and play frame 2 } But I can't seem to get it to work.
1. I need Import MovieClip from Library into Current Frame (Current Frame mean, if we on frame 1, the movieclip will show on frame 1)
2. Hmm... i guess if we make Browsers on Flash its IMPOSSIBLE lol...
3. Do you know Windows ?, if we click and hold the title bar it will dragging, and if we click and hold the inside of windows, it will NOT Dragging.
4. Load an EXTERNAL SWF.
5. Load an External MUSIC or SOUND.
6. Save Current Setting, like changing the username it will ask you want to save your current setting?, yeah like that. the game is shooting, kicking, punching. there's Enemies, Traps, and Fall into Fire or something he will die.. i need basic of it..
detect current frame number of a movie clip inside a loaded external swf?
its like this, i have a main swf, lets call it "loader_swf", inside the loader_swf i create a movie clip called "holder_mc" which loads an external swf, lets call it "ex_swf". The ex_swf has a movie clip in frame 2 which is the main animation of ex_swf. Is it possible to get the current frame number of the movie clip holding the animation on frame 2? the only thing i know is to get the current frame of main timeline of ex_swf.
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
Ive created a shape that i want to resize as it enters different frames. The shape is meant to act like a window behind info in a webpage. Ive managed to get it to tween OK at the moment, but i cant get it to change for each frame it enters. For example, i can get it to grow from 0 - 100% in the first frame, and if i move to a different frame it might need to be bigger, then in a different frame a new size again. Ive tried creating a variable currentWidth which will allow me to detect what size it is and then change accordingly, but it seems to be having trouble updating.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var myScaler:Sprite = new Sprite(); var infoBox:Shape = new Shape();
[Code]....
Also, is it possible to update the same tween variable in different frames, in this case infoBoxX i want to tween wider, at the moment i am just creating a new variable bioBoxX.
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame; this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
How to get the current frame? At first its in the starting frame. What I want to do is when I press Enter gotoAndStop(3); and again pressing enter key and if its in frame 5 gotoAndStop(5); etc. So how to know which frame I'm in at the present moment? One way I did is giving all the keyframes (3, 5, etc) a particular label and check using 'currentLabel == 3 ,..etc'. But is there any way to do it without giving it a label by merely using the keyframe numbers?
I feel like such an idiot but after trying endlessly I still haven't managed to come up with a way to display the current frame number of nested movie clip ("ecke1") (in a dynamically created text field).The problem really is that I don't know how to have flash keep updating the variable. Here's my latest attempt:
Code: var frame:int = 0; addEventListener(Event.ENTER_FRAME,updateframe,false,0,true);
What's the sanest way to achieve something along the lines of this.gotoAndStop(this._currentframe)?
What I want is that Flash re-loads the current frame as if I was using gotoAndStop (which does nothing if it is given the current frame as target frame).
When an animation stops, I need to give the user a way to again view the animation.Is there a way in AS3 to reload (or refresh) the current page I tried gotoAndStop(1), but the variables are not reset.
I am making a game, which currently works(!) by playing frame one repeatedly. What I would like to do is add two more frames (before and after) with frame 1 being a menu, and frame 3 being another screen (like game over/menu).
Basically I want to have a button on frame 1 with start or w/e and then it goes to frame 2 and keeps repeating frame 2 until gameover=true or similar. How can I do this? (basic I know!)
I am trying to get the Frame labels from a movie clip in AS2. I know you can go to any frame using gotoAndPlay , or gotoAndStop using frame names but now i am trying to get them... I have just being able to get the current frame number, does any one knows how to get the current frame name ? , where does this name is stored? know AS3 has a property called currentLabel or something like that, is there any thing similar in AS