I feel like such an idiot but after trying endlessly I still haven't managed to come up with a way to display the current frame number of nested movie clip ("ecke1") (in a dynamically created text field).The problem really is that I don't know how to have flash keep updating the variable. Here's my latest attempt:
Code:
var frame:int = 0;
addEventListener(Event.ENTER_FRAME,updateframe,false,0,true);
I have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame; this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
I want to get the current frame and current scene because I want to be able to return to that same exact scene and frame when I click a button that goes to a different scene. When I click a button that says "Exit" I want to go back to the same spot as before.
I have a movieclip placed in the main timeline. Inside that movieclip, there is another movieclip.I need to know the current frame number of the inner movieclip when the animation is playing.And report that current frame number back to the actionscript in the main timeline.
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
Does anyone know an url where I can get the current time as either a string or a number? Or how do I solve the problem that flash can't create an external time? Or does anybody have a perl-file that they wouldn't mind sharing with me that could do the trick
I need to trace the current level number that I am working on. So say I have 3 swf's loaded onto different levels (_level0, _level1, _level2, _level3), and each has a button, so when I press the button in level1, the number will trace 1, press button in level2, number will be 2, etc.
I have a slider where I check the current value to see if it's within various number ranges. I'm basically running the same comparison over and over for 14 range sets. Is there a way to not have to hard code each one?The snippet below is hard coded 14 times with incrementing boxes[x] values. boxes[x] is a predefined array:
I have to make time so the hours to be starting with 0 for the numbers less then 10 for example 9:30 to be 09:30 and in my code it works for the minutes but not for the hours. I have written the following code here:
function UpdateClock () { myDate = new Date () hours = Number(myDate.getHours()) minutes = Number(myDate.getMinutes()) seconds = Number(myDate.getSeconds()) [Code] .....
I'm uploading a bunch of base-64 encoded images via an HTTP post. I'm doing this using the URLLoader.load() function. I've added a ProgressEvent, but it only gets fired for the response...after the upload is complete.
At the moment I'm making a presentation for school in Flash MX 2004. I want some kind of progression bar in the presentation. This is how I have it in my mind:
2/15
2 is the current frame and 15 is the total number of frames. I know I have to do this with the use of ActionScript in combination with dynamic text labels. How can I read out the current frame number and the total number of frames?
I have actionscript to control my car. It uses the arrow keys for steering and exceleration and braking. What my question is, do you know how to display my cars current speed.
I am trying to display the current times in 3 different places. On my own computer this works great, but i am not sure if this would work wherever you are, when i change my pc clock the times also change, should they not stay the same?
I've got this code that displays the time but, I want the time to display dynamically, updated by the user's sytem clock so it always displays the "current time".
What do I have to do so that a text field will display outside the boundaries of the current stage? For instance, let's say I have a stage that is 300 x 200, and I want to add a text field that is 100x400
I would like to display the current date in the bottom part of the calendar on a DateChooser control. Has anyone extended the DateChooser control to do this?
Something like the attached image...
I managed to pull off some codes, but still, I have the slightest idea of how to add the label below the datechooser control.
I want to display the current time into a dynamic text box. The time comes correct but the seconds is not running... I want live seconds. what modification should i do to my following code?
Code: cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10); function onDigital_10(e:DigitalEvent) {
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?
how can I get the current frame of a MovieClip.It's an animation that just loops over and over when its opened with ctrl+enter.On the stage its just one layer and one frame, but when it's double clicked, it has its own timeline with 20 frames.
Actionscript Code: //what i had but it shows frame 1trace(myMovieClipInstance.currentFrame);
display the current frame when it changes. So something with a while loop. Like while the movie clip is playing, display the current frame.
How to get the current frame? At first its in the starting frame. What I want to do is when I press Enter gotoAndStop(3); and again pressing enter key and if its in frame 5 gotoAndStop(5); etc. So how to know which frame I'm in at the present moment? One way I did is giving all the keyframes (3, 5, etc) a particular label and check using 'currentLabel == 3 ,..etc'. But is there any way to do it without giving it a label by merely using the keyframe numbers?