I have a character that I want to animate. Now each part of his body is a separate movieclip. What I want is that, for example, if you imagine the shoe MovieClip, I want to give it three frames - from the front, from the side, and bent.
So when I animate the character MovieClip, I would like it if I could keyframe the currentframe of the shoe MoveiClip, if that makes any sense. It's easy enough to do in ActionScript, but the problem with that is the change isn't visible until I test the movie, and when animating it's useful to see exactly what the character looks like at each frame. Is there any way of setting the current frame of child MovieClips when animating?
I'm trying to access a parent movieClip from the child movieClip
Here's what I want to do,
I've got a movieClip named wrong_mc, which plays for a couple of frames and on the last frame, its got a close button "close_btn" inside of it, now I wanna write the code such that when close_btn is played the movieClip "wrong_mc" should go and stop at frame1, I'm just not able to access this movieClip from the button.
The issue I am having is that I have no idea how to access the Children of another MovieClip. I have 2 MovieClip's, storeFront, at frame 25, and reviewPage, at frame 60. storeFront contains a vector, cart, and I need to access it from reviewPage.
I have tried...
var appRoot:MovieClip = parent as MovieClip; buff = appRoot.getChildAt(30); review = buff.cart;
Personally, I prefer just having separate classes fo each object then bring them all together at compile-time, but someone I know had a problem with his game which had a lot of embeded movieclips already on the stage.
how I could go about accessing the Sprite "lmao" which is on Frame 2 of the "omg" MovieClip?
how to access a movie clip/s in a parent swf from a child swf. for example:Interface swf has buttons as mc's (home, about, services, portfolio e.t.c.) and loads in a swf when one of the buttons in the interface swf is pressed. When a button in Interface swf is pressed none of the other buttons can be pressed until the swf of the button that was pressed has loaded.
The reason for this is so that if the user tries to press the buttons quickly lets say the user pressed services button but changed thier mind right after pressing it and wanted to press lets say portfolio button they couldnt press the button until the services swf has loaded. Ive seen websites that dont do this and is makes it all mess up. Ive been able to do this in the past in AS2 but i cant figure it out in AS3.This is the code i would use in AS2:
Interface swf code is: ActionScript Code: _level5.btn_1.enabled = false;[code]...........
how can I get the current frame of a MovieClip.It's an animation that just loops over and over when its opened with ctrl+enter.On the stage its just one layer and one frame, but when it's double clicked, it has its own timeline with 20 frames.
Actionscript Code: //what i had but it shows frame 1trace(myMovieClipInstance.currentFrame);
display the current frame when it changes. So something with a while loop. Like while the movie clip is playing, display the current frame.
I made a ship in flash, composed of different movieclips exported for actionscipt, then I converted the whole ship in a movieclip. I wanna access a wing to make it rotate but I don't know how. I tried this:
Code: package{ import flash.display.MovieClip; public class Prueba extends MovieClip{
Is there a way to get he current frame of a movie clip that is playing? For example I have myClip which is a MovieClip, and the code is myClip.stop(); Is there a way to know which frame myClip stopped on? Such as frame 5 or 10 or so?
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
I would like to know how i can get the width of a movieclip on its current frame. I am using scrollRect to hide certain sections of the movieclip and when i want to return it to its original size i need to get the dimensions the movieclip on each frame so i can return it to the default.
In cs5.5, I have a frame with a movie clip on it. When a user clicks a button, I want the movie clip to stop and the user to be directed to another frame. It is correctly redirecting to a different frame, however, the movie clip is still on the stage and playing. How can I modify the following code to make it not just go to a different frame, but also stop the movie clip that is on that frame from playing?
btn_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame); function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void { gotoAndStop(10); }
I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like: If ( current frame is frame 1 ) { goto and play frame 2 } But I can't seem to get it to work.
1. I need Import MovieClip from Library into Current Frame (Current Frame mean, if we on frame 1, the movieclip will show on frame 1)
2. Hmm... i guess if we make Browsers on Flash its IMPOSSIBLE lol...
3. Do you know Windows ?, if we click and hold the title bar it will dragging, and if we click and hold the inside of windows, it will NOT Dragging.
4. Load an EXTERNAL SWF.
5. Load an External MUSIC or SOUND.
6. Save Current Setting, like changing the username it will ask you want to save your current setting?, yeah like that. the game is shooting, kicking, punching. there's Enemies, Traps, and Fall into Fire or something he will die.. i need basic of it..
detect current frame number of a movie clip inside a loaded external swf?
its like this, i have a main swf, lets call it "loader_swf", inside the loader_swf i create a movie clip called "holder_mc" which loads an external swf, lets call it "ex_swf". The ex_swf has a movie clip in frame 2 which is the main animation of ex_swf. Is it possible to get the current frame number of the movie clip holding the animation on frame 2? the only thing i know is to get the current frame of main timeline of ex_swf.
I have a movieclip placed on the stage called splashScreen. Inside this movieclip i have a button called easy_btn on the second frame but every time i try and access this button from the main timeline using actionscript i get the message TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm not sure why because i think i have referenced it properly. Here's my code -
splashScreen.easy_btn.addEventListener(MouseEvent.CLICK, chooseEasy); function chooseEasy(evt:MouseEvent):void{
I wanted to create a portfolio in flash, so I designed the layout in photoshop, with different webpages in different groups. So groups i created: home, about, porfolio, contact, affiliates, topbar, menu.I use Creative Suite 3 or CS3I then imported the groups into flash as movieclips, using the import to stage function. here is the image of the main scene in the flash. (SEE IMAGE 1st thumbnail)I created a new layer on top of all the layers and used labels at equal intervals to differentiate between pages.here's the image depicting the same.(SEE IMAGE 2nd thumbnail)Now in the home movie clip, i made all the text layers as movie clips to make button animations and assigned sounds and actions to them i.e. rollver, rollout andclick events. here's the swf.(PM ME FOR SWF)I want to know the code or method to load the frame labelled ''about'' in the main scene when i click on the movieclip button 'about' which is in the movieclip 'home'. Here's the code i tried for the first 'about' button, but it returns error "1120: Access of undefined property event."
code: ActionScript Code: var OverSound:roll_over = new roll_over();
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have tried this a dozen different ways and I really am at my wits end.
I have a presentation that works like a powerpoint. Everything is working as it should, except one part. I have a movie clip with an instance named slides, and I want to actively display which frame number you are in this move clip.
I have tried more than one why but I see no reason why this should not work:
var frameNum:Number = this.slides.currentFrame; this.frameText.text = "P�quina " + frameNum + " de 173";
It appears to work at first, but does not update when I navigate the slides. It constantly says 1. Before I just added a function to the back and next buttons to frameNum++ and frameNum--, but after I created the Menu I would prefer it to automatically detect what frame it is on.
i have a parent movieclip mcA and i want to add another movieclip mcB (child movieclip) inside mcA such that the extra part of mcB is hidden. The size of movieclip remains same as of mcA
For ex:-
mcA = 300x300 mcB = 400x400
then only 300x300 of mcB movieclip is visible and rest of the part is hidden.
Ok, here's my requirement in short-I have a datagrid that is updated every time data update is received. Now, all I want to do is check if the present value in every cell in a specific datagridcolumn is less than the new value then color that particular cell green, if the present value is greater than the new value then color it red, else leave previous color as it is. Simple?Now, the coloring part is important but comes later. As of now, I need to know how to get present cell data in the labelfunction of the datagridcolumn.
// column is a datagridcolumn column.labelFunction = function(oData:Object) {
I have a swf named home.swf on the stage of home.swf I've added a Sprite with this code var onStage:bc_sprite = new bc_sprite();addChild(onStage);another swf called menu.swf loads home.swf into a loader which is added to a MovieClip named currentPage which is on the stage thusly.currentPage.addChild(swfLoader);
I have a video gallery that generates a menu from xml.I first create a container then add textfields as menu items to the container I have listeners for mouse OVER on OFF for each menu item as welll as a function to change the text color ON CLICK.What I need to do is figure out how to switch a previously clicked menu item's text color back to "OFF" color when a new menu item is clicked But I Can not figure out how to traverse the display heiracrhy to get to the textField's color in all the other menu items.
heres the function:
ActionScript Code: //create Moviclip to hold menu function createMenuContainer():void {
[code]....
so the video menu item's heirachy is some thing like
but of course this does not work. I think my logic is reasonably sound I just not sure of the correct syntax to get at the textField.textColor of all the other menu items that ARE NOT clicked on the Mouse Click Event of a menu item that is clicked.