ActionScript 3.0 :: Accessing Second Frame In Movieclip?
Dec 18, 2008
I have a movieclip placed on the stage called splashScreen. Inside this movieclip i have a button called easy_btn on the second frame but every time i try and access this button from the main timeline using actionscript i get the message TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm not sure why because i think i have referenced it properly. Here's my code -
splashScreen.easy_btn.addEventListener(MouseEvent.CLICK,
chooseEasy);
function chooseEasy(evt:MouseEvent):void{
I have a character that I want to animate. Now each part of his body is a separate movieclip. What I want is that, for example, if you imagine the shoe MovieClip, I want to give it three frames - from the front, from the side, and bent.
So when I animate the character MovieClip, I would like it if I could keyframe the currentframe of the shoe MoveiClip, if that makes any sense. It's easy enough to do in ActionScript, but the problem with that is the change isn't visible until I test the movie, and when animating it's useful to see exactly what the character looks like at each frame. Is there any way of setting the current frame of child MovieClips when animating?
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked. Here's the code for first movieclip:
Code on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }I have also got some animation on bg_main which
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked. Here's the code for first movieclip:
Code: on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }
I have also got some animation on bg_main which I wan't to trigger on 30th frame (inside bg_main timeline) when button is clicked in envelope_mc timeline. Here's the code for second movieclip:
Code: MovieClip(root).on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }
Complete error: TypeError: Error #1010: A term is undefined and has no properties. at Flashphotographygallerywebsite7_fla::bg_1/frame25()
I am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
I know that It works if I declare the variable myParentVariable outside of the myParentFunction() but I don't really want to do that
main timeline //-------------------------------------------------------------------- --- myParentFunction(); function myParentFunction():void
I'm trying to access a parent movieClip from the child movieClip
Here's what I want to do,
I've got a movieClip named wrong_mc, which plays for a couple of frames and on the last frame, its got a close button "close_btn" inside of it, now I wanna write the code such that when close_btn is played the movieClip "wrong_mc" should go and stop at frame1, I'm just not able to access this movieClip from the button.
Ok, so I made a custom class, but I did not want to add all the text to it through code (much easier to type it in flash on the frame). I name the instance aScoreBoard.
As my code runs, I need to call some of the functions that are part of the ScoreBoard class. As the code gets to this point, I try this line:
aScoreBoard.UpdateScores(passArray);
which will update the scores on the scoreboard. When that line in AS3 tries to execute, I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Main/Main:ayEnd()[C:projectsDev_LearningLongJumpsrcMain.as:616] at Main/Main::ButtonAfterJump()[C:projectsDev_LearningLongJumpsrcMain.as:606]
Is there a way to do things this way? or will I have to go and do all the extra text entering in the code?
I have created a new instance of a movieclip and named it in as3.
I want to put this in another movieclip. How does this effect the reference because everything seems fine while the dynamic movieclip is just dealing with the stage. As soon as I put it in a movieclip, I get:
Error #1009: Cannot access a property or method of a null object reference. at com::Gallery/instancesOut()
Heres part of my code:
for(var i:int = 0; i < 20; i++){ var transition:mcTransition = new mcTransition(); addChild(transition); transition.name = "transition_mc" + i; transition.x = i * 100;
I can reference using the string name but if I put the addchild in a movieclip it errors
I made a script that creates a MovieClip (two stationary Ovals, side by side) from the library and transports them from the left side of the stage to the right.The idea would be to make the RIGHT Oval decrease in size as the MovieClip is traveling while keeping the LEFT Oval the same size. (All of them being part of an Array)I thought to convert the right Oval to a MovieClip within the parent MovieClip, but I have not been able to access the ".width" and ".height" of the nested MovieClip.Not sure whether I'm on the right track or not.
I can't seem to access instances in a movie clip that aren't on the first frame of a parent movie clip even if I tell flash to go to that frame before I attempt to reference the instance in the actionscript.
Actually this works in flash player 10 but not 9. I could just export for flash player 10 but I would rather know the answer than just avoid it and of course for better compatibility reasons.
I've attached an fla example with source code to show the problem. I'm using CS4 and programming in classes in as3 as you will be able to see from the example.
P.S: the example is saved in CS3 so more people can open it.
Edit: Since there's not alot of code I'll paste it here for people to see.
I am a beginner in Flash development and I was just recently assigned to fix an old Flash project at my work. Essentially, the application is a video booth whereby users can record up to 60s of video via their webcam and then share it either via email, twitter, or facebook. When the application is started, a video ID is generated, and that is used as the video's file name when it is streamed and saved to the server. I am sure there is a better way to do this, but the way I came up with is to grab that video ID and pass it to the "Share" page as a URL variable, and then use that to access and share the video from the server. How I can access the video ID from the button that is sending the user to the "Share" page.
Here is the code: var nc:NetConnection = new NetConnection(); var ns:NetStream; var cam:Camera; var mic:Microphone; var vidId:String = configName(); function tracer(p_s) { [Code] .....
i have a mc in wich timeline i put (manually) a mc called joe_mc. The first one (the container) holds all the code: A timer function slows down joe_mc and when it reaches its last frame its suppossed to play the next frame on the container mc timeline. Here�s the code:
I have a 20 frame movieclip (named mc), and by default the playhead is stopped at frame 0 of that movieclip. At frame 10 I have a movieclip instance there named "apple". Now I want to tell mc to go to frame 10, and immediately access "apple" movieclip. This is what I do (from the main timeline):
mc.gotoAndStop(10); trace(mc.apple);
It prints out null (appled is undefined). However, when I put a timer (say of 5 milliseconds) before calling the trace statement, then it works and can access apple. I don't want to rely on timers, since the timer duration depends on different circumstances. At the same time, I do not want to put code anywhere except the first frame of the main timeline.
I have the Dynamic Text field that has an instance name on a mid-timeline frame in Flash CS4. I have a class that inherits from Sprite, and which is always added to the stage on instantiation. How can I get a reference to my Dynamic Text instance from this class?
Example: My Main class (linked in Flash's publish settings) goes like this: protected function beginGame(e:MouseEvent){ gotoAndStop(8); var game:GameContainer = new GameContainer(41,8); addChild(game); game.x=36; game.y=128; }
Game Container extends MovieClip, and draws some pretty gfx. On Frame 8, in the Flash IDE, there is a Dynamic Text element instance named "scoreText". I want to access this from the GameContainer class. Possible?
I have been searching for a resolution to this for weeks but to no avail. I have made a game already where I had a character names mainChar placed on the screen using the Flash IDE. With this method, i was able to access it's various nested movieclips such as mainChar.walk and mainChar.jump. The problem is that I am making a new game where the main character is loaded via external code using hero:mainChar = new mainChar(); in the external file. after this, i would like to check what the current frame of a nested movieclip is. for example, hero.walk.currentFrame. however, by initializing it using the external code, as opposed to my previous method of placing it right on the stage, the compiler is not picking up of hero.walk.currentFrame stating that "a term is undefined and has no properties (error type 1010)". Is there any way for me to let the compiler know that the nested movieclip is there. It's odd because i can state hero.gotoAndStop("walk"), but when i say hero.walk it gives an error, so i know it isnt spelling.
I'm trying to build a website but i'm experiencing some troublesI now have 1 movieclip "menu" on my stage wich contains my navigation bar (home, contact, gallery,...) and on the same stage i have a movieclip "middle" wich contains 3 frames 1 for home, contact etc... What i wan't to do now is write my code in the "menu" movieclip and access the 3 frames in my "middle" movieclip, so what i wrote in "menu" was this:
I have a helicopter that i have drawn in the flash ide as a movieclip inside my library and a turret as a seperate movieclip that has been dragged from the library onto my helicopter movieclip.Is there anyway to programattically access that turret movieclip for a seperate instance of the helicopter?
e.g.
Code: var helicopter1 = new Helicopter(); var helicopter2 = new Helicopter(); addChild(helicopter1);
Background: I have a project where i need to create multiple objects that consume the same base calss from an external .as file. each of the individual fla files that consume the base class need to pass a variable to the base class so the class can return information specific to the fla.
My question is,if i have an external class path set up, how do i get a variable on the first frame of the movie to be visible to the base class && how do i call upon its value from within the class.
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips. Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
I was having trouble even knowing quite what to search for so I figured asking a question in a forum would be the best way to go. Currently I am making an application where I have multiple movieclips of equal duration on multiple frames. For example, movieclip_1 is on frame 1 and is 40 frames long. There is currently a scrub bar that scrubs through the 40 frames of movieclip_1. On frame 1 of the Scene there are also buttons with the actions to gotoAndStop on frame 2, frame 3, and frame 4. Frame 2 contains movieclip_2, frame 3 contains movieclip_3, and so on. The functionality of this is that it shows medical conditions progressing from different angles and when a button is clicked the display shows a close up of just that one angle. As expected, without any actions on the movieclips navigating from one frame to the next brings up the proper new movieclip but they always begin at frame 1. What I would like to be able to do is somehow have my movieclips know what frame they are on so when a button is clicked the application would go to that frame and open that movie clip to the same frame as the previous one that was just navigated from.
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...