Flash :: RemoveChild Frame Animated MovieClip, Will Stop Frame Running?
Sep 14, 2010If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
View 2 RepliesIf I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
View 2 RepliesI want my MovieClip to play from frame 5 to frame 30 and then stop. How can I do this?
View 5 Replies1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
I have a simple flash game with two frames at the moment.Most of the stuff that happens is in as files linked to different movie clips.I orignially only had one frame my background frame and when testing I just press ctl+enter and bamm away it goes the actionscript runs as soon as the movie/game starts and ergo the game plays.My problem is this, I now want to have a start/home frame at the beginning (of course) which has the start game button on which when clicked THEN starts the game.Currently the game starts in the first frame along with the start button.How do I stop the game running straight away and my first frame only contains the start button, which when clicked then goes to the 2nd frame and starts the game?
View 3 RepliesI have a xml gallery on one frame (each frame represents a webpage) and when i click on another frame the frames content appears but the xml gallery is still running on top of it, why how to stop the xml gallery running before going on another page. Is there like a stop function ?
the code in as3 i used for the gallery is as below:
var xml:XML = new XML();
var img_count:uint;
var loader:URLLoader = new URLLoader();
var img_holder:Sprite=new Sprite();
[Code]...
I'm trying to do a work around for a 9-slice animation problem, [URL] and I'm doing a shape tween within a MC... but when I place the animated movieclip on the stage, it displays the first frame of the animated movieclip, and it would be much more useful for it to display the LAST frame of the animation. I feel like there was some way of choosing the stage-display frame of the movieclip in the past, but can't find any way of doing this in CS5?
View 6 RepliesI have 6 frames on the main timeline each with a different movieclip. Is it possible that when one movie clips finishes running it will go to he next frame on the maintime line and run the next movieclip on the next frame with AS3?
View 2 RepliesI have a timeline with a bunch of frames. At the beginning of my timeline (frame 2) I have actionscript that makes movieclips that are transparent (alpha 0) visible, and also some rollover and link/button code using a tween class. On frame 3 I have other movies that are visible etc. Frame 3 has stop code, and a frame anchor named "page2". For instance for the moviedclip "page_1" I have this code:
[Code]...
I'm working on a Flash CS5 file, with action script 3. I have a layer with all the audio for each frame. When I click the Next button, the audio from the last frame plays over the audio of the current frame. The only code I have in flash is:
stop()
btn2.addEventListener(MouseEvent.CLICK� forward);
function forward(event:MouseEvent) {[code].....
i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.
View 1 Repliesi created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
View 4 Repliesi'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.
View 1 RepliesI have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
View 1 RepliesI am doing an animation of a van and need the wheels to stop when the van stops. The van is in a movieclip has a motion tween on it moving it left to right. I tried putting the following on the timeline of the last frame (frame 72) in the movie clip but it doesn't work. The wheels keep spinning.[code]...
View 3 RepliesI have a scrolling image gallery which is a movie clip on one frame and I want it to stop when I navigate to the other frames how can I do this?
View 1 RepliesI am building an application for a real life game. When the players of the game have finished they get to see a movie. That movie is embedded in a movieclip and the last frame has to be shown when the movie has played.
This is the code I have for now.
Code:
check_mc.visible = false;
check_btn.addEventListener(MouseEvent.CLICK, CheckCode);
function CheckCode(event:MouseEvent){
[Code]...
I would like to know: What do I have to do to stop the movieclip at the last frame, so the last frame is on the screen?
I have this EMERGENCY right now! I need to get this specific movie clip (controlled by a button) to stop at certain frames based on the day.
So what I'd like is for when someone presses the button, it instructs a movie clip to play - all this is based on what day of the month it is..in this example, it's today. The date part of this script works fine.[code]...
the script works fine...but I'd like the in between stuff. I have the movie clip stopped on frame 1 and I want it to play from frame 2 and stop at frame 23 if it's the 17th...in fact I'll have more if statements to go along with all this, but that's just cut and paste.[code]...
How do I stop() a movieclip that's on a different frame from the button ie the code? Like, just writing the instance name of said movieclip and .stop(); obviously isn't working
View 9 RepliesI have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.
[Code]....
Using MX 2004. I would like to play the entire movie twice, then start playing a third time until frame 30 and stop.
View 1 Repliesat first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
2. If possible, a progress bar.
to stop the playhead at a frame in a movieclip should AS3 use "MovieClip(this).stop();" rather than just "stop();" ?
the movieclip is nested within several others dynamically and therefore cannot easily be referenced directly from the stage, if that would be otherwise preferable...
[Code]...
I can not make the above stop when the root moves on to frame 2.
In cs5.5, I have a frame with a movie clip on it. When a user clicks a button, I want the movie clip to stop and the user to be directed to another frame. It is correctly redirecting to a different frame, however, the movie clip is still on the stage and playing. How can I modify the following code to make it not just go to a different frame, but also stop the movie clip that is on that frame from playing?
btn_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void {
gotoAndStop(10);
}
want that everytime someone has wrong a letter, a frame of my movieclip appears and stop there until there's another error. I did it this why, but appears all the movieclip in the very first error. Here's the code.
public function entradaTexto (event:KeyboardEvent){
var charpress:String=(String.fromCharCode(event.charCo de));
var trouve:Boolean;
[code].....
I have a movie clip that loads variables from an XML file. One of those variables is a number between 1 and 100. I have an movie clip file of a "speedometer" that has a needle. The needle is set with a motion tween between frame #1 and frame #100. The number in the XML file is, currently, set to "gotoAndStop" to the corresponding frame # in the speedometer movie clip. What I want to do is for the speedometer to "play" and THEN stop at the frame # that corresponds to what the XML is feeding it. All of this happens "on load". There is no "button" that activates it.
Here's the code I have for the parsing the XML into the speedometer. This is working. I just want it to "play" then "stop".
Code:
var SideGRAPH_01_01:XMLList=contentINPUT_01.StudentRptItemDetailDefinitions.StudentRptItemDetailDefinition.(@StudentRptItemDetailID=="5").(@Seq=="1").attribute("Value");
for each (var GRAPHElement_01_01:XML in SideGRAPH_01_01) {
MovieClip(root).page_01.dashboard.speedometer.gotoAndStop(GRAPHElement_01_01);
}
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1-
PHP Code:
on(rollOver){ gotoAndPlay(_currentframe +1);}
The actionscript on button #2-
[Code]...
wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:
on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay(10);
[code].......
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is:
home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked);
function homebuttonClicked(event:MouseEvent):void{
gotoAndStop(0)
}about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked);
function aboutbuttonClicked(event:MouseEvent):void {
gotoAndStop("aboutme")
[Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.