Professional :: Animated MC On The Stage - Show LAST Frame Instead Of FIRST Frame?
May 12, 2011
I'm trying to do a work around for a 9-slice animation problem, [URL] and I'm doing a shape tween within a MC... but when I place the animated movieclip on the stage, it displays the first frame of the animated movieclip, and it would be much more useful for it to display the LAST frame of the animation. I feel like there was some way of choosing the stage-display frame of the movieclip in the past, but can't find any way of doing this in CS5?
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Sep 14, 2010
If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
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May 12, 2011
Basically I have a movie clip that comes up on the stage and plays to frame 230. I have placed a stop(); inside the movieClip on frame 230. I would like to have a continue button come up outside the movieClip on the stage when that movieClip reaches 230.I was hoping this would work but I am having trouble. This code is on the stage level outside the movieClip.Both the continue button and the movieClip are on the stage.
if (movieClip.currentFrame == 230){
continueBtn.visible = true;
} else {
[code].....
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May 16, 2009
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
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Jan 18, 2012
im working on my own site im lost though i copyed and pasted so much but i cant seem to figer somthing out.i have a members sys sitting on a few frames every thing works. but the profile button, i have a total of 11 buttons that are working. i coppyed them put them all on 1 frame with there own instances that contain 3 frames?the first frame is the not active frame the 2ed is the active and 3ed is blank so it wont show. so my login code at this point is
ActionScript Code:
//Button Functions
signupBtn.onRelease = function() {[code]...
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Jun 30, 2011
I made nine frames with different jpeg images (on three Layers, which suit to different day's timespans), then I added actionscript. It gets date from system clock, according to hour - chooses timespan (morning or evening, midday or night) and display one of three frames for this time (randomly). But, when I test the project in preview (ctrl+enter) I have still first frame or empty Stage without any images. It works properly when click on Play in context menu.
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Jun 23, 2011
How Do I Change Stage Frame From Inside MovieClip?
Heres my code so far:
hh.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void{ gotoAndStop(2);}
i tried (root).gotoAndStop(2); but i got an error , #1061 ..
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Mar 24, 2010
I have a opening movieclip that starts playing for my background and then I have two buttons that come up on moues over event, that if clicked on start one of my two longer Movie Clips that I have as progressive download through a flvplayer on Key frame 2 & 3. I have all that working but I want it to go back to the start or keyframe 1 when the clip is done playing so I can use the same opening menu to click on the second movie clip can some one give me any tips on how to get to go back to the start when the movie is done.
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Jun 15, 2010
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
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stop();
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Frame there
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When I test the movie and click the button, the frames don't seem to change.
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Jul 26, 2010
I am making a frame by frame animation, where I draw a character, make a new frame and use the onion skin to slightly move my character. Is there a way to make a certain part faster than others? I made a character prepare to kick someone, but since i was doing it frame by frame it looks slow. So instead of taking out frames and making it look choppy, how do I make a certain part faster or increase its FPS? I tried making a new scene and changing its FPS, but that still changes the overall FPS.
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Apr 22, 2011
Where can I find step by step instructions for creating next frame and previous frame buttons with Flash CS4?
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Jul 26, 2011
I making an animation for a preloader.In the animation, a 'line' draws a picuture.There are many lines,and I would like a mask to follow the lines so that it appears that they are being drawn.There are so many that it would be difficult to do this manually by moving a mask frame by frame with motion tweens.
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Dec 5, 2010
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys.The user can hold/press "keypress right" to move to the next (key)frame and "keypress left" to move to the previous (key)frame in the .flv files.I have tested embeeding one .flv movie to the stage and it's working fine.But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween keyframes in the same way if the .flv's are loaded dynamiclly? Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
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Oct 24, 2011
I have about 2 minutes of real life footage.
I need to put this in a "flash container" and make it advance frame by frame every time the UP key is pressed.
The faster the UP key is pressed, the faster the film should advance.
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Feb 24, 2005
[code]...
this[newroto].rotographic.gotoAndStop(random(this[newroto].rotographic._totalframes)+1); <-- this line gets the images randomly.. and i wanted it to show all images... like the image on frame 1 the image on frame 2 on frame 3.. this 7 (the var set on the beguining..)
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Sep 4, 2009
I am needing to create a preloader that advances a 10 frame animation every 10% loaded. So there will be a percentage indicator (dynamic text) and a short animation as the load bar (10 frames). The animation is of tape winding into a tape measure, and when it's fully inside the loading is complete and timeline moves onto next frame. I have been able to do this with AS2, using a combination of (stop) and (play) commands whenever the next 10% was loaded.
[Code]...
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Nov 29, 2010
So I made a ridiculously long Flash animation, but now I have to break down to certain parts. It's all made in one scene.
My question is can I start the playhead on a frame other than frame 1. Say frame 595, I've tried gotoAndPlay(595);, but to no avail. I've searched for a good 2 hours on this too. Is something so simple not possible in Flash?
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Sep 8, 2011
I have created a racing game and over all i got 3 frames and about 10 main layers.. i have tried so many scripts now and they're not working .The game begins on frame 2 while the main menu is on frame 1.Not sure if it matters but i have the menu copied on all the frame 1's of all the layers...
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Jan 21, 2010
After finally making a button with an animation in it, I get stuck with the button actually working. I followed this tutorial; [URL] for the most part. And when I link the button to an URL like it uses as an example in the tut it works. But when I want to link it to a frame label in my website it doesn't work. Atm the code in the movie clip on the hit area looks like;
on (rollOver, dragOver) {
gotoAndPlay("on");
}on (rollOut, dragOut) {
gotoAndPlay("off");
}on (release) {
gotoAndStop("Scene 1", "who")
}
The rollover/out works fine. But the link isn't working within the Flash file.
Here is the .fla: [URL]
And a CS3 version: [URL]
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Jul 13, 2004
I have three animated buttonMc's with code like this on them..
on (rollOver) {gotoAndPlay(2);
}
on (rollOut) {gotoAndPlay(8);
}
on (release) {gotoAndStop(16);
_root.mtClip.play();
[Code]...
Currently If I want to add five more buttons the code must be duplicated for each buttonMC and this seems really inefficient. This is the only way I have been able to make everything work though.
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Nov 21, 2007
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
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Jan 18, 2011
I have been using a template from the Adobe Flash Professional CS5 from Media PlaybackSimple Photo Album.I added 15 frames and and used the built in Action and Playback buttons (3 buttons. What i want ot do is make it look like the Controller as seen below.I would like the movie to be able to be controlled frame by frame, go to the beginning etc. just like the controller. I am having a hard time understanding what to do. I have added buttons but when i do it flips out and scrolls through the frame by frame without stopping.
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Mar 4, 2009
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
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Jul 13, 2006
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
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Mar 13, 2011
I hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
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Feb 21, 2012
How to send value to frame 2?
frame1:
i have an input textfield named "MyInput".and a button.
if I pressed the button, it will go to frame 2. BUT how i can display the inputted value in frame.
frame:
I have a dynamic textfield named "MyOutput"
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Nov 23, 2009
Well, since it is all supposed to be one SWF file, I'm doing all the preloading in Frame1.I have a simple textField on the stage which displays the percentage, and this code every frame:
Code:
stop();
import flash.events.ProgressEvent;
// Check if already loaded
[code]...
the textField will not show up until the SWF is loaded to about 70%.
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Nov 18, 2010
Right now I'm us Flash CS4 and creating a flash program in AS3. After a certain frame the dynamic text boxes that I have set up refuse to display text when required. I've gone over every line of code and every possible set up and I can't understand why it will not work. I've made sure all the dynamic text boxes have the instance names properly in place naming them all "talkBox". I've made sure all the code is written properly talkBox.text = "Insert Text Here!" There should be absolutely no reason in the world why the dynamic text boxes shouldn't be working.
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Dec 25, 2011
I want to display the result which is this "guess_txt.text.toLowerCase()+" is Correct"; then after a seconds of delay it will go on the next frame.
Here is my code :
enter_btn.onRelease = function () {
if (guess_txt.text.toLowerCase()== "waitress","waiter") {
result_txt.text = guess_txt.text.toLowerCase()+" is Correct";
}else{
result_txt.text = "Sorry try again";
}}
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Dec 5, 2007
I am creating something where I need a MC to show once all 8 of the buttons on my current frame have been pressed. I am pretty sure you use an array to create it, but I cannot seem to get it to work.
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