AS3 :: IDE - Animated Preloader: Advance 1 Frame Every 10% Loaded?

Sep 4, 2009

I am needing to create a preloader that advances a 10 frame animation every 10% loaded. So there will be a percentage indicator (dynamic text) and a short animation as the load bar (10 frames). The animation is of tape winding into a tape measure, and when it's fully inside the loading is complete and timeline moves onto next frame. I have been able to do this with AS2, using a combination of (stop) and (play) commands whenever the next 10% was loaded.

[Code]...

View 1 Replies


Similar Posts:


Professional :: Animated Preloader - Fill A Swirl Shape (attached) Based On The Amount Loaded?

Aug 17, 2009

trying to create an animated preloader.how to do a basic bar preloader but what I want is to fill a swirl shape (attached) based on the amount loaded.I can easily enough create the movie clip where the full outline is there and then it fills up but I have no idea how to turn that into a preloaded and have it fill based on the percent loaded. Am I correct in assuming I can't use a mask because of the irregular shape?

Attachments:
preloader.jpg
(22.6 K)

View 22 Replies

Media Server :: Advance Frame-by-frame On A Streaming Video?

Oct 26, 2010

i've recently installed Wowza media server 2 locally, currently only for testing purposes.everything works fine, except of accurate seeking functionality - or in other words advancing frame-by-frame .when i use VLC to play my video file i have no problems advancing frame-by-frame. however, when i use the 'seek()' function to move the playhead a fraction of a second, its seems to move only to the next key frame (meaning that only once every few mouse clicks the playhead advances dramatically).

View 1 Replies

Actionscript 3 :: Flash - MC Enter Frame And Advance To Next Frame Of Root

Dec 14, 2011

I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):

[Code]....

View 1 Replies

ActionScript 2.0 :: Preloader Fails To Advance Scene

Nov 18, 2009

I have my game on Scene 1, and my preloader on a separate frame. The preloader loads, but it doesn't advance to the game when it's complete. Where to look for my error?

Code:
class preloader extends MovieClip {
var amount;
function onEnterFrame() {
amount = ((this.getBytesLoaded() / this.getBytesTotal()) * 100);
this._xscale = amount;
if (amount == 100) {
_root.gotoAndPlay("Scene 1");
}}}

View 5 Replies

Professional :: Make A Film Advance Frame By Frame

Oct 24, 2011

I have about 2 minutes of real life footage.
 
I need to put this in a "flash container" and make it advance frame by frame every time the UP key is pressed.
 
The faster the UP key is pressed, the faster the film should advance.

Accelleration and decelleration should seem "natural" (not bumpy and sudden).

View 4 Replies

Professional :: Preloader Not Going To Frame 2 After 100% Loaded

Nov 9, 2010

After site is loaded a 100% it is stuck on the preloader image in frame one instead of going to frame to of my project.
 
I suppose further information about my project is needed so just say what to post and IŽll post it.

View 12 Replies

ActionScript 3.0 :: Preloader - Animation Not Going To Specified Loaded Frame

Oct 18, 2009

Here is my preloader code:
stop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
var total:Number = this.stage.loaderInfo.bytesTotal;
var loaded:Number = this.stage.loaderInfo.bytesLoaded;
[Code] .....

Why the animation [logoANIM] isnt going to the specified "loadedFrame" frame #... Additionally the
trace(loaded frame);
isnt outputting the loadedFrame #

View 4 Replies

ActionScript 2.0 :: Build A Preloader That Goes To Whatever Frame Of A Mc That The Movie Is Loaded?

Oct 12, 2005

I am trying to build a preloader that goes to whatever frame of a mc that the movie is loaded (well...that makes no sense). Lets say, the movie is 50% loaded, then the mc will goto and stop on frame 50.

Code:
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
if (bytes_loaded == bytes_total) {
mc.gotoAndStop(50);
}

make it play if the 'loaded' is only half of the 'total'...

View 11 Replies

ActionScript 3.0 :: After Preloader Is Loaded Goto Frame / Label

Oct 3, 2009

I've bought a very simple AS3 preloader but the default code requests an external swf thru a loader event.What I would like to achieve is when the content is loaded it goes to a frame/label on my stage.[code]

View 1 Replies

ActionScript 3.0 :: Preloader -if 40% Of The SWF Has Been Loaded, Then The Animation Should Have Played Upto Frame 40?

Jul 27, 2010

I've got an animation in a MC which I want to play out as a preloader.For example, it has 100 frames, and I want the animation to play upto the percentage which has been loaded. So, if 40% of the SWF has been loaded, then the animation should have played upto frame 40.

View 1 Replies

ActionScript 2.0 :: Preloader To Stop On Frame Depending On Percentage Loaded?

Aug 23, 2004

I am trying to make a preloaded that stops on frames depending on how much is loaded, I want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% I want it to it to move forward a frame, So far I have done thus,

var bytes = _root.getBytesTotal();
var bytes_loaded = _root.getBytesLoaded();
if (bytes / bytes_loaded >= .25) {
_root.gotoAndPlay(2);
} else {
_root.gottoAndStop(1);
}

View 6 Replies

ActionScript 3.0 :: Keypress To Advance To Next Frame?

Nov 11, 2009

I need to create a simple presentation that displays a bunch of photos.I want to be able to hit the space bar to advance to next picture.I am able to stop the playhead at the picture, but i want to advance to next labelled frame by hitting the space bar. 

View 2 Replies

ActionScript 3.0 :: Press Tab Key To Advance To Next Frame?

Sep 23, 2011

I have some buttons on the frame. I also have an event listener that is waiting for the user to press the Tab key to advance to the next frame. Is there any way, using ActionScript 3, to have the Flash player not recognize the buttons, because when I'm testing it, using the Tab key, it goes through the progression moving from one button to another, and then finally it advances to the next frame where I want it to go directly to the next frame and bypass the buttons. The simplest way is not to have the buttons, but I need them.

View 3 Replies

IDE :: Advance Aimation In Time With Bytes Loaded?

Sep 9, 2009

URL...Basically, you press button to enter and the tape measure will roll in time with the amount of data/frames loaded. So if 50% of data/frames loaded, the animation would be halfway completed. Upon completion, it zooms in on tape measure and I have animations from there to get to the main site.This was successfully done in Actionscript 2.0, but I need it to work in Actionscript 3.0.

View 3 Replies

ActionScript 1/2 :: Advance To A New Frame After Animation Completes?

Apr 24, 2009

I have a button on frame 1 that, when pressed advances to frame 2. On frame 2, there is an animated symbol that starts playing right as you get to the frame. I want this to play once, and then advane to frame 3, but I can't seem to figure out how to do it? Please help, all it does now is loop continuously on frame 2, and I can't figure out how to advance to frame 3.

View 3 Replies

ActionScript 2.0 :: Goto And Play 1 Next / Advance Frame?

Feb 6, 2009

I have a small flv embedded in the timeline of my movie clip (instance name = bg)

now what I want to happen is when I hit my button (instance name = b1)I want the bg movie clip to goto and play the from the next frame on the timeline.[code]...

View 2 Replies

ActionScript 3.0 :: Click And Drag To Control Frame Advance?

Jun 16, 2011

I have a layer that contains a movie clip, instance name wwr_mc, which has nineteen frames. I have figured out how to script a roll-over function to continously move from one frame to another by rolling over the prev, or next buttons, using this code:

wwr_mc.gotoAndStop(10);
var t:Timer=new Timer(250,0);var dir:int;
t.addEventListener(TimerEvent.TIMER,onNextFrame);[code]...............

This type of navigation, while functional, is not really codusive to what I'm trying to accomplish. I would like to be able to click and drag the mouse and have the frames advance forward or backward depending on the direction of the mouse movement.I tried using the MOUSE_Move event with very limited success.

View 5 Replies

ActionScript 3.0 :: Advance Timeline Using Arrow Keys And Frame Labels

Jul 17, 2009

I have been tasked with creating a "PowerPoint-style" presentation using Flash CS4 and I am just learning AS3. I would just use a PPT to Flash conversion utility but they want more elaborate text and image effects and better embedded video handling. Also, it seems like using the Flash Slide presentation option in Flash CS4 limits the kind of effects I can do. How to navigate the presentation sequentially (back and forth) using the arrow keys to jump to the next or previous frame label.

Here's the code I have in the first frame of timeline:
ActionScript Code:
// Key Listener
stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection);
function changeSection(event:KeyboardEvent):void {
switch (event.keyCode) {
[Code] .....

View 0 Replies

ActionScript 2.0 :: Attempting To Advance A Movie By Time Not By Frame Rate?

Sep 3, 2004

I'm attempting to advance a movie by time not by frame rate so, on frame 34 I have

Code:
function playNext() {
gotoAndPlay("scene1");
clearInterval(timerInterval);
}
timerInterval = setInterval(playNext, 5000);

with a scene1 label at frame 45, but the movie does not stop at 34, it continues to frame 45 plays to 55, where their is a
Code:

stop()
action. At frame 55 it loops back to 45, playing once again to 55 then stops.

What Am I missing?

View 3 Replies

ActionScript 3.0 :: Basic Buttons - Advance User To Correct Frame Labels And Stop

Sep 13, 2010

I have a flash site that has a presentation page it has a menu of two buttons (1) to take you to a slide show and (2) that takes you to the gallery. These are the only two buttons that seem to work in control test movie, I get no errors. The only button that is connected is the slideshow button (I haven't done the gallery yet). This button takes you to frame two. Where I have the main website. It has its own menu that spans across the entire website which is 25 frames.

Each frame represents a new page. I have mini menus at frames 3, 5, and ten. That are supposed to just advance the user to correct frame labels and stop. The only buttons that work are the ones in the first frames. The rollovers appear to work on all the pages when I advance the movie using the [ . ] key but I get no trace statement which means that it is not being acknowledged, all my buttons are named properly I believe so here is the code as well, all is in frame one:

stop();
//handle events for buttons...
Gallery.addEventListener(MouseEvent.CLICK, clickSection);
Home.addEventListener(MouseEvent.CLICK, clickSection);
Location.addEventListener(MouseEvent.CLICK, clickSection);
Guest.addEventListener(MouseEvent.CLICK, clickSection);
Lodging.addEventListener(MouseEvent.CLICK, clickSection);
[Code] .....

View 10 Replies

Flash :: RemoveChild Frame Animated MovieClip, Will Stop Frame Running?

Sep 14, 2010

If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();

View 2 Replies

ActionScript 3.0 :: Use An Animated Gif As Preloader?

Nov 28, 2011

I have an animated gif image, and i want to use it as a preloader, I've serched and I only find things like loader bars, and I know how to do that, but I seriously have no idea of how to use an animated gif, if some one please could tell me, step by step, of how to do it, I'm new in flash so please. I have this code to make a loader bar if helps, I use it in a different layer, and the content is in another one.

ActionScript Code:
stop();
this.addEventListener(Event.ENTER_FRAME,loading);

[Code].....

View 2 Replies

Professional :: Animated MC On The Stage - Show LAST Frame Instead Of FIRST Frame?

May 12, 2011

I'm trying to do a work around for a 9-slice animation problem, [URL] and I'm doing a shape tween within a MC... but when I place the animated movieclip on the stage, it displays the first frame of the animated movieclip, and it would be much more useful for it to display the LAST frame of the animation. I feel like there was some way of choosing the stage-display frame of the movieclip in the past, but can't find any way of doing this in CS5?

View 6 Replies

ActionScript 2.0 :: Animated Text Loaded Via XML Not Working

Jun 18, 2008

I have a dynamic text field in a MC that should loop, but for some reason it plays once then vanishes. The text from the XML file does show up, and the text field is still there but blank. I have checked the basic stuff like anti alias for animation, embed, no stop(); or anything that simple. Here is the XML, all my instances are labeled correctly in the .fla

[Code]...

View 3 Replies

ActionScript 3.0 :: XML Images Loaded To A Layer Under Animated Timeline?

Feb 10, 2011

I want to load jpgs using an external XML file into a flash layer and have a timeline playing over the top of them. I invision having photos loaded to a box on the left side of the stage covering 1/3 of the area, and then loading photos also to a box on the right side of the stage while an animation plays of the clients logo in the middle 1/3 of the stage area. My Action script skills are very limited. I have been able in the pass to modify what I have found on the web to work for my purposes. But, I have not been able to find anything that has multiple players on one stage or anything close. I created a swf that alternates loading an image on left and then right but it plays over the top of ... and then loads a third image behind the client logo in the middle covering the entire stage. But I would be happy with just a left and right alternating if possible.

View 2 Replies

Animated Button Not Working When Linked To Frame Label?

Jan 21, 2010

After finally making a button with an animation in it, I get stuck with the button actually working. I followed this tutorial; [URL] for the most part. And when I link the button to an URL like it uses as an example in the tut it works. But when I want to link it to a frame label in my website it doesn't work. Atm the code in the movie clip on the hit area looks like;

on (rollOver, dragOver) {
gotoAndPlay("on");
}on (rollOut, dragOut) {
gotoAndPlay("off");
}on (release) {
gotoAndStop("Scene 1", "who")
}

The rollover/out works fine. But the link isn't working within the Flash file.
Here is the .fla: [URL]
And a CS3 version: [URL]

View 2 Replies

ActionScript 1/2 :: Preloader: Frame 1 Stop On 100% Goto Frame 2

Jan 20, 2010

at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?

1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...

2. If possible, a progress bar.

View 3 Replies

ActionScript 2.0 :: Animated Textstring - Build A Prototype For Strings To Be Loaded Into Textfields

Feb 26, 2004

I'm trying to build a prototype for strings to be loaded into textfields. I want to break up a string and put each and every char in it in to the textfield with a 1 second interval. This is what I've come up with, I don't get any script errors but nothing seems to work anyway. Any ideas how to accomplish this?

[Code]...

View 1 Replies

ActionScript 2.0 :: Animated Buttons, External Swfs, Frame Labels, Better Code?

Jul 13, 2004

I have three animated buttonMc's with code like this on them..

on (rollOver) {gotoAndPlay(2);
}
on (rollOut) {gotoAndPlay(8);
}
on (release) {gotoAndStop(16);
_root.mtClip.play();

[Code]...

Currently If I want to add five more buttons the code must be duplicated for each buttonMC and this seems really inefficient. This is the only way I have been able to make everything work though.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved