ActionScript 3.0 :: Basic Buttons - Advance User To Correct Frame Labels And Stop
Sep 13, 2010
I have a flash site that has a presentation page it has a menu of two buttons (1) to take you to a slide show and (2) that takes you to the gallery. These are the only two buttons that seem to work in control test movie, I get no errors. The only button that is connected is the slideshow button (I haven't done the gallery yet). This button takes you to frame two. Where I have the main website. It has its own menu that spans across the entire website which is 25 frames.
Each frame represents a new page. I have mini menus at frames 3, 5, and ten. That are supposed to just advance the user to correct frame labels and stop. The only buttons that work are the ones in the first frames. The rollovers appear to work on all the pages when I advance the movie using the [ . ] key but I get no trace statement which means that it is not being acknowledged, all my buttons are named properly I believe so here is the code as well, all is in frame one:
I have been tasked with creating a "PowerPoint-style" presentation using Flash CS4 and I am just learning AS3. I would just use a PPT to Flash conversion utility but they want more elaborate text and image effects and better embedded video handling. Also, it seems like using the Flash Slide presentation option in Flash CS4 limits the kind of effects I can do. How to navigate the presentation sequentially (back and forth) using the arrow keys to jump to the next or previous frame label.
Here's the code I have in the first frame of timeline: ActionScript Code: // Key Listener stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection); function changeSection(event:KeyboardEvent):void { switch (event.keyCode) { [Code] .....
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
i have all my buttons on frame 2. im creating a real estate site and i have to have a couple links like HOME ABOUT BUYING SELLING CONTACT, the thing though is that in the BUYING and SELLING frames i want to add more sections and links but only on these 2 other parts of my site. when i code it and add new buttons to these sections though my movie plays over and over and over non stop. heres my coding...
FRAME 1 preloader
Frame 2 has a frame label of home and all the buttons on a diff layer, and AS3 on a different layer
Frame 3 has a frame label for about section
Frame 4 is my contact for example
so if i create a new button in the about frame label and just add the code to the working as3 code on frame 2 my movie just plays over and over and over again, and all i want it do do is act like the other buttons and go to a different frame label down in the time line. the only way i get it to work is if i have ALL my buttons on frame 2.
frame 1 my preloader frame2 home_btn.addEventListener(MouseEvent.CLICK, onHome) function onHome(event.MouseEvent):void
[Code]....
i enter my btn code just like this and the buttons on frame 2 work but any new buttons i try and creat and put into different frames othere then frame label "home" aka frame 2 wont work
I am trying to use buttons to jump to frame labels. They jump to the label just fine, but they won't stop when pressed again. Below is the code I am using to have the button rest when pressed again.
getting_btn.addEventListener(MouseEvent.CLICK, gettingStarted); function gettingStarted(evt:MouseEvent):void { gotoAndPlay("ipad_in");
I created a picture gallery in it's own file called slide, and i've made an mc in another file so i could embed the gallery in it. The images are enlarged on Scene 1 and the small image icons are in there own mc. The buttons work fine when testing the movie from the picture gallery's own file, each button has the following code.
on (rollOver) { _root.gotoAndPlay ("framelabelname"); }
But when i test movie in the second file where the photo gallery is embeded, the gallery pops up, the bottom arrow buttons work to toggle between the image icon buttons but when you roll over the image icons to call a certain frame label, nothing happens, it just stays on frame 1. So frustrating because i'm doing this for a client who is paying for it to be done and I don't understand why it doesn't work right when embedded into a different file..
I'm creating website that I want to put my resume and portfolio on as different Flash applications. For my resume it would be like a mini-web site that has various linking buttons to different pages. I tried to use scenes b/c I had a professor who told us to use scenes to create our pages/animations, and the scenes concept did not work with the actionscripting.
I then read online that scenes were not the way to go. So I'm trying to use Frame Labels to create this - right now I made a menu movie clip that I have my actionscript in for each button - the buttons have the correct instance names and I have my frames properly labeled with their movie clips attached to each for each part of the resume/page portion.
This is the code I'm using in the Menu movie clip. The problem I'm having is that when I click on each button - nothing happens! I tried this one, and nothing happened: education.addEventListener(MouseEvent.CLICK, educationCLICK); function educationCLICK(event:MouseEvent):void{ gotoAndPlay('education'); };
And then I tried to re-order it and nothing happened: function educationCLICK(event:MouseEvent):void{ gotoAndPlay('education'); }; education.addEventListener(MouseEvent.CLICK, educationCLICK);
have 1 button inbeded in a movie clip named mcintroclp that is on frame 1 of my main timeline, Frame 2 is labeled port_btn on the main timeline. In the timeline of the movie clip mcintroclp I've put the code:
stop(); function buttonClick(event:MouseEvent):void {
I have 5 overlapping tab buttons and when each is clicked, it calls to a specific frame. The tabs are assigned to a specific frame so that when the timeline jumps to the assigned frame, the tab clicked appears on top of the other tabs. My code below works, but only once. If I click a tab and then try to click a previous tab, nothing happens.
FYI: My 5 tab names are: rotating_globe, company_tab_mc, newproducts_tab_mc, applications_tab_mc and tradeshows_tab_mc
There's also a 'back_home_btn' that appears on the stage when user is not clicked on the 'rotating_globe' tab (the 'rotating_globe' tab is my default home button)
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
I am using Flash CS5 on an iMAC, running OSX 10.6. I created a file that uses a Combobox on the first frame, and I would like to connect the buttons to go to and stop/play on multiple labels.
I've been working on a new issue while giving a break on cracking the other one.I have a movie clip acting as a button with rollover/rollout animation- we'll call it menu_mc for simple reference.I'm basically creating a rollover submenu. I've set it up a few different ways but the most user friendly has been hiding the submenu_mc (which has 4 linked buttons to root frame inside) by doing:
_root.sub5_mc._visible = false; then inside the menu_mc with the rollover I have the submenu trigger set to show: _root.sub5_mc._visible = true;
I have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.
This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.
var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7"); var cLabel:Number = 1; function nextPlayClick(evt:MouseEvent):void {[code].....
I have three animated buttonMc's with code like this on them..
on (rollOver) {gotoAndPlay(2); } on (rollOut) {gotoAndPlay(8); } on (release) {gotoAndStop(16); _root.mtClip.play();
[Code]...
Currently If I want to add five more buttons the code must be duplicated for each buttonMC and this seems really inefficient. This is the only way I have been able to make everything work though.
i've recently installed Wowza media server 2 locally, currently only for testing purposes.everything works fine, except of accurate seeking functionality - or in other words advancing frame-by-frame .when i use VLC to play my video file i have no problems advancing frame-by-frame. however, when i use the 'seek()' function to move the playhead a fraction of a second, its seems to move only to the next key frame (meaning that only once every few mouse clicks the playhead advances dramatically).
I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is: home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked); function homebuttonClicked(event:MouseEvent):void{ gotoAndStop(0) }about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked); function aboutbuttonClicked(event:MouseEvent):void { gotoAndStop("aboutme") [Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
i'm making a rollover menu with AS3, and when the user mouse clicks I want it to go to a certain frame in a movie clip and stop. It does this fine, however I have an animation for it to play on Mouse out. So when user mouse clicks then mouse outs from the button area it plays my mouse out animation and i'm back to square one. How can i tell it to ignore the mouse out animation if the user has clicked the button?
I have a SWF with two buttons that both direct users to new URLs. The first frame contains an FLV. During the playing of the FLV, the buttons work fine. When the FLV is complete, the SWF plays, resizing and moving the buttons. During the movement of the buttons I can click them and they work--while moving. But they don't work once the SWF reaches the last frame and stops. I need the buttons to work the whole time, especially at the end. [URL]
Now I'm working on a Website which contains a XML Carousel Gallery, with the coding below.Now this all happens on the homepage. I would like to stop the xml on other frames though. Is there any coding I can use on my Buttons, to stop the XML working while going to another frame?
stop(); var folder:String = "thumbnails/";// a folder for thumbnail files + an XML file var total:Number; var radiusX:Number =180; var radiusY:Number = 10;
I need to create a simple presentation that displays a bunch of photos.I want to be able to hit the space bar to advance to next picture.I am able to stop the playhead at the picture, but i want to advance to next labelled frame by hitting the space bar.
I have some buttons on the frame. I also have an event listener that is waiting for the user to press the Tab key to advance to the next frame. Is there any way, using ActionScript 3, to have the Flash player not recognize the buttons, because when I'm testing it, using the Tab key, it goes through the progression moving from one button to another, and then finally it advances to the next frame where I want it to go directly to the next frame and bypass the buttons. The simplest way is not to have the buttons, but I need them.
I am looking to create a flash based image slide show, but have some restrictions. Can't use XML to store the images, b/c this is going into powerpoint, and the client uses an older version which doesn't support external files. Also, this won't be advanced by a button, click, but will need to be timed between transitions. There is voice-over, music involved so the transitions times may not all be the same. I did a Google search, but every example involved XML and/or button controls.
I have a button on frame 1 that, when pressed advances to frame 2. On frame 2, there is an animated symbol that starts playing right as you get to the frame. I want this to play once, and then advane to frame 3, but I can't seem to figure out how to do it? Please help, all it does now is loop continuously on frame 2, and I can't figure out how to advance to frame 3.
I have a small flv embedded in the timeline of my movie clip (instance name = bg)
now what I want to happen is when I hit my button (instance name = b1)I want the bg movie clip to goto and play the from the next frame on the timeline.[code]...
I am needing to create a preloader that advances a 10 frame animation every 10% loaded. So there will be a percentage indicator (dynamic text) and a short animation as the load bar (10 frames). The animation is of tape winding into a tape measure, and when it's fully inside the loading is complete and timeline moves onto next frame. I have been able to do this with AS2, using a combination of (stop) and (play) commands whenever the next 10% was loaded.
I am working on a project and need to advance a movie clip with a reverse and advance button. I prefer to have the clip keep moving in a direction while a button is held down.
i'm trying to do everything in flash vs is exporting the menu to dreamweaver, and i can seem to have the buttons go to a certain frame and stop? this is the action script i'm using in the dropdown menu mc to get the button to work because if i do it in the to level of the scene i get error saying can access button
I just started using flash and Im hoping someone with more experience can help me out. When I add the stop code to frame one to stop the timeline on my homepage, the buttons Ive set up in my navigation bar do not work. But, if I do not have the stop code in the timeline, the buttons will work correctly. Without the stop code, though, obviously the whole timeline plays through and doesn't stop on the homepage, which is not desirable. So how do I stop the timeline on the homepage and still have my buttons work?