Flash :: IDE - Website + Not Recognizing Frame Labels / Stop Action - Plays Through Timeline
Mar 14, 2009
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
[Code]...
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Sep 8, 2010
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
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Apr 30, 2011
I did a MC called "bgproducts" on the root frame no:46 to 59 then stop(); and in this MC, you have an animation and stop at frame no :64 then stop(); in the frame 64, i have another an empty MC called "productsMC". when i do this code in bgproduct frame no 64 : productsMC.loadMovie("main.swf", ""); it plays the frame on the root 46 to 59 non-stop and nothing to loadmovie, and also the main.swf has a preoloader then frame 2 an load from xml file.
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Jul 1, 2009
I made an intro animation for a website. Packaged it up into a movie clip, selected "Export for ActionScript", dragged it into my timeline, and gave it an instance name (myIntro_mc).
This is not an exported swf... it only exists in my library as a symbol (and what ever folder of classes it goes to when you export for action script).
The intro plays some animation, has a button to continue to the site, plays some more animation and then stops.
The movie clip is in its own layer and has 4 frames of the main timeline.
If I don't tell the main timeline to stop in frame 1, the intro never shows up... playback goes directly to frame 5 (which is the home page).
If I put a stop(); in the first frame the intro plays and stops and the main timeline never resumes.
I can't sort out how to tell the movie clip to play the parent timeline when it reaches the end... nor can I figure out how to wait in the main timeline for the intro to finish playing before resuming the main timeline.
I've been gnawing at this an embarrassing amount of time and have tried all sorts of bad code in both the main timeline and in the child movie clip.
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Aug 28, 2009
I'm currently designing a website (Flash, Actionscript 2) using Frame Labels.The main nav bar has 4 link buttons, each one linking to a certain Frame Label e.g. 'Home', 'Gallery' etc. When you click on a link it will bring you to the frame label, play small animation and stop. The problem I am having is, when I click on a new link I would like the current scene to animate out and then go to the next chosen frame label. I basically want a smooth IN/OUT transition between links.
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Feb 26, 2010
how do you do the following
A movieclip is playing...
When it reaches frame 20, it goes back and plays at frame 5. Then it keeps doing this. To me this is harder than it looks
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Jul 17, 2009
I have been tasked with creating a "PowerPoint-style" presentation using Flash CS4 and I am just learning AS3. I would just use a PPT to Flash conversion utility but they want more elaborate text and image effects and better embedded video handling. Also, it seems like using the Flash Slide presentation option in Flash CS4 limits the kind of effects I can do. How to navigate the presentation sequentially (back and forth) using the arrow keys to jump to the next or previous frame label.
Here's the code I have in the first frame of timeline:
ActionScript Code:
// Key Listener
stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection);
function changeSection(event:KeyboardEvent):void {
switch (event.keyCode) {
[Code] .....
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Jul 21, 2011
Fail to control my timeline with the gesture swipe; I have tried but without any success. ive created frame labels at every 20 frame as a navigation points and some motion tween between each 20 frames.
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Nov 6, 2006
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
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Sep 13, 2010
I have a flash site that has a presentation page it has a menu of two buttons (1) to take you to a slide show and (2) that takes you to the gallery. These are the only two buttons that seem to work in control test movie, I get no errors. The only button that is connected is the slideshow button (I haven't done the gallery yet). This button takes you to frame two. Where I have the main website. It has its own menu that spans across the entire website which is 25 frames.
Each frame represents a new page. I have mini menus at frames 3, 5, and ten. That are supposed to just advance the user to correct frame labels and stop. The only buttons that work are the ones in the first frames. The rollovers appear to work on all the pages when I advance the movie using the [ . ] key but I get no trace statement which means that it is not being acknowledged, all my buttons are named properly I believe so here is the code as well, all is in frame one:
stop();
//handle events for buttons...
Gallery.addEventListener(MouseEvent.CLICK, clickSection);
Home.addEventListener(MouseEvent.CLICK, clickSection);
Location.addEventListener(MouseEvent.CLICK, clickSection);
Guest.addEventListener(MouseEvent.CLICK, clickSection);
Lodging.addEventListener(MouseEvent.CLICK, clickSection);
[Code] .....
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Apr 3, 2011
I try to create a tab interface: So on each layer in frame 1 I added
this.stop();
but when running it says: 1180: Call to a possibly undefined method addFrameScript. main.as is currently useless but I can show it in case it would have impact:
[CODE]....
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Jun 8, 2009
Frame 1 has an flv that it plays once and stops, here's the actions I have on that frame:stop();stopAllSounds();What would I add to make the flv loop or replay when it finishes? (I have buttons and more flv's on other frames, so I want to have this stop on frame 1 unless someone clicks a button to go to another frame.)
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Oct 10, 2009
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
[Code]...
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Nov 22, 2010
In one part of the game Ive got some "enemies" constantly dropping from the sky, and a big cloud.mc next to the enemies that move when you press a button to block off the "enemies" from hitting the character.
I was thinking it could be possible for the enemies to have a loop from frame 1 to 10 (as long as it takes to drop from the sky) that repeats itself allthrough the game until... somebody hits the button with coding telling the enemy mc to go to frame 11 where a stop(); demand has been put in.I'm having inserting a stop action on frame eleven is that the enemies are only dropping once..
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Mar 30, 2010
I build a web site in flash using lables and one of the lables is video. I put video in the video label. When I click to go to anyother label, the video is still playing. what code I would write when I click off the video label the video would stop playing. It sounds like some if statement.
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Aug 7, 2009
I'm making at quite big company presentation with slides (CS4). On some of the slides I'm using buttons with behaviors on the timeline - they are a all placed in the first frame of the related slide. I have a placed a stop(); in the first frame in every slide so I'm sure the timeline will not start playing. The problem is that it does. I runs one time and then it stops.
How can I make it stop the first time you go to the slide?
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May 27, 2009
I have an animated movie clip (a man walking). I have created a tween with that clip, but when he stops at frame 30, I want the animated movie clip to stop, so it doesn't look like he's walking on the spot.
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Oct 22, 2010
Flash Movie that works using Firefox and Safari on my (iMac) desktop, but not after I upload to my website.
I started with an flv video, imported it into an fla document along with a playback skin then published it creating an html file and two swf files. I've checked the html file, and it looks fine. The flv file is only 17MB and I've uploaded all 5 files to my site on:
[URL]
but all I seem to get is the control skin's "sending data" pole turning.The movie never arrives. I can get much bigger mpeg and wmv movies up on my screen very quickly.
I'm running Snow Leopard on my Mac (OX 10.6.6). I've tried using different videos but nothing seems to work.
Here's the relevant html generated by Flash
[Code].....
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Jul 14, 2004
I have an internal swf file play within a main swf file. At the end of the internal swf file timeline I want the timeline of the main swf to go to a certain frame and stop.
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Jul 14, 2004
Flash MX- I have an internal swf file play within a main swf file. At the end of the internal swf file timeline I want the timeline of the main swf to go to a certain frame and stop.
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Jul 9, 2010
I am working on a game and would like to put code for different levels on the same timeline layer, mark the frames with labels (level1, level2...) and add different action script to it. Can this be done, and are there some limits. It is a small tetris like game, and each code would be mainly adding children to a stage, from an array and checking for a collision with objects added on a different layer on the same frame as the label. Also it would change score and so on.
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Jan 7, 2010
internet explorer 7 not recognizing stop(); function?
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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Nov 9, 2007
Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.
[Code]...
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May 13, 2005
I'm using the preloader like the one rhamej posted here:[URL]The part of the code I need help with is as follows:
[AS]
//fire the MovieClipLoader and attach the listener to it
var container1:MovieClipLoader = new MovieClipLoader();
container1.addListener(mclListener);
[code]....
I realize the code is wrong. I wondered if it was possible after loading an external .swf ("1_movie.swf") within the container, if you could then press a button (enter_button) located within the external .swf ("1_movie.swf") , and use the preloader code to load another external .swf on release ("tree20.swf"). I'm having trouble because the preloader code is in the main timeline of my main flash file ("index.fla"), and I don't know how to make the preloader code recognize the button located within the external .swf, and use it to load another external .swf within the same movie clip.
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May 13, 2005
I'm using the preloader like the one rhamej posted here:
[URL]
The part of the code I need help with is as follows:
[AS]
//fire the MovieClipLoader and attach the listener to it
var container1:MovieClipLoader = new MovieClipLoader();
container1.addListener(mclListener);
[Code].....
I realize the code is wrong. I wondered if it was possible after loading an external .swf ("1_movie.swf") within the container, if you could then press a button (enter_button) located within the external .swf ("1_movie.swf") , and use the preloader code to load another external .swf on release ("tree20.swf"). I'm having trouble because the preloader code is in the main timeline of my main flash file ("index.fla"), and I don't know how to make the preloader code recognize the button located within the external .swf, and use it to load another external .swf within the same movie clip.
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Apr 21, 2010
I have a mainMovie clip that consist of different movie clips. Inside of my mainMovi I have another movie clip that is called "Menus" this where all my navigation is but the frame labels are inside the mainMovie.
[Code]....
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Aug 4, 2011
I'm trying to build a menu system which populates itself by parsing labels from the Flash timeline. As well I have a requirement to keep this all within one FLA file... so no classes or XML files. After 2 days I'm pretty close here, but have a problem with mouse_out's. I'd like to be able to move my cursor up and down the popped-up sub menu, but as soon as my cursor leaves the first sub button it triggers the mouse_out function.
I want the mouse_out to trigger only when the cursor leaves the entire sub-menu, not it's children. I believe this is a traditional problem and there's solutions but after 1.5 days of tuts and threads I haven't been able to manage it. I think I may just have to tweak how I deal with the submenu array.
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May 12, 2010
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) {
play();
}
on (release){
gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
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Jan 16, 2010
I hope I explain this well. But in my game I have 3 keyframes for my bullet Movieclip. 1 to display its normal state. 2 to show it Blown Up, and 3 to remove it from the stage. A total of 3 frames. When the bullet hits an object, I go to and play the 2nd frame. then when frame 3 hits, I remove it. Here is my code
[Code]...
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