ActionScript 2.0 :: Game - Inserting A Stop Action On Frame Eleven?
Nov 22, 2010
In one part of the game Ive got some "enemies" constantly dropping from the sky, and a big cloud.mc next to the enemies that move when you press a button to block off the "enemies" from hitting the character.
I was thinking it could be possible for the enemies to have a loop from frame 1 to 10 (as long as it takes to drop from the sky) that repeats itself allthrough the game until... somebody hits the button with coding telling the enemy mc to go to frame 11 where a stop(); demand has been put in.I'm having inserting a stop action on frame eleven is that the enemies are only dropping once..
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Nov 6, 2006
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
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Jun 8, 2009
Frame 1 has an flv that it plays once and stops, here's the actions I have on that frame:stop();stopAllSounds();What would I add to make the flv loop or replay when it finishes? (I have buttons and more flv's on other frames, so I want to have this stop on frame 1 unless someone clicks a button to go to another frame.)
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Oct 10, 2009
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
[Code]...
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Mar 14, 2009
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
[Code]...
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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Oct 24, 2009
I'm trying to insert an old banner ad into a new Flash site The problem is, the banner I made at 20 frames per second, and the Flash site is set to 41, so it literally plays the banner twice as fast.
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Jun 24, 2011
am creating a shooting game. my main class in first frame now i want to add the title in front of the game if a adding frame in front make it stop function. the game play runs what can i do?
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Sep 27, 2011
I'm new to actions script. I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File)This is what I need, when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.if is any help I upload a sample FLA with some FLV for reference.
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Sep 27, 2011
I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File) what I need? = when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.I upload a sample FLA with some FLV for reference.
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Mar 30, 2012
I dont use loader a lot i asked a question before how to link a game over with unload action but i started implementing it when i click the button to load im getting unable to load source file wht
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May 26, 2010
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
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Nov 3, 2011
I'm currently working on an action adventure game and have run into some issues. I am using flash CS4 and AS3. On the stage I have created a user input text field with the instance name of textbox and a button with the instance name of btn. I'm trying to set it up so that when the user types in a word that word is cross referenced with an array and a function is run. I have noticed that some times the functions are not run in the order there typed. For example if I type "enterdoor. lookaround." Than the following is traced.
" you have entered the door.
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you are looking around, but don't see anything.
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Which is good but if I reverse the order and type "lookaround. enterdoor." then I receive the following.
"you are looking around, but don't see anything.
.
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you have entered the door. "
Also if I were to type "gobacklookaroundenterdoor" then the following is displayed.
"go back you have entered the door. you are looking around, but don't see anything."
Notice that the function "enterdoor" is run before "lookaround" even thou "lookaround" was typed first. Also if I were to type "enterdoorlookaround enterdoorlookaround" then the following is displayed.
"you have entered the door.
you are looking around, but don't see anything.
you are looking around, but don't see anything.
you have entered the door. "
I cant seem to figure out why the functions are not run in the order they are typed by the user. Not sure if this helps but I have determined that if a function is typed 3 times or more then it only returns the function twice. For instance if I were to input "enterdoorenterdoorenterdoor" then the following is displayed.
"you have entered the door.
you have entered the door. "
I would also like for the user to have the option of typing a function as many times in a row as needed. It seems to me that I'm missing some thing simple. I was thinking if I change the commands "array" to an "associative array" it might process the functions in the correct order. It seems to me that the commands array is being compared to the inputholder array.
this.stop();
import flash.events.*;
btn.addEventListener(MouseEvent.CLICK,textChanged)
[code]....
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Nov 19, 2003
I put the "stop" action at the end of my movie on the last keyframe, but the movie doesn't stop!
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Nov 15, 2011
As you may have seen from my previous posts, I am creating a side-scrolling action game in Flash/Actionscript 3.0. Right now I am trying to get enemy objects to face the player's direction. Here is what I mean (dartD1 is an instance of the enemy character object. If its scaleX is 1, it's facing right; if its scaleX is -1, it's facing left):
[Code]...
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Sep 3, 2006
I have a script that I found on here posted by Salvador Marley.It is supposed to load these sub-menus (which are movieclips in the library, MC01, MC02, etc...) into an empty movieclip when certain links are clicked from the main menu.The code works for loading the movieclip from the library, and even switches the movieclip when I choose the next link all like it's supposed to do.However my problem is that it will play the sub-menu movieclip, but it will not stop at the end. It constantly loops. I have tried to put the stop command in several places throughout my entire .fla but it doesn't stop. The sub-menu's transitions just keep repeating over and over again. How do I get it to only play the sub-menu movieclip once and then stop? [code]
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Jul 21, 2007
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1-
PHP Code:
on(rollOver){ gotoAndPlay(_currentframe +1);}
The actionscript on button #2-
[Code]...
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Apr 17, 2009
I'm making a very simple menu in Flash CS4 using AS3. I have a stop() action on the first frame of my scene, but it keeps getting ignored and looping the whole thing. The only other code is that telling the buttons to gotoAndStop on certain frames.[URL]...
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Aug 6, 2010
I know how to use flash but i'm not highly advanced.I have started creating a website for a friend and when I have placed the stop action where I would like it to be on both scenes it still plays in a loop once i test the movie (ctrl+enter).
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Apr 12, 2011
I want the video not to loop, but to stop on the final frame of the video. I want to add that action before publishing the SWFas3 file. I need a litle advice. I went to last frame and right-clicked on Actions. I don't know what to put in the dialog box.
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Apr 4, 2012
its been a while since ive used flash,and im struggeling with a command id normaly do within seconds.im trying to add a stop action on one of my layers,i know the action script is stop ( ) ;but i cant recall how to add it only to the particular layer. im affecting the whole scene when i add a new layer and do the action.
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Jun 16, 2010
This is my AS code:
onClipEvent (enterFrame) {
this._x = Math.random()*2+90;
this._y = Math.random()*2+60;
this._alpha = Math.random()*30+50;
}
It is applied to the movie clip. I am having trouble figuring out how to STOP to action. I want it to stop after 10 seconds. How do I do this?
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Sep 10, 2009
I can't even get a stop action to work.Ok I have a simple little tween of a box moving across stage. The instance name of the box is "box_mc" the tween ends on frame 25 on frame 25 on an actions layer I have the following actionScript3 written:
ActionScript Code:
import flash.display.MovieClip;
box_mc.stop();
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Dec 5, 2009
I have a stop(); action on the last frame of my main timeline, but it's not working. The movie just keeps on looping.
I've tried:
addEventListener(Event.ENTER_FRAME,myFunction);
function myFunction(event:Event) {
stop();
}
but that doesn't work either. Neither does this.stop();
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Nov 5, 2011
I have a list of 700 words that I would like to convert to symbols in Flash for a flash card game. I'm trying to make a game where a random symbol from a slice of the array of symbols will come into game play until the user performs an action.Basically, I'm wondering how I can create an arrayed/indexed library of symbols from a dictionary, for a downloadable Flash game. Does anyone know how I could start to script this? Also, if I want to pair a 'word symbol' with its translation, do I need to use a database? Obviously, because it's a flash-card type game I'm working on, the translated symbol is just as valuable as the original-language symbol.
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Feb 2, 2010
Im using flash cs4 pro, designing a website. I put a stop action in the last frame of scene 1 (main page) in the main time line, and that works fine. We have a button in scene 1 that brings you to scene 2 (sub-page), this scene also has a stop function in the last frame because we want it to stop, until the user hits a button to bring them to the desired scene. Now, the stop action in scene 2 seems to work, for about 6 seconds, then it goes right back to scene 1, and LOOPS! through scene 1 and 2 repeatedly, as if the stop function on scene 1 was never there.The button that brings you to scene 2 has the following action
Code:
on (release) {
gotoAndPlay("2","1");
}
the last frame of scene 2 has only a stop action, as does the last frame of scene 1. Why does it loop even with a stop action there?
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May 21, 2010
I have a simple movie clip that animates some text and a divider bar. The clip loops which is normal, I want to add a stop action to stop the loop.I have three layers; text, divider_bar, and actions. On the actions layer I placed stop(); on the last frame. This stops the movie clip just fine. But if I rewind and play it again the movie clips stays on the last frame and wont restart. I'm using Action script 2 and have even tried using as 3 with out any luck.
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Jan 13, 2009
I am working on an interactive map. I want a thumbnail image to appear when someone hovers over the button. The thumbnail is a movie clip on the main timeline which moves into view with a stop action half way through. My intention was to write a MOUSE_OUT and direct the image off screen. When I mouse over the image comes into view as directed but instead of stoping at the stop action,it just dissappears. How can I tell the image to remain onscreen until the mouse is moved away.
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Nov 10, 2011
I have a simple Flash movie, and have used AS3 to allow users to hit the up arrow and go to a certain frame, then hit the right arrow to go to another specific frame. My problem is the minute I put in "stop();" in the script so my movie stops on frame 1, the keyboard controls do not work unless I double-click the playing video. The minute I remove the stop command from my actionscript, the keyboard controls work perfectly...but my movie obviously starts playing which I do not want.
I need both the stop command AND the keyboard controls, and am at a loss.
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