ActionScript 2.0 :: Game - Inserting A Stop Action On Frame Eleven?

Nov 22, 2010

In one part of the game Ive got some "enemies" constantly dropping from the sky, and a big cloud.mc next to the enemies that move when you press a button to block off the "enemies" from hitting the character.

I was thinking it could be possible for the enemies to have a loop from frame 1 to 10 (as long as it takes to drop from the sky) that repeats itself allthrough the game until... somebody hits the button with coding telling the enemy mc to go to frame 11 where a stop(); demand has been put in.I'm having inserting a stop action on frame eleven is that the enemies are only dropping once..

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