I have a movie load an SWF into a movie clip, in that SWF there is a button which tells a movie clip to .play, the movie clip inside that swf is called "clip". i have on that button _parent.clip.play();
var sjunkBomb:Array = new Array; for (var i:int = 0; i < sjunkBombMaxAntal; i++) { var bomb = new sjunkbomb;[code]....
Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?
I can't even get a stop action to work.Ok I have a simple little tween of a box moving across stage. The instance name of the box is "box_mc" the tween ends on frame 25 on frame 25 on an actions layer I have the following actionScript3 written:
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
I have an animation with 11 layers, 4 of them have a regular time line, 4 others have a actionscript animation(moving left to right and replacing left when disappear(they are clouds)), 1 other is just a layers for actions, and the last 2 contains a MovieClip named "fond_mc" and "verdure_mc"(i'm french, in english: "background_mc" and "grass_mc").
When I work on my Air Project, I used stop(); to stay in a frame(which is my menu), I built the .air for testing purposes and the frames keep looping, as in, it plays all the frames, and it won't stop as it's instructed to. I'm building my Application in Flash CS5, not Flex.
I am trying to stop a function in as3, I tried: delete.functionName - but it didn't work, I tried to achieve the same things using addEventListener and then removeEventListener, but that is not what I need that function has caurina tweener inside it and it has multiple tweens with multiple delays seconds, so all of the tweens are started and the seconds continue to tween but what I want is to simply stop that by stopping the function which holds the tweener so it should stop everything what is inside that function for example it could stop that function when it is mouse hovered on any object
Demonstarting basic AS3 to my Flash class tonight I discovered a strange anomoly. I created a scene with multiple frames and added a stop(); action on the first frame. Simple! But when i save the fla file to a USB drive and test the movie or even publish it to an exe, the stop command no longer functions. Save the fla to the hard drive and test/publish, it works fine. I tried this on multiple computers using CS4 with different USB drives and even different fla files created from scratch. The problem is consistent. gotoAndStop( ) also ceases functioning when the fla file is saved to the USB drive and then tested/published. (BTW, I also tried to do it with AS2 and the stop() command functions correctly on both the USB and hard drive).
I've used the stop(); function on my actions frame, top layer, on all of my frames. I've tried using it on keyframes for all of the frames, and on one "master" actionscript frame (spans the movie).
stop(); won't stop my master timeline. I've traced it, and it isn't being activated--so that tells me that for some reason, the actions on the frames (not in the document class file) aren't being triggered.
Is it related to the fact that I have a custom document class? I can't think of anything in there that would cause this to happen, and I even put a stop(); in the beginning of the constructor function. (Didn't work so I took it out.)
This isn't a looping movie clip inside of my timeline, it is the master timeline itself.
i have a Flash CS 5.5 fla with a basic timeline animation. at the very last frame i put a keyframe with the only code being
stop();
nevertheless this movieclip doesnt stop at the end but loops infinitely.
the movie is exported as an SWC which is then loaded into another flash movie. however this does not call any functions in the movie nor does it interact with it, other than embedding it.
i have already tested this with the debug version of flashplayer to see if there are any exceptions, but no errors occur.
XML text to be used as a link within my flash site.What I mean by this is I have a XML file with a list of shows and at the end of each title and short description and I would like to have a link to the show's dedicated page.I know how to do a URL link but a gotoAndPlay / Stop link doesn't seem to work the same way.. Here is an example of what I mean:
Show Name 1: Short description link to dedicated 'page'[code]....
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
Here is the loading code..
var context:LoaderContext = new LoaderContext(); if(Security.sandboxType == Security.REMOTE){ context.securityDomain = SecurityDomain.currentDomain }; var objLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("SomeURL.swf");objLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, onSWFLoadComplete);objLoader.load(mRequest, context);
I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
When my animations are playing in the flashplayer and you rightclick and uncheck the play command only the animations in the main timeline stop playing. All the child animations continue to play. How do I make it so they all will stop playing when play is unchecked?
Is there a event listener that monitors if the movie has been stopped?
In the app I'm working on (AS 2.0) I have several buttons. I've added an action to each of those buttons:
on (release){ gotoAndPlay("fr_test");}
When in Flash, if I enable (Control) Simple Buttons and Simple Actions, this action works like it should. If I test the movie or publish it, the action doesn't execute.
I've tried another approach with one button. I added an empty layer for actions only, and added the following code:
This doesn't work at all, nor in Flash nor in the player. I wonder what I'm doing wrong here. Changing fr_test to the frame number does not change anything.
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
So I did a tutorial on advanced buttons and I followed them to the "T" and I got the point where I am to hit CTL-Enter and it opens up into a small view window but when I run my mouse over the button the action doesn't ocure. Everything else works exactly like it's supose to except that.
for a browser I use firefox, Windows XP Pro, NVidia FX520 graphics card, quad core CPU,
I figure that it unloads the movie and doesn't get to the second action so it just shows a blank because if i don't unload the movie, it'll load a movie overtop of the old one. All of the stuff I found that could potentially help are overly complicated with variables and large amounts of code. Is a crazy amount of code required?
I have a script that I found on here posted by Salvador Marley.It is supposed to load these sub-menus (which are movieclips in the library, MC01, MC02, etc...) into an empty movieclip when certain links are clicked from the main menu.The code works for loading the movieclip from the library, and even switches the movieclip when I choose the next link all like it's supposed to do.However my problem is that it will play the sub-menu movieclip, but it will not stop at the end. It constantly loops. I have tried to put the stop command in several places throughout my entire .fla but it doesn't stop. The sub-menu's transitions just keep repeating over and over again. How do I get it to only play the sub-menu movieclip once and then stop? [code]
I'm making a very simple menu in Flash CS4 using AS3. I have a stop() action on the first frame of my scene, but it keeps getting ignored and looping the whole thing. The only other code is that telling the buttons to gotoAndStop on certain frames.[URL]...
I know how to use flash but i'm not highly advanced.I have started creating a website for a friend and when I have placed the stop action where I would like it to be on both scenes it still plays in a loop once i test the movie (ctrl+enter).
I want the video not to loop, but to stop on the final frame of the video. I want to add that action before publishing the SWFas3 file. I need a litle advice. I went to last frame and right-clicked on Actions. I don't know what to put in the dialog box.
its been a while since ive used flash,and im struggeling with a command id normaly do within seconds.im trying to add a stop action on one of my layers,i know the action script is stop ( ) ;but i cant recall how to add it only to the particular layer. im affecting the whole scene when i add a new layer and do the action.
This is my AS code: onClipEvent (enterFrame) { this._x = Math.random()*2+90; this._y = Math.random()*2+60; this._alpha = Math.random()*30+50; } It is applied to the movie clip. I am having trouble figuring out how to STOP to action. I want it to stop after 10 seconds. How do I do this?