ActionScript 2.0 :: Dynamic Masks - Trail Doesn't Resize And The Mask Still Doesn't Work
Oct 16, 2009
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have tried everything I can think of but I just can't get my mask to move with my content when my stage is resized.
I am using flex and I embed symbols/assets in an assets class then instantiate them in my main class and call addChild on them.
I have a Sprite (maskSprite) that is the same size as the content, and I use this as a mask, calling
Code: this.mask = maskSprite in my main.
This works fine but when I resize the swf it stays at the top left of the window when my content moves (I am using stage.scaleMode = StageScaleMode.NO_SCALE). I have used maskSprite as a non-mask and it moves with the content fine, but when it is a mask it doesn't.
I've used this code to apply a gradient alpha mask: bg_mc.cacheAsBitmap=true;mask_mc.cacheAsBitmap=true;bg_mc.setMask(mask_mc); Then I applied a motion tween to the mask_mc clip. But the motion tween doesn't happen? It only shows the first frame of the motion tween. It does apply the alpha mask though. Why doesn't it show the rest of the motion tween.
I have an animation that has mask in it. I'm using actionscript to set the mask.The problem I am having is all the mask after frame 1 doesn't work. When I trace the movie clip name it says null. I know it's because flash can't access movie clip's name because hasn't loaded yet.I have the AS in a .as. I have tried putting the as on the first frame, same thing.
I'm dynamically attaching a movieclip linkage to my root timeline. The linkage has two layers inside -- a graphic shape mask and an empty movieclip for loading images. The empty movieclip is masked by the graphic shape mask.I'm using a MovieClipLoader object to load and manage the preloader for the empty movieclip when it loads images.Why does the mask sometimes work and sometimes not? Would the image type have anything to do with it? Or is it something to do with the act of attaching the linkage and then loading images into the empty movieclip contained therein?
I have a MC with a text form with several input and combo boxes (flash <=> php) it as a scroll and it works fine, except when I put the MC under a mask. It still scroll's but nothing shows inside the input boxes when I type on it. Is this "normal" procedure for flash or It's a bug of some kind?
I wonder if you could help me with this:I have a MC with a text form with several input and combo boxes (flash <=> php) it as a scroll and it works fine, except when I put the MC under a mask. It still scroll's but nothing shows inside the input boxes when I type on it. Is this "normal" procedure for flash or It's a bug of some kind?
[URL]This swf object load an external xml file (generated by php script which doesn't locate on the same machine) and then display the product list (thumbnail and title). The script was tested working fine on my local machine, but when updating to the hosting, the images don't resize. At the first i thought that it's hosting performance issue, so i migrated it to amazon s3, but it still doesn't work.
ive been using this tutorial [URL] after following the tutorial everything works except when I have an image that is not on all frames, the fluid layout doesnt work on that image until I resize the browser again after I have gone to that frame, which obviously isnt quite right.
Still creating the menu I ran into this problem with getURL. I've tried a lot of things, but it still won't go to the URL. Here's my AS code. I marked out where the getURL is.
[AS] // Create xml-object menuXml = new XML(); // Ignore tabs, spaces etc.
Still creating the menu I ran into this problem with getURL.I've tried a lot of things, but it still won't go to the URL.Here's my AS code.I marked out where the getURL is.
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
I've seen similar threads but couldn't find one with the exact same issue. I've a PDF / Word document with arabic copy when I try pasting that text in flash all the joined letters start appearing as individual letters.I've tried the dynamic text box solution in which you create a dynamic text box and assign the text to its variable that doesn't work. But strangely when you write arabic in dynamic text box (with out assigning the text to the variable) and double click to select the text box and its content the text starts appearing fine .. but when published its again all individual letter.
I�m in the process of creating a flash intro to my website. The problem is, whenever I preview one of my Mask layers by pressing Ctrl+Enter, the mask effect doesn�t work � it merely shows the masking object.
The puzzling thing for me, which leads me to suggest that the mask should work is that in the normal timeline view, when I lock both the mask and masked layers and press Enter or slide through the frames � the effect works perfectly. On Ctrl+Enter all of my other Masks work fine as well - the one in question has text as the mask content.
It only stops working when I view it as an .swf file or play the movie with Ctrl+Enter. Does anyone know why this is happening, how I can get around it, or whether it will be a problem when published?
I'm relatively new to Flash, and I�m in the process of creating a flash intro to my website. The problem is, whenever I preview one of my Mask layers by pressing Ctrl+Enter, the mask effect doesn�t work � it merely shows the masking object. The puzzling thing for me, which leads me to suggest that the mask should work is that in the normal timeline view, when I lock both the mask and masked layers and press Enter or slide through the frames � the effect works perfectly. On Ctrl+Enter all of my other Masks work fine as well - the one in question has text as the mask content.
It only stops working when I view it as an .swf file or play the movie with Ctrl+Enter. Does anyone know why this is happening, how I can get around it, or whether it will be a problem when published?
Having a problem with part of a project that I know is something small that I omitted someplace relating to mouseEnabled or mouseChildren, but I think I have tried everything and nothing seems to work.I set up a demo FLA that replicates the issue somewhat here (remove spaces)- t i n y u r l . com/4429vbx
Basically, I have a little game that involves finding things in an image with a custom mouse cursor that is a magnifying glass. One large image over a smaller version of the same image, the cursor masks the large image. There's a bunch of Math figuring out the movement/positioning of the large image on MOUSE_MOVE to match up with what you are mousing over in the smaller one, and I have a Rollover/Rollout on the smaller image to swap the cursor in/out. The problem started when I put 5 invisible buttons down inside the large image. You get cursor flicker when rolling over the invisible buttons, because smallImage.rollOut is being triggered, then smallImage.rollOver, then out, then over, etc... and I have no idea why.
I can't use startDrag() because of the large image movement needed on MouseMove, and I tried it with EnterFrame and it's worse.Like I said, the demo isn't exactly what I have in my project, but it's close. There's no parallax math, and the project I have is class-based, but the demo is on the timeline. There are 3 levels - A is the root child, B inside of A, and 3 buttons AA, BB, CC inside of B. I have a simple circle Sprite as the mouse cursor.
I have a movieclip Planet which consists out of a backround (BG) and a mask (PMask). The mask will be changed during gameplay (I add shapes, then draw this to a bitmap and replace the shapes with the bitmap).But for some reason the mask doesnt change along with the mask movieclip(as if it makes a copie of PMask and uses that as the mask instead, so that every change to PMask isnt applied to the mask of BG)This is basically my Planet.as file (I removed the stuff that isn't related):
I have bit of a strange problem. In have a MovieClip i resize, but the vector graphic doesn't resize with it. It's a Movieclip in my library that i'm linking to and when I insert it on my stage, it resizes just fine.
I have exported the MovieClip as an AS Object called: TabTemplate and the i extend it in a class called Tab.
I set some text in the textfield defined in it and the resize the tab accordingly. but the graphic doesnt follow :(
I'm not used to AS3's ways of doing things, so there might be something i've missed.
1) The textWidth isn't return the correct number. I have some shadow on the text and i don't know if that screws anything up. But otherwise I'm just using Regular Arial.
2) The mask of the 'Tab' + it's vector background isn't resizing when I'm resizing the MovieClip, like it does in Flash it self.
I'm working on a project that uses a resize event and the Flash is full-browser (100% height and width). This means of course that every time the Flash stage size will change the resize function will be triggered. This works all fine. But the problem is that if you open a new tab in a browser besides the Flash tab and you go to another website and you resize the browser itself than the rezise event wasn't triggered when you return to the Flash tab. It only triggeres when you resize the browser with THAT tab open.
So is there a normal way (without having an enterFrame loop) to still trigger the event if you return to the Flash tab?
I thought maybe a timer is best way. It should trigger the resize every 3 or 5 seconds or so.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I already had another question on this issue which was successfully resolved. But now, with a slightly different example, I'm stuck again.I have two states. When I switch from A to B, it resizes correctly, but when I switch from B back to A it happens without the smooth resize transition. What am I doing wrong?Here's my code:
<fx:Script> <![CDATA[ protected function rollOverHandler(event:MouseEvent):void[code].............
I have an item renderer tied to an mx:DataGrid column. The renderer used to be inline with the column, but I've moved it out to its own file so I can reuse it across multiple tables.
The problem is that now the renderer doesn't resize (grow/shrink) when the column is resized. So if the user makes the column very small, the contents displayed by the renderer just eat up space and show up over top other columns
I'm working on a dynamically resized photo gallery like everyone else and their mother. Everything works ok so far, until I try to add key detection to complement the previous and next buttons already in place. When I hit the left or right key it registers, but the picture doesn't resize the same as if I just press the prev or next buttons. It actually loads the next picture, and then resizes on the follow key hit.
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;