ActionScript 2.0 :: Picture Doesn't Resize The Same As If Press The Prev Or Next Buttons?
May 22, 2007
I'm working on a dynamically resized photo gallery like everyone else and their mother. Everything works ok so far, until I try to add key detection to complement the previous and next buttons already in place. When I hit the left or right key it registers, but the picture doesn't resize the same as if I just press the prev or next buttons. It actually loads the next picture, and then resizes on the follow key hit.
PHP Code:[code]....
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Jan 16, 2005
have a look here: [URL] As you can see, you can scroll through the pictures by using the "<prev" or ">next" buttons OR by clicking on the individual numbers. I made it to where the numbers change colors when you click on them individually, but I can't for the life of me figure out how to make the number corresponding to the picture change colors when you press the "<prev" or ">next" buttons! I've experimented with "if/else" statements for days now, but nothing is working. The pictures are loading from an XML file. Here's the AS on the main timeline:
[Code]....
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Jun 2, 2010
What I want is "simple", That if I click the "nxt" button, it loads the next picture in the xml. And the "prv" button goes backwards. AS3 Code PHP Code:
[Code]....
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Apr 22, 2002
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
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Jan 13, 2009
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
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Jul 23, 2011
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code:
//Button Listeners
/////next_mc.buttonMode = true;
[code].....
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Mar 5, 2010
ive got 2 buttons setup for forwards and backwards along the timeline.ive got the prev button working only when i add a simple next button eventlistener it doesnt run right just moves frame by frame and once pressed the prev button no longer works properly.any clues on how i could implement a next button with a smooth motion the same as the prev button.
Code:
/////////////NEXT BUTTON//////////////////
next_btn.addEventListener(MouseEvent.MOUSE_OVER, nextOver);
[code].....
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Jan 9, 2010
I have a flash file with a MC "wmc" which contains the following script to randomize labels on load as well as for next and prev buttons to function. I used the prev/next btn scipt in a previous file but for some reason the buttons are no longer functioning in this one. I must be missing something elementary. The actual file is available via the following link (see the "workmc" MovieClip in layer "wimages"):URL...[code]
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Feb 27, 2011
I need to create a flash photo gallery for their website. I've looked at different tutorials but all of the ones I have found only show stationary thumbnails. What I need is a gallery that shows the thumbnails with next and previous buttons, while showing the imaged that was clicked.
This is an example of what I would like. [URL]
This website gives you the option to turn on the thumbnails, I however do not want that option I just want to the thumbs on.
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Nov 19, 2007
Im making my own carousel that moves by click a next/prev button
Code: Select allimport com.mosesSupposes.fuse.*;
ZigoEngine.register(Fuse, PennerEasing, FuseFMP);
var numOfItems:Number = 4;
[code].....
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Jan 22, 2009
I am trying to make an xml photo gallery for so many days but constantly getting errors, don't understand why?
Here is the XML file:
Code: Select all<images>
<pic>
<img>thumb_winter</img>
<captions>Winter</captions>
[Code].....
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Apr 26, 2003
I have a movie which consists of 4 buttons( PLAY, PREVIOUS, NEXT and STOP)
[Code]...
These buttons work correctly and advance or reverse in sequencial order (slide1,slide2,slide3,slide4). However the movie can run from start to finish wihtout the use of the navigation. My problem is that if I let the movies run independently and then choose to use the next button while(for example) "slide3" is playing, the movie jumps to "slide1". Note that these slide labels are located within movieclip named "allunits" I know that the variable currentSlide is still equal to 1 thus returning the playhead to label "slide1".
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Apr 1, 2007
I have pages of info I'm pulling from external files. I want my btn_next to not be visible when the last page loads and my btn_prev to not be visible when the first page loads. The btns are actually moviclips with instance names btn_next and btn_prev Here is my code:
//Stage Scale
Stage.scaleMode = "exactFit";
width_txt.text = Stage.width;
[code]....
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Jul 7, 2011
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
Code:
import flash.events.Event;
import flash.display.MovieClip;
[code].....
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Mar 16, 2009
I still can not get a basic slideshow with the either thumbnails or prev/next buttons to work. It seems that every tutorial either assumes I downloaded the correct libraries or understand when they are using AS2 or AS3.point me to a "FOOL" proof tutorial or template..I understand the basic part of what is going on but do not know enough AS yet to hammer out the actions myself.
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Jun 14, 2004
Ok here is the thing, I have the following code on my buttons.
[Code]...
This makes the button animation rewind or play depending on if the mouse is over the button. I want to have this on my buttons but I also want a different movie clip on a different layer to go to the next frame or previous frame depending on the rollover. Basically, I need to know how to add something in addition to:
[Code]...
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Oct 16, 2009
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
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Apr 16, 2009
I want a prev / next buttons that brings the one of the carousel images to the center of the stage. Then when clicked again, it moves to the next one. I know that I have to have a code in my button release that checks the focus of the icon and brings it to the center if clicked. I have my buttons in place and everything is working great except calling the next icon over.
[Code]...
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Jun 16, 2010
I've trying to find a solution for a fullscreen bug. Here is a picture showing the "reel" in normal mode:[URL] When I press the magnifying glass the middle picture should go fullscreen. But this is what happens: [URL] As you can see, a part of the left pic is showing as well. Depending on what resolution im on the pictures are shown differently but never with correct fullscreen for the middle picture. I'm attaching some of the code here where I'm guessing the problem might be.
[Code]...
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May 8, 2005
iam loading in jpg's thru xml -- now when they load in they are fading in so i have this
holder_mc is my movieClip they are loaded into
[CODE]...
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Apr 24, 2008
I want to load a big background-picture into my Flash, and then I want it to be resized so it fits the screen-resolution that the user has on his/her browser.[url]...
it loads perfectly, and - from what I can see - keeps it's dimensions.but it does not resize to the size of the browser as it should....if you go to the link, and then manually resize the browser-window, you'll get the resizing of the background-picture going on, though.[code]...
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Jun 12, 2006
how can i resize the dynamically loaded pictures: i have around 100 pictures, and i don't have the time to make thumbnails from every picture. i'm thinking to change the image size to display the thumbnails.In the xml i want to put only the <image>the link of the picture</image> code, and in flash i want to resize this image that will be displayed in the thumbnail scroller.
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Nov 4, 2003
How do you resize a picture if you attach it to an empty movieclip you created?
createEmptyMovieClip("holder",1);
holder2.loadMovie("./Pictures/"+pic+".jpg");
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Jul 24, 2009
I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.
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Aug 4, 2002
i havent tried to do this yet but im gonna be getting to it this week so i thought i might get some input on my task. What I would like to do is when my buttons are pressed i want a animation to be triggered... im thinking of using actionscript. gotoAndPlay();? im not sure. its been the gotoAndPlay /gotoAndStop that are confusing me.... If anyone could maybe give me the code i would use or maybe a link to a tutorial on it for FLASH MX!
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Apr 16, 2008
Two buttons ( or movieclips ) on screen, if user clicks one it plays an animation loop, sets a variable, and resets the other button back to the "up" state, or the non-animation part.
Actual use is a simple game with two skin options for a space ship, if user clicks the left one it glows, sets the shipSelect = 1 and waits for player to click continue at the bottom. If the player clicks the right (while the first is still going) then it resets the first ship back to non-glowy, starts to glow itself and sets the variable.
First attempt at this was to have two movieclips for each ship, with a "up" state and a "down" state inside the mc's, labeled as such, the down state had the animation loop.
However, I was running into trouble with getting a mouse listener to see if the user clicked on the MC. Tried things like
my_mc1.onRelease = function () { reset other mc to up, set this mc to down, set the variable }
and onClipEvent(mouseDown) { etc }
decided that wasn't a good way to go about it, didnt care if it was animated and just went with buttons.
this worked fine except that it wouldn't reset the other button when I clicked on one, say i clicked the left one, it would glow, then i clicked the right one - it would glow but i couldn't get a way for the left to stop glowing, when the right one is clicked.
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Mar 20, 2011
I have bit of a strange problem. In have a MovieClip i resize, but the vector graphic doesn't resize with it. It's a Movieclip in my library that i'm linking to and when I insert it on my stage, it resizes just fine.
I have exported the MovieClip as an AS Object called: TabTemplate and the i extend it in a class called Tab.
I set some text in the textfield defined in it and the resize the tab accordingly. but the graphic doesnt follow :(
I'm not used to AS3's ways of doing things, so there might be something i've missed.
Here's the class code:
package mypackage {
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
[Code]....
There is actually two issues going on here:
1) The textWidth isn't return the correct number. I have some shadow on the text and i don't know if that screws anything up. But otherwise I'm just using Regular Arial.
2) The mask of the 'Tab' + it's vector background isn't resizing when I'm resizing the MovieClip, like it does in Flash it self.
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May 8, 2009
I'm working on a project that uses a resize event and the Flash is full-browser (100% height and width). This means of course that every time the Flash stage size will change the resize function will be triggered. This works all fine. But the problem is that if you open a new tab in a browser besides the Flash tab and you go to another website and you resize the browser itself than the rezise event wasn't triggered when you return to the Flash tab. It only triggeres when you resize the browser with THAT tab open.
So is there a normal way (without having an enterFrame loop) to still trigger the event if you return to the Flash tab?
I thought maybe a timer is best way. It should trigger the resize every 3 or 5 seconds or so.
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Jan 31, 2010
I have it partly set up. It shows my pictures and the next arrow goes to 1 photo but nothing else.
[Code]....
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Sep 27, 2007
I have generated a series of buttons using this:
Code:
duplicateMovieClip(sign, "sign"+z, z)
while still inside the loop that is creating the buttons I can get to each sign:
[code].....
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