I want to have an array of buttons that each move with mouseover and mouseout. Then once user clicks the button the image is loaded from an array and put onto the screen. Once another button is clicked say B2 the B1 image is removed and a new image replaces it. Here is the working code up to this point with no errors; I am using Flash cs5.
[AS] var buttonArrayportfolio:Array = [ B1, B2, B3, B4, B5, B6, B7, B8]; for each( var B:MovieClip in buttonArrayportfolio) { B.mouseChildren = false; B.addEventListener( MouseEvent.MOUSE_OVER, onButtonOver ); B.addEventListener( MouseEvent.MOUSE_OUT, onButtonOut ); [Code] .....
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens? is it possible? Here is the ActionScript.
I'm trying to create a photo gallery that allows you to use buttons to change the pages. I saw a tutorial for it at [URL]. I followed the turorial but it still isn't working.
This is my code: this.pathToPics = "Users/godfreyhibbert/Documents/animation/"; this.pArray = ["bike001 .jpg", "bike002.jpg", "bike003.jpg", "bike004.jpg", "bike005.jpg", "bike006.jpg", "bike007.jpg", "bike008.jpg", "bike009.jpg", "bike010.jpg", "bike011.jpg", "bike012.jpg", "bike013.jpg", "bike014.jpg", "bike015.jpg"]; [Code] .....
I've been able to add those buttons, but they only work if I don't click on a thumb, as I click on a thumb they stop working. In the code there is a function called loadGImage which loads the full size images, originally that function accepted 2 parameters, I've added a 3rd one which store the current image's index inside an array, so that I can use my buttons to call that function with index+1 for next and index-1 for prev.In addition to this I've added a variable which is updated everytime a full image is shown, that variable contains the image's index.
Clicking on thumb the buttons stop working because the current image's index turns to "undefined" so they can't pass a correct value to loadGImage.I've checked the code of the gallery, but I can't find where is said to the thumbs to call loadGImage, if I'd found that code I could add the index parameter and my buttons would work.I'm sure that the thumbs call loadGImage because I've put a trace() inside the function to see when it is activated.[URL]
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code: //Button Listeners /////next_mc.buttonMode = true;
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......
ive got 2 buttons setup for forwards and backwards along the timeline.ive got the prev button working only when i add a simple next button eventlistener it doesnt run right just moves frame by frame and once pressed the prev button no longer works properly.any clues on how i could implement a next button with a smooth motion the same as the prev button.
I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:
I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.
I have a flash file with a MC "wmc" which contains the following script to randomize labels on load as well as for next and prev buttons to function. I used the prev/next btn scipt in a previous file but for some reason the buttons are no longer functioning in this one. I must be missing something elementary. The actual file is available via the following link (see the "workmc" MovieClip in layer "wimages"):URL...[code]
I need to create a flash photo gallery for their website. I've looked at different tutorials but all of the ones I have found only show stationary thumbnails. What I need is a gallery that shows the thumbnails with next and previous buttons, while showing the imaged that was clicked.
This is an example of what I would like. [URL]
This website gives you the option to turn on the thumbnails, I however do not want that option I just want to the thumbs on.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I have a movie which consists of 4 buttons( PLAY, PREVIOUS, NEXT and STOP)
[Code]...
These buttons work correctly and advance or reverse in sequencial order (slide1,slide2,slide3,slide4). However the movie can run from start to finish wihtout the use of the navigation. My problem is that if I let the movies run independently and then choose to use the next button while(for example) "slide3" is playing, the movie jumps to "slide1". Note that these slide labels are located within movieclip named "allunits" I know that the variable currentSlide is still equal to 1 thus returning the playhead to label "slide1".
I have pages of info I'm pulling from external files. I want my btn_next to not be visible when the last page loads and my btn_prev to not be visible when the first page loads. The btns are actually moviclips with instance names btn_next and btn_prev Here is my code:
I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet). Again,
I still can not get a basic slideshow with the either thumbnails or prev/next buttons to work. It seems that every tutorial either assumes I downloaded the correct libraries or understand when they are using AS2 or AS3.point me to a "FOOL" proof tutorial or template..I understand the basic part of what is going on but do not know enough AS yet to hammer out the actions myself.
Ok here is the thing, I have the following code on my buttons.
[Code]...
This makes the button animation rewind or play depending on if the mouse is over the button. I want to have this on my buttons but I also want a different movie clip on a different layer to go to the next frame or previous frame depending on the rollover. Basically, I need to know how to add something in addition to:
What I want is "simple", That if I click the "nxt" button, it loads the next picture in the xml. And the "prv" button goes backwards. AS3 Code PHP Code:
I'm working on a dynamically resized photo gallery like everyone else and their mother. Everything works ok so far, until I try to add key detection to complement the previous and next buttons already in place. When I hit the left or right key it registers, but the picture doesn't resize the same as if I just press the prev or next buttons. It actually loads the next picture, and then resizes on the follow key hit.
I want a prev / next buttons that brings the one of the carousel images to the center of the stage. Then when clicked again, it moves to the next one. I know that I have to have a code in my button release that checks the focus of the icon and brings it to the center if clicked. I have my buttons in place and everything is working great except calling the next icon over.
I have got a free swf flash photo gallery of the internet. using dreamweaver cs4 to install the swf file,the file plays on my local browser but only some of the master images display on the live internet gallery. the navigation icons do notcan not figure out where the problem lies, is it in the flash code or the structure of the files in the directory. I have no idea
The problem is that im trying to add a premade photo gallery to my fla with CS5 i have three files swf/xml/photo folder.which one should i add to my fla all three files are in my root folder.
Does anyone know of a easy to install photo gallery. I'm assuming it would have to be flash. I want to implement it on my own site. I am looking for the one that is thumbnails,and when you click a thumbnail, it expands and you can navigate through the other photos.