ActionScript 3.0 :: Photo Gallery - Using Buttons To Change Pages
Sep 30, 2010
I'm trying to create a photo gallery that allows you to use buttons to change the pages. I saw a tutorial for it at [URL]. I followed the turorial but it still isn't working.
This is my code:
this.pathToPics = "Users/godfreyhibbert/Documents/animation/";
this.pArray = ["bike001 .jpg", "bike002.jpg", "bike003.jpg", "bike004.jpg",
"bike005.jpg", "bike006.jpg", "bike007.jpg", "bike008.jpg",
"bike009.jpg", "bike010.jpg", "bike011.jpg", "bike012.jpg",
"bike013.jpg", "bike014.jpg", "bike015.jpg"];
[Code] .....
I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
I want to have an array of buttons that each move with mouseover and mouseout. Then once user clicks the button the image is loaded from an array and put onto the screen. Once another button is clicked say B2 the B1 image is removed and a new image replaces it. Here is the working code up to this point with no errors; I am using Flash cs5.
[AS] var buttonArrayportfolio:Array = [ B1, B2, B3, B4, B5, B6, B7, B8]; for each( var B:MovieClip in buttonArrayportfolio) { B.mouseChildren = false; B.addEventListener( MouseEvent.MOUSE_OVER, onButtonOver ); B.addEventListener( MouseEvent.MOUSE_OUT, onButtonOut ); [Code] .....
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens? is it possible? Here is the ActionScript.
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......
I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:
I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet). Again,
Working on a picture gallery with multiple pages. The basic idea of what I'm trying to do is I get a list of all thumbs, separate the list in groups of 20 and then add all the groups to a MC that slides left and right when the user presses a left or right button.This is the code I've written:
I have got a free swf flash photo gallery of the internet. using dreamweaver cs4 to install the swf file,the file plays on my local browser but only some of the master images display on the live internet gallery. the navigation icons do notcan not figure out where the problem lies, is it in the flash code or the structure of the files in the directory. I have no idea
The problem is that im trying to add a premade photo gallery to my fla with CS5 i have three files swf/xml/photo folder.which one should i add to my fla all three files are in my root folder.
Does anyone know of a easy to install photo gallery. I'm assuming it would have to be flash. I want to implement it on my own site. I am looking for the one that is thumbnails,and when you click a thumbnail, it expands and you can navigate through the other photos.
I've just completed the "photo gallery using XML and Flash" tutorial, but i've managed to get stuck uploading my own images. The tutorial shows you how to place images from the internet into the gallery, but doesnt tell you source images from your own hard drive.
** I basically want to put the gallery on a CD so i can give it to someone, and i wanted to source images from the same folder as the actual gallery itself.
I'm building a portfolio website, and I want one of the pages to be a gallery featuring my work.I want to have small image thumbnails on the side, when I click on a thumbnail an image loads through xml (externally) then I want that image to have a prev. and next buttons these buttons load images that are also external.basically each thumbnail loads a diff. image and that image has next and prev. buttons loading other images.I want the images to have a preloader and I also want the images to fade in and out.I've been searching the web for a tutorial or example to help me out, but I didn't have much success.
I'm trying to create a photo gallery using XML. I know there is a lot of tutorial on this, but I cannot make my particular code to work. Actually it seem to work, but only for the first image in the XML file, the others seem to be discarded.what I am doing wrong.Here is my XML code:
I am using Flash Professional 8. I made a Flash photo gallery driven by XML using the tutorial ash_photogallery.htm". When I publish it by pressing ctrl+enter or publish on web by pressing F12, everything is fine. I can see photographs, descriptions, and fully working buttons. But when I put my .swf clip to the website I am developing, nothing comes on it.I am still testing these on my PC and yet to upload them on web.
tutorial of photo gallery, the problem is that the scroller for the thumbnails doesnt work, i mean it doesnt appear, theres nothing on the screen, i dont know what the problem is, the pictures above appear correctly but the problem is the scroller, i have tried a lot of thing but i cant get it to work, maybe the problem is that i used flash cs3, and the tutorial was made for flash mx 2004
I used this (Photo Gallery Using XML and Flash) that is in the tutorial, it's all write but how can i do the same but putting the images in a folder.Because now they have to be in the same location than the .fla, .swf, .xml.
I'm currently building a site for my photography. (broke college student) but I followed this tutorial and loved it but I'm wondering how I could number each photo? So when you click on the next button it shows you that your on photo 2 out of 65? [URL]
make a photo gallery that, when a photo is rolled over, enlarges that certain image and text appears. did a search in the forum and found something similar i have never used flash before, and i would love a good tutorial.
I am currently building a website entirely in Flash, and I am fearing that it is becoming too large because I am having it all load on startup. Is there a way for me to have the file load to say, frame 10, and stop loading, then when a button is clicked to bring you to a new frame that has not been loaded, load the necessary frames? (I would also like to have a preloader for each time a button is clicked that takes you to frames that haven't been loaded yet.)
A specific example would be a photo gallery I want to incorporate into the site. When the user presses a button to view the photo gallery, I want a frame with a gallery of thumbnails to load that has not been previously loaded, and then when each thumbnail is clicked, the frame with the large picture in it should be loaded.
I want to create a photo gallery where the photos don't have to be the same size. I need the photo border or container to smoothly resize to accomadate each new image.