I have got a free swf flash photo gallery of the internet. using dreamweaver cs4 to install the swf file,the file plays on my local browser but only some of the master images display on the live internet gallery. the navigation icons do notcan not figure out where the problem lies, is it in the flash code or the structure of the files in the directory. I have no idea
I'm trying to create a photo gallery using XML. I know there is a lot of tutorial on this, but I cannot make my particular code to work. Actually it seem to work, but only for the first image in the XML file, the others seem to be discarded.what I am doing wrong.Here is my XML code:
Im trying to create a photo gallery site with lots of menus/images using thumbnails and rollovers.I havn't placed anything onto the stage as it is all called from Action Script.My thumbnails are loaded as external jpegs from an array. So these are all on different depths. These thumbnails then load external swf's with buttons and images (also called from an array) and cover the whole stage. This is part of the script:
what i would like to do is load the photo gallery template into an .swf that is to be loaded into my main .swf. sound confusing enough? yea, i know. so i know that i need to change the _root in the action script but i don't know what to chage it to. in my main swf here is the action script i am using for the button...
[AS] onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
I want to implement Adobe Media Gallery (source available on Adobe's website) in a fully-flash website. I think the best way is to keep it as a seperate swf. I can get my parent movie (flash website) to "loadMovie(ADOBEmediaGallery.swf)" just fine, but what I would like to do is incorperate a LOGIN (username/password) into media-gallery.fla BEFORE it loads.
I can make the text boxes/button, etc, but I need a little help with the actionscript/PHP/mySQL. I've found some older tutorials on that, but I don't know how to make the ADOBEmediaGallery.fla WAIT for the Login Verification BEFORE loading...
I am loading a photo gallery with an external swf. The swf loads and then there is a delay before the 1st image starts to load. There is a preloader for the swf - that finishes loading - then there is a delay and after a few seconds, the preloader for the gallery starts to load.
Why is there a delay before the image gallery preloader begins?
I have a movie gallery (they are basically images with a fading effect), and I got it setup, and working, but I cannot get right the action script to make the first movie load when the page opens. The only thing I get to see is the scroll bar with the thumbnails, and after I click on the images I can see the full size. I would like the full size image of the first thumbnail to show up as default when the page opens. And then, if you click on the thumbnails the other images will appear.This is the action script for a typical Thumbnail (setup as a button):
on (release) { loadMovie("clip0.swf", "_root.screen"); }
I am loading a photo gallery as an external swf.So I have a preloader for the ext swf that loads.Then there is a 3 - 4 second delay before the % preloader for the photo gallery starts to load.I'm loading it via xml - is it taking 3 - 4 seconds to read the xml page before the image starts to load?
i would like to change the order in wich the kirupa photo gallery script worksnow: fading out old image => loading new image (with loader) => fading in new imagei would like to have this changed in:loading new image (while old image can still be seen) => fading out old image => fading in nex image.
The photos in my xml photogallery swf work fine. However, when I load the xml photogallery swf into my index swf, the pictures stop loading after picture 1
Code: import flash.events.MouseEvent; function loadXML(loaded) {
I have a photo gallery on my site that is generated using AS3 and XML. Everything works great but I'd like to have the images that relate to the first thumbnail appear automatically when the movie loads.
Here's my code: Code: Select all//DEFINE ARRAYS var thumbnailsArray:Array = new Array(); var productDescriptionArray:Array = new Array(); var magazineArray:Array = new Array(); var mediumArray:Array = new Array(); var largeArray:Array = new Array(); [Code] .....
I'm running through the tutorial on this photo gallery, but I would like to modify the code some. Instead of loading the first picture in the XML array, I'd like to have it randomly load one of the pictures. Below is the code that loads the first movie:
Code: function firstImage() { if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[0], 1);}}
I don't know much, but I'm thinking there should be some variant of "math.random" around the "loadMovie(image[0],1);"....
last step in my interactive CD project.The photos in my xml photogallery swf work fine. However, when I load the xml photogallery swf into my index swf, the pictures stop loading after picture 1.AS 3.0 code for xml photo gallery swf (adapted from the tutorial)
Code: import flash.events.MouseEvent; function loadXML(loaded) {
Im trying to load a startup photo from a folder "images" with Scottys re-size gallery script. Is there a way to load the latest edited (uploaded) file, from this folder? I can't post fla since its too big.
I want to say that the code I am working with is the same found here: [URL] The code is working perfectly (pictures are displaying) when opening the file, work_diesel.swf by itself. However, my problems occur when I open default.swf, and then navigating to the section work. From there I hit advertising, and in that section DIESEL. HERE is where the problem is visible. The pictures are not loading AT ALL when doing it this way (the correct and final way).
I am just wondering if anyone can pin point the problem for me so I can change it. It must be said that the work_diesel.swf is loading from an external source into default.swf.
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......
I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:
I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet). Again,
The problem is that im trying to add a premade photo gallery to my fla with CS5 i have three files swf/xml/photo folder.which one should i add to my fla all three files are in my root folder.
Does anyone know of a easy to install photo gallery. I'm assuming it would have to be flash. I want to implement it on my own site. I am looking for the one that is thumbnails,and when you click a thumbnail, it expands and you can navigate through the other photos.
I've just completed the "photo gallery using XML and Flash" tutorial, but i've managed to get stuck uploading my own images. The tutorial shows you how to place images from the internet into the gallery, but doesnt tell you source images from your own hard drive.
** I basically want to put the gallery on a CD so i can give it to someone, and i wanted to source images from the same folder as the actual gallery itself.
I'm building a portfolio website, and I want one of the pages to be a gallery featuring my work.I want to have small image thumbnails on the side, when I click on a thumbnail an image loads through xml (externally) then I want that image to have a prev. and next buttons these buttons load images that are also external.basically each thumbnail loads a diff. image and that image has next and prev. buttons loading other images.I want the images to have a preloader and I also want the images to fade in and out.I've been searching the web for a tutorial or example to help me out, but I didn't have much success.