ActionScript 3.0 :: XML Photo Gallery Default Image Loading
Oct 15, 2010
I have a photo gallery on my site that is generated using AS3 and XML. Everything works great but I'd like to have the images that relate to the first thumbnail appear automatically when the movie loads.
Here's my code:
Code: Select all//DEFINE ARRAYS
var thumbnailsArray:Array = new Array();
var productDescriptionArray:Array = new Array();
var magazineArray:Array = new Array();
var mediumArray:Array = new Array();
var largeArray:Array = new Array();
[Code] .....
I want to say that the code I am working with is the same found here: [URL] The code is working perfectly (pictures are displaying) when opening the file, work_diesel.swf by itself. However, my problems occur when I open default.swf, and then navigating to the section work. From there I hit advertising, and in that section DIESEL. HERE is where the problem is visible. The pictures are not loading AT ALL when doing it this way (the correct and final way).
I am just wondering if anyone can pin point the problem for me so I can change it. It must be said that the work_diesel.swf is loading from an external source into default.swf.
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I have got a free swf flash photo gallery of the internet. using dreamweaver cs4 to install the swf file,the file plays on my local browser but only some of the master images display on the live internet gallery. the navigation icons do notcan not figure out where the problem lies, is it in the flash code or the structure of the files in the directory. I have no idea
I'm trying to create a photo gallery using XML. I know there is a lot of tutorial on this, but I cannot make my particular code to work. Actually it seem to work, but only for the first image in the XML file, the others seem to be discarded.what I am doing wrong.Here is my XML code:
Im trying to create a photo gallery site with lots of menus/images using thumbnails and rollovers.I havn't placed anything onto the stage as it is all called from Action Script.My thumbnails are loaded as external jpegs from an array. So these are all on different depths. These thumbnails then load external swf's with buttons and images (also called from an array) and cover the whole stage. This is part of the script:
what i would like to do is load the photo gallery template into an .swf that is to be loaded into my main .swf. sound confusing enough? yea, i know. so i know that i need to change the _root in the action script but i don't know what to chage it to. in my main swf here is the action script i am using for the button...
[AS] onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
How can i fix the ImageHolder (Movie Clip size) that holds the images loaded into it. At the moment I have sized the photos to the size I want, but if a photo is not that "Specific" size it will overlap my text next to it... How can I fix the size of this movie clip to show the images without it blowing out my design? I have sized all the images to: 230px x145px If they are not this size the design will not work, I need to fix the window to 230px x145px
I want to implement Adobe Media Gallery (source available on Adobe's website) in a fully-flash website. I think the best way is to keep it as a seperate swf. I can get my parent movie (flash website) to "loadMovie(ADOBEmediaGallery.swf)" just fine, but what I would like to do is incorperate a LOGIN (username/password) into media-gallery.fla BEFORE it loads.
I can make the text boxes/button, etc, but I need a little help with the actionscript/PHP/mySQL. I've found some older tutorials on that, but I don't know how to make the ADOBEmediaGallery.fla WAIT for the Login Verification BEFORE loading...
I am loading a photo gallery with an external swf. The swf loads and then there is a delay before the 1st image starts to load. There is a preloader for the swf - that finishes loading - then there is a delay and after a few seconds, the preloader for the gallery starts to load.
Why is there a delay before the image gallery preloader begins?
I have a movie gallery (they are basically images with a fading effect), and I got it setup, and working, but I cannot get right the action script to make the first movie load when the page opens. The only thing I get to see is the scroll bar with the thumbnails, and after I click on the images I can see the full size. I would like the full size image of the first thumbnail to show up as default when the page opens. And then, if you click on the thumbnails the other images will appear.This is the action script for a typical Thumbnail (setup as a button):
on (release) { loadMovie("clip0.swf", "_root.screen"); }
I am loading a photo gallery as an external swf.So I have a preloader for the ext swf that loads.Then there is a 3 - 4 second delay before the % preloader for the photo gallery starts to load.I'm loading it via xml - is it taking 3 - 4 seconds to read the xml page before the image starts to load?
i would like to change the order in wich the kirupa photo gallery script worksnow: fading out old image => loading new image (with loader) => fading in new imagei would like to have this changed in:loading new image (while old image can still be seen) => fading out old image => fading in nex image.
I have done a photo gallery using the following code. However, I need the first picture to appear as the movieclip is loaded. What shall I introduce to this script? Or what would I have to change?
I used the Photo Gallery using xml and Flash tutorial and created a nice gallery with thumbnails I increased the size to accommodate a 800x533px size picture however when the images are imported they are distorted to a size that looks to be around 900x400px I am using flash 8.
The photos in my xml photogallery swf work fine. However, when I load the xml photogallery swf into my index swf, the pictures stop loading after picture 1
Code: import flash.events.MouseEvent; function loadXML(loaded) {
I'm running through the tutorial on this photo gallery, but I would like to modify the code some. Instead of loading the first picture in the XML array, I'd like to have it randomly load one of the pictures. Below is the code that loads the first movie:
Code: function firstImage() { if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[0], 1);}}
I don't know much, but I'm thinking there should be some variant of "math.random" around the "loadMovie(image[0],1);"....
last step in my interactive CD project.The photos in my xml photogallery swf work fine. However, when I load the xml photogallery swf into my index swf, the pictures stop loading after picture 1.AS 3.0 code for xml photo gallery swf (adapted from the tutorial)
Code: import flash.events.MouseEvent; function loadXML(loaded) {
I learned from great kirupa tutorial and implemented the thumbnail gallery in my site.If I open the site in browser Opera or Firefox (FP 8.0.0.447) i see only 1 thumbnail image - is it bug in Player? In IE 6 I have FP 7.0.19.0 and I can see all thumbnails in the navigation bar - also correct.
I've been working with the xml photo gallery tutorial on this site, and pretty much have it the way I want, except I am having some serious issues with the image sizes and quality, and cannot figure this one out.. The problem is that when the jpg images are loaded in dynamically they look horrible in quality. I searched and searched for an answer to this and couldn't really find anything that I had already tried... The only thing I could really think of was to rebuild my site at a larger scale and publish with 'match movie' instead of 'percent'.
After all that work... I'm having something very crazy going on, but it should help diagnose the problem.. When I rebuilt the site and re-did the images to match the exact pixels, for some reason now they are super big. I've looked at my code and can't see any scaling going on.. I don't know what is happening, so I'm going to supply all available resources:
This script loads the images dynamically using xml so getting the size of the image to use as a start provides to be a problem, since there is no image to begin with.I found script to be able to scale an image with the stage here:But this only works on a image that is already in the flash file, not one that is loaded dynamically like I'm doing with xml.
Im trying to load a startup photo from a folder "images" with Scottys re-size gallery script. Is there a way to load the latest edited (uploaded) file, from this folder? I can't post fla since its too big.
I'm doing photo gallery and like to enlarge an image when I click on it with some animation like it's in flash (the picture slowly expands first by x-axis and after by y-axis and the space around the picture dims), that it scales to it's largest possible size to fit in screen, but it can be any other animation. I found some topics about this, but I don't want to use any 3rd-party plugin (including flash, drupal...) to do it. Maybe it can be somehow done by jQuery...
im making a web page that must containt photo gallery (noncomercial use). i downloadet allready comleted photo gallery and now i need to update it.evrything works fine, but i need to add rolower image so it will show me before and after images when i rollower on image.
I have just started using flash. I needed to do this presentation for a client. In one scene I have provided him with a photo-gallery, where some 30 photos are placed randomly ...when playing the movie (published as projector) user will click any photo to watch it. For this I have used swapdepth so that photo, user clicks comes to front. Also applied drag to all these photos.
My code look something like this: on (press, dragOver) { startDrag(_root.pic6); } on (release, rollOut, dragOut) { stopDrag(); } on (press, release, dragOver, dragOut) { _root.x +=2; _root.pic6.swapDepths(_root.x); }
For doing this first I converted the photo to button ...then converted this button to a movie clip and gave a instance name to this. Then I went into the movie clip and applied the above code to the button placed inside the movie. Applying all this to all photos I placed them randomly on timeline. The problem is : code is working fine, it is dragging photos, bringing them to front etc. But I have user to go back and play another scene to continue the presentation. Problem starts here, the last photo clicked by user remains there, even though it is not present in that scene.
I found this really neat photo gallery on flashkit but there is no support or readme included. Hoping one of you actionscript gurus can sort through the AS and how to size this thing.. the AS code does have comments but I am not a coder. I'd like to make the image window smaller and the overall movie smaller. 325x325 or so.
I modified a version of the xml photo gallery tutorial featured on this website, and am using that. But when my images pop up the quality is horrible. I've gone through and checked everything I know to look at. Then I decided to build my flash site twice as big, and use pictures that were twice as big to get some quality. This didn't work either..
I Managed to insert a photo gallery using lightbox...however, would like to make some changes: 1. Fixed previous and next buttons, been playing around with the code, with no successful result. 2. I have a group of photos, and if I want to enlarge the one I click, I cannot. Whatever photo I click, always the first one of the group appears.
This is the code I have in my html file: HTML Code: <head> <link rel="stylesheet" href="css/lightbox.css" type="text/css" media="screen" /> <script src="js/prototype.js" type="text/javascript"></script> <script src="js/scriptaculous.js?load=effects" type="text/javascript"></script> <script src="js/lightbox.js" type="text/javascript"></script> [Code].....
I was trying to use the photo gallery tutorial from this site the code was done by sbeener I wanted to use the same concept for adding external text for each image. So far I have only been able to figure out how to load the text but I have not figured out how to be able to change the text to correspond to the image.