Auto-Resize Photo Gallery?
Feb 20, 2010I want to create a photo gallery where the photos don't have to be the same size. I need the photo border or container to smoothly resize to accomadate each new image.
View 10 RepliesI want to create a photo gallery where the photos don't have to be the same size. I need the photo border or container to smoothly resize to accomadate each new image.
View 10 RepliesI am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect inbetween them. I know, why take the easy route.
What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg". Here is the code for this part, I have tested and it works:
Code:
totalImages = 11;
k=0;
var aWedding = new Array;
[Code].....
I am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect in between them. I know, why take the easy route. I have something really wierd going on, maybe you can help. What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg".
Here is the code for this part, I have tested and it works:
totalImages = 11;
k=0;
var aWedding = new Array;
//The for statement creates new movieClips with the images loaded and stored within
//stores the movieclips in an array.
[Code] .....
At this point I have loaded all the images into movieclips and stored their references in an array. I have also gotten them all alpha of 0 except the first image, weddings0, which I want to display first. My function to make the images scroll through doesn't work. If I trace what the alpha is as it scrolls though I get wierd numbers like 93.3233432 or 32.323223 which doesn't make sense to me because I am increasing or decreasing the alpha by += 2 or -= 2. I don't know where the functions come. Anyway, here is the code, or what I have I should say, btw
I have the code linked to a button right now to test if it works, I would like it to run automatically on load:
Code:
butt.onRelease = function(){
trace(k + " k");
tempInt = setInterval(fadeInOut, 10, aWedding[k], aWedding[k+1]);
} function fadeInOut(mcPic1, mcPic2){
[Code] .....
How do I make a photo gallery that up dates by itself its contents getting it from a folder and putting then in order? The pictures when clicked should load a swf with information about the tittle.
View 1 RepliesHow do I make a photo gallery that up dates by itself its contents getting it from a folder and putting then in order? The pictures when clicked should load a swf with information about the tittle.
View 1 RepliesI'm looking for a way to setup a slideshow of pictures that I can control with Actionscript. I've come up with something using setInterval, but I'm having problems with that, so I'm looking for an alternative method. I have maybe 5 photos. Starting with the first photo I'd like to have it slowly fade on, when it reaches an alpha of 99 or higher, it will wait a certain amount of seconds and then the next picture will fade in. I'd like to do this automatically through actionscript, don't want to use keyframes or animations.
View 1 RepliesI want to make this gallery auto play means ones gallery load than the photos should be change by itself after few seconds.path for gallery [URL]
View 4 RepliesI have a flash site with 10 different tabs/sections with a stage size of 1200 x 1372. The final tab of the site contains a photo gallery, which I would like to have a different stage size and just fit the browser screen as it loads an external SWF which auto fits to the screen. At the moment, it auto fits the stage size meaning the bottom half of the photos don't show. How I can just alter the last page?
View 1 Replieshow can I modify the embedded photo gallery slideshow from Google's Picasa to auto repeat the pictures, i.e. play them over and over again? This is the code Picasa gives me for embedding in a website:
<embed type="application/x-shockwave-flash" src="http://picasaweb.google.com/s/c/bin/slideshow.swf" width="400" height="267" flashvars="host=picasaweb.google.com&hl=en_US&feat=flashalbum&RGB=0x000000&feed=http%3A%2F
[Code].....
Related to this, are there free tools that take as input a Picasa username or a set of photos and automatically create a thumbnailed gallery, which is embeddable using Flash in any website?
Im trying to load a startup photo from a folder "images" with Scottys re-size gallery script. Is there a way to load the latest edited (uploaded) file, from this folder?
I can't post fla since its too big.
Here's some great code I pieced together using this forum. I would like to add Play/Pause functionality to it.
photo_gal_fade_resize.zip
Code:
delay = 6000;
p = 0;
// ///////////////////////////////////
function loadXML(loaded) {
[Code]....
Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.
View 1 Repliesits for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE.
fscommand("allowscale", "false");
Stage.scaleMode = "noScale";[code]......
I found the tutorial by Kirupa
[Code]...
I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:
Code:
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts, PennerEasing);
[code].....
I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.
View 2 RepliesWhat I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
[Code]...
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
View 14 RepliesI have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet).
Again,
please take a look at [URL] The flash graphic is supposed to auto-resize to the page size but it does not. If I take the same code and put it in an "ordinary" webpage it works fine - look at [URL] What I had hoped to acheive is the effect in this page where the flash movie resizes to match the size of the browser window. I am using the script AC_RunActiveContent.js and calling it from the webpage with the height and width attributes set to 100% - it seems to be sizing the flash at 100x100 instead.....
View 3 RepliesI am trying to get the background and main part of my website to scale up to the full size of the web browser when it is resized. [url]...
View 1 RepliesI just can't see it. I took a resizing prototype function from the compiled fla in the resizing slideshow thread (found here, post #171) and combined it with the concepts from the hover caption tutorial on kirupa. But instead of creating a dynamic text box in the hover movie clip I am creating the text dynamically using createTextField and then autosizing it using textfield.autoSize = true (didn't seem to work when I used "left"). When you use createTextField you have to specify a width and height. The autoSize command seems to dynamically resize the textfield in height but not in width. When running a trace the width is always the same though the height changes
View 14 Replieshow a browser automatically resize itself, once visitors type in the link ? and no rescale allowed.i know the way to open a fixed size pop up window, but i haven't seen any tutorial about auto-resize browser ?
View 2 Repliesdoes anyone know where i can find a scrollbar similar to the one used here:
View 3 RepliesI'm hoping this one will be fairly simple though - I just can't see it. I took a resizing prototype function from the compiled fla in the resizing slideshow thread (found here, post #171) and combined it with the concepts from the hover caption tutorial on kirupa. But instead of creating a dynamic text box in the hover movie clip I am creating the text dynamically using createTextField and then autosizing it using textfield.autoSize = true (didn't seem to work when I used "left"). When you use createTextField you have to specify a width and height. The autoSize command seems to dynamically resize the textfield in height but not in width. When running a trace the width is always the same though the height changes.
View 14 RepliesI am using flash cs4. I have videos in an xml that are all different sizes. Is there a way to autoresize the video when they are added to the stage?
View 3 Repliesis there a way to set the loaded SWF's height and width to always use 100% of the Loader's height and width? pretty much like when you're embedding a swf to an HTML page... I know that you can do this by setting the width and height of the Loader on every stage resize, but is there another way wherein you can just specify height and width is 100% and then loaded SWF will automatically resize according to stage and Loader's current dimensions?
try loaded a SWF file which has coordinates based listeners and it seems that the loaded SWF doesn't reposition its listeners correctly even if the stage is already resized... take this swf for example [URL] i tried using an SWFLoader in flex which scales the content and also a normal AS3 flash.display.Loader and it seems that both fails to reposition the listeners correctly.
Not sure if I am doing this the best way but I want to create a mobile app that has a home menu screen much like the facebook iphone application(with out all the fancy button moves etc). The FB app has a 3X3 set of buttons that allow you to access things like news feed or friends.In order to keep my layout consistent across different device screens I was trying to user the TileGroup with an image as a button for each tile.but while I can specify the tilegroup to use 100% width and height and set the number of rows and columns to 3. It does not appear to autosize the height of the rows and columns to fit the screen. and it won't let me specify the with/height as a percentage.
View 1 Replieshow i can use this script with attachMovie(); . Im trying to create a border that auto resizes when MCs (basically just an image imported into an mc) load. This will be expoted as a projetor then burned onto a CD. I just need them to load from the library.
Heres what i have so far:
space = 10;
photo_mc._alpha = 0;
MovieClip.prototype.loadPhoto = function(photo) {
[Code]....