ActionScript 2.0 :: Add Play/Pause To Great Photo Gallery With Fade And Resize?

Apr 10, 2008

Here's some great code I pieced together using this forum. I would like to add Play/Pause functionality to it.

delay = 6000;
p = 0;
// ///////////////////////////////////
function loadXML(loaded) {


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The thing is a kind of photogallery ( i know that there already are a lot of gallery, but i wanted to make one myself...). I want to let photo's to fade in and to resize when loaded en to fade out when loading another one... fading in and resizing isn't to difficult... but sometimes it won't fade in and won't resize... i really don't get it. This only happens 1 out of 10 times. But when i try to intergrate the fade out it goes wrong 50% of the time.


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I followed the tutorial concerning the "Photo Gallery using XML and Flash", and everything works great. The only problem is that I have to make some alterations in the initial code, and I just can't get it right.

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1. Introduce a fade out that intertwines with the fade in of the nextImage;
2. Add a link to the xml, so that when the user clicks the images, each leads to a different page.

To achieve this, I've tried to play around with the alpha values on prevImage, slideshow, and nextImage functions, but as for the results either the pictures don't appear, or simply flash intermittently when they do. As for the Link part, I've trying to introduce a <link> line on the xml file, and put a 'href' value on the <image> line. None worked.

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ActionScript 2.0 :: Photo Gallery - Big Display / Fade Effect

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I am new in the marvelous world of flash 8. I am building now my photo galley that I will then include in my Web site. Here are my 2 questions : My pics are featured in a big display with a thumb gallery under it. Until now I managed to create a mouse rollover effect on the thumbnails so that a big image of the thumbnail appear in the big display when I roll my mouse over its thumb. Codes are ok everything work perfectly. I want now to create 2 things :

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2 : I want a bigger preview window of my thumb when I roll over my mouse on each of them ( the preview window appear more or less like a tooltip and strech)

Here is the code I basically use for the gallery I achieved till now.
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Jun 7, 2004

I'm looking for a way to setup a slideshow of pictures that I can control with Actionscript. I've come up with something using setInterval, but I'm having problems with that, so I'm looking for an alternative method. I have maybe 5 photos. Starting with the first photo I'd like to have it slowly fade on, when it reaches an alpha of 99 or higher, it will wait a certain amount of seconds and then the next picture will fade in. I'd like to do this automatically through actionscript, don't want to use keyframes or animations.

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I found for a XML driven photo present you have to click each photo to move through the photo stack but I want modify the code to perform the following:

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2. Allow the user to click anywhere on the screen (NOT) the photo which then puts the photo stack app into (lets call it Slideshow mode) with a 4 second pause between photos.

3. Once in slideshow mode, cycle through all the photos until the end of the photo stack then stop at the first photo allowing the user to repeat the above process.

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MovieClip.prototype.addProperty("onLoad", function () {
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I did the tutorial for the photo gallery with thumbnails and I'm wondering how to make it play automatically and pause with buttons.

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// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE.
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I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:

import com.mosesSupposes.fuse.*;
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I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.

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What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:


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i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?

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I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.

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i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.

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What have I done wrong here? I need a movieClip to fade out, pause, then a new movieClip to fade in.


What I've tried to do is to set the target_MC alpha to 0 and fade out the current mc. Then when the fadeOut has completed to setTimeOut. After this the mcs will swapDepths and the target_MC should fade up to alpha = 0I've attached the flash and xml files. The images were too large.

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sparkles_mov._alpha = 0;

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Looking for a tutorial on how to do a simple Fade In and Fade Out gallery, there doesn't need to be any buttons, just images that fade in and out one after the other, anyone know of any tutorials on this?

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I have got one movieclip in the scene. I want to play them in loop when my_mc fade-out it must starts to fade in and vice-versa. I want to play them in loop. The fade out function first works fine. But how to load fade-in after fade-out?

my_mc.addEventListener(Event.ENTER_FRAME, fadeout);

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How do I fade a photo in as an animation? I'm working in CS4 on a Mac.

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I want to make a flash header with a menu with 9 buttons and a changing photo for each (so 9 fotos). When you click on one menu button the current photo should fade out and the new foto should fade in (pretty much simultaneously so it is a nice transition). Now I don't want to make those picture fade-out and ins with tweens, because then i would have to make about 81 tweens..Instead, is there a way I could do this with AS?

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I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"

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