The thing is a kind of photogallery ( i know that there already are a lot of gallery, but i wanted to make one myself...). I want to let photo's to fade in and to resize when loaded en to fade out when loading another one... fading in and resizing isn't to difficult... but sometimes it won't fade in and won't resize... i really don't get it. This only happens 1 out of 10 times. But when i try to intergrate the fade out it goes wrong 50% of the time.
I currently have a photo gallery where the images have a basic fade when switching photos.But I came across this site and their gallery, and noticed it's not just a simple fade... but looks like a high contrast fade, or something else. Does anyone know if this is able to be done with flash and actionscript 3.0? Or are there other components, programs, applications involved?
I want to create a photo gallery where the photos don't have to be the same size. I need the photo border or container to smoothly resize to accomadate each new image.
I followed the tutorial concerning the "Photo Gallery using XML and Flash", and everything works great. The only problem is that I have to make some alterations in the initial code, and I just can't get it right.
Here's what I have to do: 1. Introduce a fade out that intertwines with the fade in of the nextImage; 2. Add a link to the xml, so that when the user clicks the images, each leads to a different page.
To achieve this, I've tried to play around with the alpha values on prevImage, slideshow, and nextImage functions, but as for the results either the pictures don't appear, or simply flash intermittently when they do. As for the Link part, I've trying to introduce a <link> line on the xml file, and put a 'href' value on the <image> line. None worked.
I am new in the marvelous world of flash 8. I am building now my photo galley that I will then include in my Web site. Here are my 2 questions : My pics are featured in a big display with a thumb gallery under it. Until now I managed to create a mouse rollover effect on the thumbnails so that a big image of the thumbnail appear in the big display when I roll my mouse over its thumb. Codes are ok everything work perfectly. I want now to create 2 things :
1 : I want my images to appear in the big display by fading and 2 : I want a bigger preview window of my thumb when I roll over my mouse on each of them ( the preview window appear more or less like a tooltip and strech)
Here is the code I basically use for the gallery I achieved till now. btn1_btn.onRollOver= function(){ myScreen_mc.gotoAndStop(1); }; btn1_btn.onPress = function() { getURL("04big.jpg"); }; btn2_btn.onRollOver= function(){ myScreen_mc.gotoAndStop(2); } btn2_btn.onPress = function() { getURL("06big.jpg"); };
I'm looking for a way to setup a slideshow of pictures that I can control with Actionscript. I've come up with something using setInterval, but I'm having problems with that, so I'm looking for an alternative method. I have maybe 5 photos. Starting with the first photo I'd like to have it slowly fade on, when it reaches an alpha of 99 or higher, it will wait a certain amount of seconds and then the next picture will fade in. I'd like to do this automatically through actionscript, don't want to use keyframes or animations.
Im trying to load a startup photo from a folder "images" with Scottys re-size gallery script. Is there a way to load the latest edited (uploaded) file, from this folder? I can't post fla since its too big.
I found for a XML driven photo stacker......at present you have to click each photo to move through the photo stack but I want modify the code to perform the following:
1. Keep the click photo to progress to the next photo feature (Lets calls this Normal Mode).
2. Allow the user to click anywhere on the screen (NOT) the photo which then puts the photo stack app into (lets call it Slideshow mode) with a 4 second pause between photos.
3. Once in slideshow mode, cycle through all the photos until the end of the photo stack then stop at the first photo allowing the user to repeat the above process.
In effect I want to add a slideshow function along with allowing the freedom to click through the photo stack.
Actionscript on Frame1 (Updated):
Code: MovieClip.prototype.addProperty("onLoad", function () { return __onLoadHandler__[this];[code]....
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......
I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:
I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound(); mySound.load(new URLRequest("english/Intro01.mp3")); mySound.play()
I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet). Again,
What have I done wrong here? I need a movieClip to fade out, pause, then a new movieClip to fade in.
[Code]....
What I've tried to do is to set the target_MC alpha to 0 and fade out the current mc. Then when the fadeOut has completed to setTimeOut. After this the mcs will swapDepths and the target_MC should fade up to alpha = 0I've attached the flash and xml files. The images were too large.
how to do this effect.I have a movie instance named "sparkles_mov" as in internal movie, not loading externally.It's placed multiple times on the stage.I need an AS code for the first frame of the entire stage that makes all instances fade in at a specific frame number (5), last for XXX amount of seconds and then all of the instances to fade out at a specific frame number (70).Is this possible? I have all instances fading in using this AS code placed on the frame that they enter on but the fade out never works, the just abruptly disappear:
Looking for a tutorial on how to do a simple Fade In and Fade Out gallery, there doesn't need to be any buttons, just images that fade in and out one after the other, anyone know of any tutorials on this?
I have got one movieclip in the scene. I want to play them in loop when my_mc fade-out it must starts to fade in and vice-versa. I want to play them in loop. The fade out function first works fine. But how to load fade-in after fade-out?
I want to make a flash header with a menu with 9 buttons and a changing photo for each (so 9 fotos). When you click on one menu button the current photo should fade out and the new foto should fade in (pretty much simultaneously so it is a nice transition). Now I don't want to make those picture fade-out and ins with tweens, because then i would have to make about 81 tweens..Instead, is there a way I could do this with AS?
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
I installed Flash CS4 and the alpha doesn't seem to work. I follow all the instructions to the letter but get no results. I had no problems working in Flash MX