ActionScript 2.0 :: [Flash 8] Reseting Buttons On Press

Apr 16, 2008

Two buttons ( or movieclips ) on screen, if user clicks one it plays an animation loop, sets a variable, and resets the other button back to the "up" state, or the non-animation part.

Actual use is a simple game with two skin options for a space ship, if user clicks the left one it glows, sets the shipSelect = 1 and waits for player to click continue at the bottom. If the player clicks the right (while the first is still going) then it resets the first ship back to non-glowy, starts to glow itself and sets the variable.

First attempt at this was to have two movieclips for each ship, with a "up" state and a "down" state inside the mc's, labeled as such, the down state had the animation loop.

However, I was running into trouble with getting a mouse listener to see if the user clicked on the MC. Tried things like

my_mc1.onRelease = function () { reset other mc to up, set this mc to down, set the variable }

and onClipEvent(mouseDown) { etc }

decided that wasn't a good way to go about it, didnt care if it was animated and just went with buttons.

this worked fine except that it wouldn't reset the other button when I clicked on one, say i clicked the left one, it would glow, then i clicked the right one - it would glow but i couldn't get a way for the left to stop glowing, when the right one is clicked.

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