ActionScript 2.0 :: Animation To Be Triggered When Buttons Are Press
Aug 4, 2002
i havent tried to do this yet but im gonna be getting to it this week so i thought i might get some input on my task. What I would like to do is when my buttons are pressed i want a animation to be triggered... im thinking of using actionscript. gotoAndPlay();? im not sure. its been the gotoAndPlay /gotoAndStop that are confusing me.... If anyone could maybe give me the code i would use or maybe a link to a tutorial on it for FLASH MX!
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Similar Posts:
Jan 3, 2003
Ok when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!
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Jan 10, 2011
I created a simple animation that needs to have a button on one segment of the animation. I created a button with a action of getURL in AS3, the problem I am having is that every time the animation loops from the first frame it triggers the button and the new page I requested pops up.
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Mar 25, 2009
I am working on a presentation that has multiple scenes each having say 100 frames. Every 10 frames there is content on the stage, i.e. a 'slide'. There are left and right arrow buttons to take the user of the presentation forward and backward - much like a powerpoint presentation.Many of the 'slides' contain another button (instance name infoBTN) that can be rolled-over, and when this happens an info bubble pops up to display some information in the form of a graphic (instance name infoBubble).This operation works fine for one button, but I don't really want to have to call a new function and variable name and have new instance names on each subsequent frame that features a similar button with an identical operation.
how can I call the function just once and re-use it over and over again? There will only ever be one button of this nature on a given frame,This is the working code I have on the timeline for this particular frame:
Code:
// INFO BUTTON MOUSE EVENT
var fadeIn:Tween = new Tween(infoBubble, 'alpha', Regular.easeOut, 0, 1, 0.75, true);
[code]........
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Aug 2, 2009
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
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Sep 16, 2010
hey you wouldnt know how to make a gif play throught once when you press lets say space. i know the coding for to make button link to the animation but u have to hold it to for it to play throught once i want to make my char do a attack thing and i dont want to use toggle i want to press it like for halfd a sec and see about 2 secs of my char do his attack i have the gif, and i have it stoping at the end of the gif but is there a way to make it so i just have to press not hold?! heres my code
var rollSpeed = Number=14; var facingRight = true; ichigo_mc.onEnterFrame = function() { if (Key.isDown(Key.RIGHT)) { this._x += rollSpeed; this.gotoAndStop("right"); facingRight = true;
[code]......
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Apr 26, 2011
I'm trying to do is use a keyboard event to play a whole movieclip once then stop once the animation sequence is over. However, when I press the corresponding key, all it does is play the animation for as long as the key is held down. What I want it to do is play the whole animation when you press the key just once.This is my code:
ActionScript Code:
import flash.events.KeyboardEvent;
var space:Boolean = false;
stage.addEventListener(Event.ENTER_FRAME,doNothing);[code]..............
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Mar 26, 2003
If I have 5 links when you are on link 1 and want to go to link 2 can I make it so when you click link 1 it tells it to play a set animation e.g. Movie1 then load link 2 section. But say you on link 1 and want to go to link 3 can you make it play Movie1 then go to link 3. Basically ever time you press a button it plays a set animation first before it goes to that link.
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Jun 3, 2009
getting the following working:
Code:
stop();
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code].....
What's supposed to happen is when you click button "go_0", the object "square" will animate moving down.
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Jul 24, 2009
I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.
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Apr 16, 2008
Two buttons ( or movieclips ) on screen, if user clicks one it plays an animation loop, sets a variable, and resets the other button back to the "up" state, or the non-animation part.
Actual use is a simple game with two skin options for a space ship, if user clicks the left one it glows, sets the shipSelect = 1 and waits for player to click continue at the bottom. If the player clicks the right (while the first is still going) then it resets the first ship back to non-glowy, starts to glow itself and sets the variable.
First attempt at this was to have two movieclips for each ship, with a "up" state and a "down" state inside the mc's, labeled as such, the down state had the animation loop.
However, I was running into trouble with getting a mouse listener to see if the user clicked on the MC. Tried things like
my_mc1.onRelease = function () { reset other mc to up, set this mc to down, set the variable }
and onClipEvent(mouseDown) { etc }
decided that wasn't a good way to go about it, didnt care if it was animated and just went with buttons.
this worked fine except that it wouldn't reset the other button when I clicked on one, say i clicked the left one, it would glow, then i clicked the right one - it would glow but i couldn't get a way for the left to stop glowing, when the right one is clicked.
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Sep 27, 2007
I have generated a series of buttons using this:
Code:
duplicateMovieClip(sign, "sign"+z, z)
while still inside the loop that is creating the buttons I can get to each sign:
[code].....
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Apr 11, 2009
The problem is: When I press my buttons twice, the text in the scroller disappears.Everything is set so that It shouldnt be possible to press the same button twice though.The situation in short is as follows. I have 4 scenes and 4 buttons, every button linking to respectively another scene / page. The buttons all are in movieclips. I have 4 different movieclips all containing all buttons. For the page movieclip the-button in the movieclip getsœswitched o by ungrouping it and so on, and so on.On every scene I put the movieclip, with the correct button switched of, on top, with thenction. The other movieclips are made invisible by the visible = true˜delete this.onEnterFrame; function.Im not a develloper but a graphic designer. Dont know much about AS2. I bought the photoslider and textscroller on FlashDen and thought d finnish of this project pretty quickly, but I thinking m almost there" for already many hours now.
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Jan 30, 2009
This is what i have to do:
-Place 10 buttons on the screen
-Make 10 objects randomly move as i press each of the buttons.
eg: press button 1, object 1 moves to a random position press button 2, object 2 moves to a random position...
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Jul 24, 2008
, i want to make a carousel -type gallery like the one from the tutorial but with a slight variation: i want it to move only when i press a button.(move left when i press the left arrow and to the right when i press the right).And i want it to move by one image at a time and i want to know which image is to the front(i've created a dynamic text field called imgName).I hope i'm explaining this correctly and i'm attaching an example with two arrows with no actions on them.
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May 22, 2007
I'm working on a dynamically resized photo gallery like everyone else and their mother. Everything works ok so far, until I try to add key detection to complement the previous and next buttons already in place. When I hit the left or right key it registers, but the picture doesn't resize the same as if I just press the prev or next buttons. It actually loads the next picture, and then resizes on the follow key hit.
PHP Code:[code]....
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Nov 3, 2010
i am doing this: press buttons on screen to move character left or right, "swipe" elsewhere on screen to do other stuff.
This is how i have handled it:
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
buttonContainer.addEventListener(TouchEvent.TOUCH_ OVER, tOver);
buttonContainer.addEventListener(TouchEvent.TOUCH_ OUT, tOut);
this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.
TOUCH_OVER and TOUCH_OUT check a switch statement to enable/disable buttons within buttonContainer.
TOUCH_BEGIN and TOUCH_END are used to store points and get a "swipe angle" (only if TOUCH_END is not over a button)
my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE
this is why i ask if perhaps im missing someway to simplify the touch input listeners
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Feb 9, 2010
I am trying to make a light comparison chart where the lights can be turned on inividually by the user and one can be compared to another depending on which of the 6 lights you want to view.So far i have managed to make this work with 5 lights over 33 layers and diffferent buttons and different handlers for each of the buttons on each layer but as soon as the 4 and 5 light come into play everything slows down struggles and sometimes gives up.Is there a simple way of doing this which i am unaware of.I am currently using the gotoandstop comand to go to a specific frame based on the button press.
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Feb 16, 2010
I would like to create my page links so when I roll over the text(link) enlarges and then once pressed a swf animation plays.When it stops it automatically directs to the desired page.
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Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
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Nov 24, 2008
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.
[Code]....
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Jan 13, 2009
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
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Mar 13, 2010
I have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
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Aug 29, 2011
I have text field which is 0 by default (score_txt)Two buttons +1 and -1 (plus_btn and minus_btn) When I press +1 text increases by one, and when i press -1 it decreses
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Sep 26, 2008
An external swf is loaded using this code...
[Code]...
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.
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Sep 21, 2009
I have a simple game with a dial and a needle. I have made two "right" and "wrong" buttons.Simply, I need to be able to make the needle move forward when the "right" buttons is clicked, and backward when the "wrong" button is clicked, regardless of the needleposition on the dial. What would be the simplist way to accomplish this? I am a beginner with Actionscript, and I've tried all I know to do
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Nov 22, 2009
I m loading 2 swf in my flash file. The first one contain simple animation, and another one contains the button for play and stop. Now I want the control the first swf animation with the another swf buttons.
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Jan 10, 2011
i am using as2 video gallery, my question is i need to move 3 menus buttons on left hand side when click the "coming soon" button , it will go top and "featured " button go bottom , like this vis vesa this is as2 code near the button
Code:
public function createNavList() {
var cur = this;
var i, temp, base = navList.base;
[code].....
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Feb 11, 2009
Let's say the Flash doc is set up in the form of a webpage. Then I have 5 buttons on the left. Now, I have another Flash banner at the top of the page.I'd like each button to launch a different animation within that top container upon clicking.I'm having trouble getting the script to work. Someone told me to put the script on the timeline of the actual main webpage - not attach to the buttons (which I find odd) I haven't used ActionScript in years!Oh, and I placed a stop action in the first frame of each animation movie clip so that they won't auto-play when the page gets uploaded to the web.
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Jan 21, 2009
I am having trouble with my buttons, they work perfectly,do what they are supposed to do. I am using this code for my buttons:
Code:
choco1.visited = false;
choco1.onRollOver = function()[code]....
When you click on the movie clip it goes to another frame and an animation plays: THE PROBLEM: When it goes to the animation frame after clicking the button, you are still able to click the button even though the buttons are behind the animation that is playing...how would i go about disabling the buttons while it is on the animation frame but also keep the visited state of the button clicked?
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